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Utolsó módosítás programmer, ekkor: 2015.03.21.
General Information
On this page, we list your Demonology Warlock coreabilities and how they should be used together (rotation) in World of WarcraftMoP 5.4. We also explain whento use your various cooldowns. Then, we go deeper and present all the subtletiesthat you will need to know if you want to excel at playing a DemonologyWarlock. The other pages of our Demonology Warlock guide can be accessedfrom the table of contents on the right. 1. Single Target Rotation↑topDemonic Fury is your Mists of Pandaria resource as a Demonology Warlockand managing it properly is very important. Demonic Fury is consumedwhen you enter Metamorphosis, something that you should do every timeyou deal increased damage ( Dark Soul: Knowledge, trinket procs, bosstakes increased damage, etc.). The rest of the time, you need to keep buildingup Demonic Fury for the next activation of Metamorphosis. Spending Demonic Fury during Metamorphosis and building it upoutside Metamorphosis is done through two different rotations, whichwe present next. For more information on your opening sequence, please referto our dedicated section. 1.1. Building Up Demonic Fury for MetamorphosisTo build up Demonic Fury, use the following rotation.
If you feel your Demonic Fury generation is not high enough, you can use Soul Fire on Molten Core procs. This will increase your Demonic Furygeneration and you will have less Molten Core procs to use during Metamorphosis,thus reducing your Demonic Fury consumption. In this case, casting Soul Fire hasa higher priority than casting Shadow Bolt. 1.2. Spending Demonic Fury in MetamorphosisWhenever you are going to deal increased damage for a given time window( Dark Soul: Knowledge, trinket proc, boss mechanics, etc.), youshould enter Metamorphosis and keep it active until you no longerdeal increased damage or until you consume all your Demonic Fury. While in Metamorphosis, use the following rotation.
When the target is below 25% health, you will be able to cast Soul Fireon demand, thanks to Decimation. In this case, spam Soul Fire whilein Metamorphosis and cast Touch of Chaos when you need to extend Corruption. If your Demonic Fury generation feels too low tospam Soul Fire, you can cast Soul Fire from time to time and spam Touch ofChaos the rest of the time. 1.3. PandemicUnderstanding Pandemic and understanding when to refresh yourDoTs ( Doom, in particular) is very important, so make sure to readour Refreshing Your DoTs section,especially if you have Unerring Vision of Lei-Shen (LFR, Heroic). 1.4. Curse of the ElementsRemember to apply and maintain Curse of the Elements if no oneelse in your raid/party can provide the same debuff. 2. Demon↑topAlways use a Felguard, your Demonology-specific demon. Ifyou chose Grimoire of Supremacy as your Tier 5 talent, then usea Wrathguard (the Felguard upgrade). Remember to turn off your Felguard's Threatening Presence. 3. Multiple Target Rotation↑topAgainst 2 or 3 enemies, stick to your normal rotation and keep Corruption and Doom up on all targets. Additionally, use Command Demon to make your Felguard cast Felstorm. Against 3 enemies, start activating Immolation Auraduring Metamorphosis. Against 4 or more enemies, start spamming Hellfireinstead of Shadow Bolt, and use Soul Fire if youare about to reach 10 stacks of Molten Core.Note that if Mannoroth's Fury isactive, you need to start spamming Hellfire instead of Shadow Bolt as soon as you fight 2 enemies. Against 6 enemies, stop using Soul Fire. Against 7 or more enemies, start using Void Rayinstead of Touch of Chaos, while in Metamorphosis. Chaos Wave is not generally used in AoE situations, unless youwant the target to die while you are in Demon Form. While it hasa 100% chance to proc Molten Core, you will not use Soul Fire for AoE damage, so the procs will mostly be wasted.Also, using Chaos Wave will deplete your Demonic Fury too rapidly,so you will prefer using Hand of Gul'dan, which does almost thesame amount of damage and generates Demonic Fury. That said, Chaos Wave is good for burst AoE damage (becauseyour enemies will not live long enough for your DoTs and Shadowflame to do any real damage to them or for Hand of Gul'danto tick at least twice). In this case,do the following:
