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Utolsó módosítás programmer, ekkor: 2015.03.20.
General Information On this page, we present the viable talent and glyph choices forDiscipline Priests in World of Warcraft MoP 5.4. We detail what each of the talents andglyphs do and in which situations they should be taken. The other pages of our Discipline Priest guide can be accessedfrom the table of contents on the right. 1. Talent Choices↑top
There is no longer such a thing as a default build. Most of the talents arenow viable. They can easily be changed, thanks to Dust of Disappearance(and Tomes of the Clear Mind from level 86 to 90).You will frequently find yourself changing talents and glyphs betweenencounters, in order to adapt your play style to different mechanics.Therefore, it is important to understand what each of your talents does andhow they affect your play style. 2. Tier 1 Talents↑topTier 1 talents offer you a choice between 3 crowd-control abilities.
These talents have, at best, situational uses. They may be useful insome encounters, but most likely will only be used during trash andquesting. Your choice will be largely irrelevant. These talents do not influence your performance in any way, their usesbeing entirely situational. We advise that you choose the talent you preferthe most, or that one which applies best to the conditions of theencounter. 3. Tier 2 Talents↑topTier 2 talents offer you a choice between 3 means of improving yourmobility.
We feel that Body and Soul offers you the most control over when tooffer the movement speed increase, and to whom. However, keep in mind thatpre-existing Weakened Soul debuffs on players (due to you or someoneelse having shielded them recently) may prevent you from using this. Also,using this basically means you may end up wasting a Power Word: Shieldaltogether (assuming the target does not take damage) only to offer themovement speed boost. Angelic Feather offers a longer and stronger movement speed boost, andit has fewer restrictions than Body and Soul. It also costs less mana to use.It is, however, reliant on the recipients of the buff actively running throughthe feathers left behind. Moreover, targeting specific players with thisability when the raid is stacked together is practically impossible. Phantasm is more of a PvP talent, with situational uses atbest. 4. Tier 3 Talents↑topTier 3 talents offer you a choice between 3 performance-enhancingabilities.
Each of these talents has its own situational uses, and they are allgreat. Making your choice will depend on several factors, most importantlythe mechanics of the encounter and your own playstyle. Mindbender is easy to use and provides a stable and reliable means ofincreasing your mana regeneration. From Darkness, Comes Light can provide excellent burst and manaconservation, but it suffers from two disadvantages. First of all, it procsrandomly, and, thus, uncontrollably. This makes it rather unreliable. Secondof all, it does not proc from Power Word: Shield,a spell that Discipline Priests may find themselves casting extensively incertain situations. Power Word: Solace provides mana, as well as allowing you to keep upsome amount of healing, and deal some DPS in the process. It also provides adecent amount of mana regeneration. If you are making extensive use ofAtonement healing, then this talent can be very valuable. 5. Tier 4 Talents↑topTier 4 talents offer you a choice between 3 abilities that improve yoursurvivability.
Here, we feel that the choice will come down to either Desperate Prayer or Angelic Bulwark. We prefer Desperate Prayer,because it can be used on-demand. Angelic Bulwark can be great when itprocs, so it is useful for fights where you often drop below 30% health(progression content, most likely). Spectral Guise is not able to compete with the other two talents inPvE. 6. Tier 5 Talents↑topTier 5 talents offer you a choice between 3 performance-enhancingabilities.
Twist of Fate is currently the best choice of talent in mostsituations. Divine Insight and Power Infusion are both decentoptions, although they only out-shine Twist of Fate in very restrictedcircumstances. An unexpected benefit of Twist of Fate is worth taking intoconsideration. The talent interacts perfectly with Atonement. This isto say, the healing from Atonement double-dips from this buff, being greatlyincreased. In situations where the boss is below 35% health, or where arecipient of your heal is below 35% health, you will gain the Twist of Fatebuff, which will then greatly enhance your Atonement healing for the next 15seconds. Also regarding Twist of Fate, it is worth noting that you can oftenabuse (we use the word loosely here, and it is certainly not somethingagainst the rules of the game) this mechanic by damaging low-health adds inorder to proc the effect. This works especially well on fights where there aremany adds that spawn and die regularly throughout the fight. 7. Tier 6 Talents↑topTier 6 talents offer you a choice between 3 abilities that deal damage toand heal multiple targets.
Quite simply, you should choose the tier 6 talent based on the positioningof your raid during the encounter, and the type of damage that you will haveto heal. Halo will work best when you can position yourself at a 25-yard rangefrom the players that need healing (since this is the range at which Halodoes the highest healing). If your raid is stacked, then Divine Star can shine. If your raid will be mostly spread out, in such a way thatHalo cannot be used well, then you will want Cascade. 8. Major Glyphs↑topThere are several Major Glyphs that you will find useful as a DisciplinePriest.
9. Minor Glyphs↑topAll Minor Glyphs are of purely cosmetic value, and they do not influenceyour gameplay at all. 10. Changelog↑top
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