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Arms Warrior DPS Spec, Builds, Talents, and Glyphs (MoP 5.4.8)

Arms Warrior Art Image
General Information

On this page, we present the viable talent and glyph choices forArms Warriors in World of Warcraft MoP 5.4. We detail what each of the talents andglyphs do and in which situations they should be taken.

The other pages of our Arms Warrior guide can be accessedfrom the table of contents on the right.

1. Talent Choices↑top

15 Juggernaut Double Time Warbringer
30 Enraged Regeneration Second Wind Impending Victory
45 Staggering Shout Piercing Howl Disrupting Shout
60 Bladestorm Shockwave Dragon Roar
75 Mass Spell Reflection Safeguard Vigilance
90 Avatar Bloodbath Storm Bolt
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  • Performance-enhancing
  • Survival
  • Crowd Control
  • Movement
  • Utility
  • Situational

There is no longer such a thing as a default build. Most of the talents arenow viable. They can easily be changed, thanks to Dust of Disappearance Icon Dust of Disappearance(and Tome of the Clear Mind Icon Tomes of the Clear Mind from level 86 to 90).You will frequently find yourself changing talents and glyphs betweenencounters, in order to adapt your play style to different mechanics.Therefore, it is important to understand what each of your talents does andhow they affect your play style.


2. Tier 1 Talents↑top

Tier 1 talents offer you a choice between 3 improvements to yourCharge Icon Charge.

  • Juggernaut Icon Juggernaut reduces the cooldown of Charge Icon Charge by 8 seconds(down to 12 seconds).
  • Double Time Icon Double Time removes Charge Icon Charge's cooldown, instead making itoperate on a charge system. You can have a maximum of two charges. Each chargehas a 20 second recharge time. Note that, in this system, Charge only generatesrage every 12 seconds, so you cannot use two Charges in a row to get a burstof rage.
  • Warbringer Icon Warbringer causes Charge Icon Charge to root the target for 4seconds, and to reduce the target's movement speed by 50% for 8 seconds.

Currently, your choice of talents in this tier will be based on theencounter mechanics, and you should adapt your talents accordingly.

Juggernaut Icon Juggernaut is great if you can make use of the lowered cooldown tohandle certain encounter mechanics better.

Double Time Icon Double Time is better if you need to Charge Icon Charge more oftenthan every 12 seconds.

Warbringer Icon Warbringer will be the ideal choice when you need to root adds,although we do not see this as being used very often.

3. Tier 2 Talents↑top

Tier 2 talents offer a choice between 3 self-healing talents.

  • Enraged Regeneration Icon Enraged Regeneration instantly heals you for 10% of your maximumhealth, and also heals you for another 10% of your maximum health over thenext 5 seconds. If used while enraged, the healing is doubled. It has a1-minute cooldown.
  • Second Wind Icon Second Wind causes you to heal yourself passively for 3% of yourmaximum health every second, while you are below 35% health.
  • Impending Victory Icon Impending Victory is an improved version of Victory Rush Icon Victory Rush,which it replaces. Impending Victory has a 30-second cooldown and costs 10rage. It heals you for 20% of your maximum health, and does a bit of damageto the target. After killing an enemy that yields experience or honor,Impeding Victory acts just like Victory Rush, its cooldown being reset.

Enraged Regeneration Icon Enraged Regeneration becomes more useful with higher gear levels,as your enrage uptime increases. Even though it heals for the same amountas Impending Victory Icon Impending Victory, its higher cooldown (1 minute, so twice that ofImpending Victory) will make it more likely that the ability is unavailablewhen you desperately need a heal.

Impending Victory Icon Impending Victory is also a good choice because of the fact that itcan be used precisely when needed, with a very small resource cost. Moreover,it can be used for the small DPS that it provides, since Arms Warriorssometimes have free global cooldowns.

Finally, Second Wind Icon Second Wind is nice if you are lingering below 35% healthfor extended periods of time. Since we do not see this situation as happeningvery often, we do not believe that Second Wind is very beneficial.

4. Tier 3 Talents↑top

Tier 3 talents offer a choice between 3 crowd-control talents.

  • Staggering Shout Icon Staggering Shout causes all snared enemies within 20 yards tobecome rooted for 5 seconds. It has a 40-second cooldown.
  • Piercing Howl Icon Piercing Howl snares all enemies within 15 yards, slowing them by50% for 15 seconds. It has no cooldown.
  • Disrupting Shout Icon Disrupting Shout interrupts all spellcasting within 10 yards, andlocks out interrupted players for 4 seconds. It has a 40-second cooldown.

Choosing one talent over another here will be based on the kiting methodwhich you may have to employ in the encounter, or on the need to have an AoEinterrupt.

5. Tier 4 Talents↑top

Tier 4 offers a choice between 3 important, damage-dealing abilities.

  • Bladestorm Icon Bladestorm deals damage to all enemies within 8 yards for 6seconds. While Bladestorm is active, you cannot perform any actions except forusing your shouts. You are, however, immune to disarms, and movement-impairingand loss of control effects, and you continue to dodge, parry and block attacks.It has a 1-minute cooldown.
  • Shockwave Icon Shockwave deals damage to and stuns all enemies in a 10-yard conein front of you for 4 seconds. It has a 40-second cooldown, but if it hits 3or more targets, the cooldown is reduced to 20 seconds.
  • Dragon Roar Icon Dragon Roar deals damage to all enemies within 8 yards, knockingthem back and knocking them down for 0.50 seconds. It ignores armor and it isalways a critical strike. It has a 1-minute cooldown. Unlike most other AoEattacks, the damage of Dragon Roar drops sharply as more targets are hit by it,so for single target situations, it is desirable to only hit your main targetwith it.