4. Cooldowns↑topDark Soul: Knowledge is your main DPS cooldown. It increases theeffects of Mastery: Master Demonologist by an additional 30% for20 seconds. Use it on cooldown and always use it when you have enoughDemonic Fury to stay in demon form for as much of the 20 seconds as possible. Imp Swarm is granted by Glyph of Imp Swarm, which you should almostalways be using. Always use Imp Swarm together with Dark Soul: Knowledge. The Impswill grant you Demonic Fury that will enable you to stay longer in Metamorphosiswhile Dark Soul is active, increasing your DPS as a result. There are a few subtletiesregarding Imp Swarm and we advise you to read our Imp Swarmsection to find out more. Summon Doomguard and Summon Infernal share a cooldown. As such,you will have to decide which of the two you will use. These two abilitiesare on a 10-minute cooldown, so you will realistically only use them once perfight. Summon Doomguard is better when fighting 3 enemies or less,while Summon Infernal is better when fighting 4 enemies or more. If you choose Grimoire of Supremacy, as a Tier 5 talent, thenSummon Doomguard becomes Summon Terrorguard and Summon Infernalbecomes Summon Abyssal. In addition, a number of defensive cooldowns are available to you tocompensate for your frequent use of Life Tap, which is mandatory formana management. We detail these cooldowns in a mana management section. Finally, your talents give you a number of offensive cooldowns, whichwe detail in a talent cooldowns section 5. Optional Read: Mastering Your Demonology Warlock↑topWhile the priorities we list above will prove sufficient for you to doexcellent DPS, there are various other things you should know about playing aDemonology Warlock. 5.1. Metamorphosis and Demonic FuryDemonic Fury is your Demonology-specific Mists of Pandaria resource.It will greatly influence your play style as you will build Demonic Fury withyour damaging abilities before using Metamorphosis to gain access toabilities that will consume your Demonic Fury. Your bar of Demonic Fury has a maximum capacity of 1000. Out of combat,you will rapidly regenerate up to 200 Demonic Fury. Additional Demonic Furymust be generated during combat by using your abilities (all your offensiveabilities generate Demonic Fury). In demon form, Demonic Fury decays at afixed rate of 6 Demonic Fury per second. In addition, many ofyour abilities are transformed into Demonic Fury-consuming abilities. When your amount of Demonic Fury reaches below 40, your demon form willautomatically be removed. Independently of your amount of Demonic Fury,you can cancel your demon form at any time by using Metamorphosis again. Metamorphosis transforms some of your abilities. Hover over thelinks to see how much Demonic Fury each ability generates/consumes.
In addition, Metamorphosis grants you Carrion Swarm, which dealsAoE damage, knocks back enemies, and interrupts spell casting. Finally, you can use Demonic Leap to enter Metamorphosis.After transforming you into a demon, it will make you leap forward 15 yards. 5.2. Refreshing Your DoTsAs a Demonology Warlock, between 15% and 20% of your damage comes from your 2DoTs ( Corruption and Doom). You must strive to maintain100% uptime on all of them, which is not difficult. Corruption automaticallygets refreshed by Touch of Chaos. Also, you enter Metamorphosisoften enough to refresh Doom in time. That said, there are a fewgeneral statements we wish to make about refreshing DoTs. 5.2.1. PandemicPandemic is your level 90 ability. It causes the remaining durationof your DoTs to be added to the new duration when you refresh them, up to 50%of the base duration. If a DoT has a base duration of 24 seconds and you refresh it when there are10 seconds remaining, the new duration will be 34 seconds, thanks to Pandemic. 5.2.2. How do DoTs benefit from statistics?DoTs benefit from your statistics at the time when the DoT was cast orrefreshed. This means that the DoT will take into account your haste,spellpower, etc. at the time when you cast the DoT, and it will not beaffected by any change in your stats while the DoT is running. 5.2.3. Pandemic and Statistics: When to Refresh?The implication of Pandemic and the fact that DoTs benefit fromyour statistics as they were when you applied them is that whenever aDoT has less than 50% of its normal duration remaining, you shouldrefresh it, if you have better statistics than when you cast it(trinket proc, Dark Soul, potion, encounter-specific buff, etc.). Otherwise, refresh the DoT when it is about to expire. 5.2.4. Unerring Vision of Lei-ShenIf you have Unerring Vision of Lei-Shen (LFR, Heroic) and it procs, you shouldenter Metamorphosis and double cast your Doom to give it a 90-secondduration with 100% crit, thanks to Pandemic. If Doom has over 30 secondsremaining, then one cast will be enough to make it last 90 seconds (thanksto Pandemic). Do not overwrite this Doom, unless you have another proc of Unerring Vision of Lei-Shen (LFR, Heroic). 5.3. DemonsBy default, you can summon one of five demons to help you fight your foes.
You also have two demons that you can use as DPS cooldowns: a Doomguard( Summon Doomguard) for single-target damage or an Infernal ( Summon Infernal) for AoE damage. Finally, you have the Command Demon ability, which, if put onyour action bar, will change with the demon you are using. For theVoidwalker, the Felhunter, and the Succubus, this ability will cast theirmanual ability.For the Felguard, it will cast Felstorm.For the Imp, it will cast Cauterize Master. 5.3.1. Grimoire of SupremacyGrimoire of Supremacy is a Tier 5 talent that improves your demonsand gives them better abilities.
The Wrathguard remains the demon with the highest DPS. Your demon DPS cooldowns are replaced with more powerful versions: a Terrorguard( Summon Terrorguard) for single-target damage or an Abyssal( Summon Abyssal) for AoE damage. Finally, you have the Command Demon ability, which, if put onyour action bar, will change with the demon you are using. For theObserver, the Shivarra, and the Voidlord, this ability will cast theirmanual ability.For the Wrathguard, it will cast Wrathstorm.For the Fel Imp, it will cast Cauterize Master (as it does for the Imp). 5.4. Hand of Gul'dan5.4.1. How the Charge System WorksYour Hand of Gul'dan spell now has a system of 2 charges.When you use the spell, you consume a charge, which will regenerateautomatically after 15 seconds. When you are out of charges, youcannot cast Hand of Gul'dan. The implication of this system is that you cannot maintain of 100%uptime on Shadowflame, which Hand of Gul'dan applies. Thebest you can do is a 40% uptime, and this is what you should be aiming for. 5.4.2. How to Get the Best out of Hand of GuldanThe most efficient way of using your Hand of Gul'dan is to always waituntil you have two charges (or one charge, with the second charge becomingavailable within 4 or 5 seconds). Then cast Hand of Guldan, keep doing your rotationfor 4 or 5 seconds, and cast Hand of Guldan again. This will result in 5 ticks of a single stack of Shadowflamefollowed by 6 ticks of a double stack of Shadowflame. Counting the travel timeof Hand of Gul'dan, you need to cast Hand of Guldan again about 3 secondsbefore Shadowflame expires. Otherwise, you will simply reapply a single stack ofShadowflame, which is not as damaging as a double stack. If Metamorphosis is available and you do not need to use it againin the next 10 seconds, you can activate it after casting the second Hand of Gul'dan. It will buff your 6 ticks of a double stack of Shadowflame. You need to be in Metamorphosis when Shadowflame isapplied to the target, something that occurs about 2 seconds aftercasting Hand of Gul'dan. In order to be certain to be in Metamorphosisat the right moment, you should activate Metamorphosis immediatelyafter casting Hand of Guldan. Then cast Touch of Chaos or refresh Doom, before canceling Metamorphosis. To sum it up:
5.5. Molten CoreMolten Core is the only proc that you should have to watch out for.It has a chance to proc when you deal damage with Shadowflame and Wild Imps, an imp that is summoned (not more often than every 18 seconds)when you deal damage with Shadow Bolt, Soul Fire, and Touch of Chaos. Molten Core stacks up to 10 stacks, which means that if you trigger it again beforeusing it, you will not lose the proc. Note that the imps from Imp Swarm will grant you a number of Molten Core stacks when you use this ability. This gives you a lotof Soul Fire burst damage, so take this into account when using ImpSwarm. 5.5.1. DecimationThanks to Decimation, your Shadow Bolt and Soul Firespells have a 100% chance to grant you a stack of Molten Core whenthe target is below 25% health. While this does mean that you are free to spam Soul Fire when thetarget is below 25% health, your mana regeneration will probably not allow it. 5.5.2. More on Imp SwarmWithout Glyph of Imp Swarm, you generate an average of 6 Imps every2 minutes. With Glyph of Imp Swarm, you generate an average of 4 Imps every 2minutes while Imp Swarm is not on cooldown. When you useImp Swarm, you get 4 Imps, on a 2-minute cooldown. Glyph of Imp Swarm is not a DPS gain over the entire duration of a fight,but it can help when burst damage is required. In order to get the best out ofthis glyph, you need to use Imp Swarmtogether with Dark Soul: Knowledge. This way, the Demonic Fury you getfrom the Imps will enable