Dragon Roar Icon Dragon Roar is the best choice against a single target.

Bladestorm Icon Bladestorm is better than Dragon Roar against 2 or more targets.

Shockwave Icon Shockwave is ideal if there are adds that need to be stunned, butfrom a DPS perspective it is below the other two.

6. Tier 5 Talents↑top

Tier 5 talents offer a choice between 3 abilities that help you protectraid members.

  • Mass Spell Reflection Icon Mass Spell Reflection reflects the next spell cast on you and on allparty and raid members within 20 yards for 5 seconds. It has a 1-minutecooldown and, unlike its single-target counter-part (Spell Reflection Icon Spell Reflection),it does not require that you have a shield equipped.
  • Safeguard Icon Safeguard is an improvement over Intervene Icon Intervene, which itreplaces. It allows you to intercept the next melee or ranged attack (notspells) made against the targeted raid member (the attack is done to youinstead), and it reduces the damage they take by 20% for 6 seconds. In theprocess of doing so, you charge the targeted raid member, also removing anymovement-impairing effects that may have been on you. Safeguard has a 30-secondcooldown.
  • Vigilance Icon Vigilance reduces the damage taken by the target by 30% for 12seconds. While Vigilance is active, your Taunt Icon Taunt has no cooldown, andTaunt's cooldown is reset when Vigilance is cast. Vigilance has a 2-minutecooldown.

While the choice here depends heavily on what the encounter mechanicsare, Vigilance Icon Vigilance is the best choice in most situations. Safeguard Icon Safeguard isalso quite good, but beware of the fact that it causes you to intercept thenext attack made against the target (you take the damage from the attack),which may not always be desirable.

Mass Spell Reflection Icon Mass Spell Reflection is useful in the event that there are importantspells that can be reflected. Since most boss abilities can not be reflected(and those that can be generally do not pose problems), this talent will not beused very much.

7. Tier 6 Talents↑top

Tier 6 talents provide you with a choice between 3 powerful,gameplay-altering abilities.

  • Avatar Icon Avatar is a DPS cooldown that increases your damage done by 20% for24 seconds. It also removes roots and snares when activated. It hasa 3-minute cooldown.
  • Bloodbath Icon Bloodbath is a DPS cooldown that causes all your special attacksto place a bleed on the target, equal to 30% of the damage of the respectivespecial attack. The ability lasts for 12 seconds, and the bleed lasts for 6seconds. Each new special ability cast while Bloodbath is active will refreshthe bleed duration, and update its damage. Bloodbath has a 1-minutecooldown.
  • Storm Bolt Icon Storm Bolt is a 4-second single-target stun, that also deals amoderate amount of damage to the target. If the target cannot be stunned(as is the case with raid bosses), the damage it deals is much increased. Ithas a 30-second cooldown.

Bloodbath Icon Bloodbath seems to be the top choice in Tier 16,with the other two options being quite a bit less valuable.

8. Major Glyphs↑top

As an Arms Warrior, Major Glyphs do not provide you with any reliable andstraightforward DPS increases. There are a number of glyphs that may increaseyour DPS in some situations.

  • Glyph of Death From Above Icon Glyph of Death From Above reduces the cooldown of your Heroic Leap Icon Heroic Leapby 15 seconds. If you have a chance to make use of HeroicLeap more often than its standard cooldown allows for, then this glyphis a solid option. That said, this glyph should pretty much always betaken.
  • Glyph of Unending Rage Icon Glyph of Unending Rage increases your rage pool by 20, giving you amaximum rage amount of 120. This glyph will probably be beneficial in everypossible scenario, making it much easier for you to manage your rage.Additionally, it allows you to pool up rage (even if only slightly), which youcan then use in a time of need.
  • Glyph of Sweeping Strikes Icon Glyph of Sweeping Strikes increases your rage generation slightly whiledamaging a second target with Sweeping Strikes Icon Sweeping Strikes, making it a good choice formultiple-target situations.
  • Glyph of Rude Interruption Icon Glyph of Rude Interruption causes your successfulPummel Icon Pummel interrupts to increase your damage by 6% for 20 seconds.If you are part of your raid's interrupt rotation, or if you can otherwiseinterrupt mobs during the encounter, this glyph will be excellent.

There are also other Major Glyphs that improve your utility, survivabilityor AoE damage potential.

9. Minor Glyphs↑top

Minor Glyphs do not provide you with any DPS increase. Many of them offercosmetic improvements that you will probably want to check out. Two glyphs,however, are worth mentioning.

  • Glyph of Bloody Healing Icon Glyph of Bloody Healing increases the amount of healing you receivefrom bandages by 20%, while you have Deep Wounds Icon Deep Wounds (passively applied aspart of your normal rotation) up on at least one target. Since bandages areseldom used, its benefit will probably be very minor.
  • Glyph of Intimidating Shout Icon Glyph of Intimidating Shout changes your Intimidating Shout Icon Intimidating Shoutto no longer cause the enemies to run around in fear. Instead, they will simplystand still for the duration of the fear. This is very useful when you wishto avoid the feared mobs aggroing other packs.
  • Glyph of the Subtle Defender Icon Glyph of the Subtle Defender removes the threat generation bonus fromDefensive Stance Icon Defensive Stance, which can be quite useful if you want to benefit fromthe damage reduction bonus of this stance (during moments of very heavyraid-wide damage, for example) without worrying about your threat.

10. Changelog↑top

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