you to stay longer in Metamorphosis whileyou deal increased damage (due to Dark Soul being up). The cooldown of Imp Swarm is reduced based upon your haste at thetime of casting. This means that, if you cast it when you benefit from Bloodlust, Heroism, Time Warp, your legendary meta-gem, Berserking, etc., the cooldown of Imp Swarm will be significantlyshorter. So, do not hesitate to wait a bit for one of these buffs beforecasting Imp Swarm. When the cooldown on Imp Swarm is significantly less than 2 minutesbecause of a haste buff, you have to delay casting it again until Dark Soul: Knowledge comes off cooldown. This delay is a slighttheoretical DPS loss, but it is more than compensated by the benefitsyou get from using Imp Swarm and Dark Soul at the same time. Also, while youwait, the off cooldown effect of the glyph can proc a few Imps onits own. 5.6. Opening SequenceWithout Unerring Vision of Lei-Shen (LFR, Heroic), your opener is the following:
With Unerring Vision of Lei-Shen (LFR, Heroic), your opener is the following:
5.7. Mana ManagementLife Tap is your main source of mana regeneration. You will needto use it roughly every 30 to 40 seconds. This ability costs health to useand for this reason, you are given a number of defensive abilities. You have a total of 6 defensive cooldowns/abilities, 3 of which are granted by talents.You have to make use of them wisely to preserve your health and preventyour casts of Life Tap from giving more work to your healers.
5.8. More on Offensive CooldownsIn addition to your Dark Soul: Knowledge, Summon Doomguard,and Summon Infernal, you have other offensive cooldowns,the majority of which will depend on your choice of talents. We present themin this section, but first, a we need to say more about your Doomguard andyour Infernal. 5.8.1. Doomguard and InfernalFor most situations, summoning a Doomguard is your best choice.In case you are faced with a large number of enemies that you wish to useextra burst on, you should use Summon Infernal. Summon Doomguard/ Summon Infernal will summon a Doomguard/Infernalto fight by your side for 45 seconds. The ability has a 10 minute cooldown,meaning that it will realistically only be usable once per fight. YourDoomguard/Infernal's damage will scale dynamically with your own Spell Powerand Critical Strike Rating, so any change in your stats after your Doomguard/Infernalhas been summoned will affect him. Ideally, you need to use your Doomguard/Infernal at the pull or when yourraid uses Bloodlust/ Heroism/ Time Warp. Everything we said in this section is still valid for Summon Terrorguardand Summon Abyssal, if you choose Grimoire of Supremacy as yourtier 5 talent. 5.8.2. Offensive Talent CooldownsGrimoire of Service is a Tier 5 talent that enables you to summon an additionaldemon to fight for you for 20 seconds. This ability should be used on cooldownand preferably when you have a trinket/weapon enchant proc or when you deal increaseddamage on the boss, as your demon benefits from a number of your stats. Mannoroth's Fury is a Tier 6 talent that enables you to greatly increase the damageand area of your AoE spells. Use it whenever you need to do heavy AoE damage. It has a1-minute cooldown, which lets you use it many times a fight. 5.9. Tanking With Glyph of Demon HuntingGlyph of Demon Hunting is a major glyph that turns your Demonology Warlock into a decent backup tank. This glyph teaches you Dark Apotheosis, which is a battle stancethat grants you damage reduction and increased threat generation. The damagereduction is further enhanced by your Mastery. While in Dark Apotheosis, you gain access to many of your demon spellsjust as if you had cast Metamorphosis: Aura of Enfeeblement, Aura of the Elements, Carrion Swarm, Immolation Aura, Void Ray. Some of your spells are replaced with new spells more suited to tanking.
In Dark Apotheosis, use your normal single-target or multiple-targetrotation. The main difference is that Touch of Chaos and Shadow Bolt are replaced with Demonic Slash, which has 3 chargesand a 4.5-second recharge time. Use Provocation and Fury Wardwhen needed. Demonic Slash alone should generate enough Demonic Fury toallow you to remain in Dark Apotheosis. If you need more Demonic Fury, youcan cast Hand of Gul'dan from time to time. 6. Changelog↑top
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