Fontos hírek 2017.04.25.:
Sok levelet kaptam mostanában, hogy mikor fejezem be az oldalt, sajnos mostanában nem volt időm napokon belül felkerül jópár hiányzó tartalom angolul.
A hírek menüpont alatt lesz egy changelog cikk amibe folyamatosan jegyzetelni fogom mik kerültek fel és mikor.
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Feral Druid DPS Statistics Priority and Reforging (MoP 5.4.8)

Feral Druid Art Image
General Information

On this page, we explain what the best statistics are for Feral Druids in World of Warcraft MoP 5.4, how the class benefits from each of them, and what your reforging strategy should be. We also detail what the various caps are (if any) and why they should be attained.

The statistics priority is important as it influences reforging strategies as well as itemisation choices (gear, enchants, and gems).

Make sure to check our Gear Optimisation Guide, which serves as a support guide for this article.

The other pages of our Feral Druid guide can be accessed from the table of contents on the right.

1. Basics↑top

The stat priority for a Feral Druid is:

  1. Agility;
  2. Mastery Rating;
  3. Hit Rating and Expertise Rating (until 7.5% each);
  4. Critical Strike Rating;
  5. Haste Rating.


2. Getting a Better Understanding↑top

Agility is your primary statistic. You should look for it in all of your upgrades. It provides you with Attack Power, which determines the damage your abilities do, and it increases your critical strike chance.

Mastery Rating, through Mastery: Razor Claws Icon Mastery: Razor Claws, increases the damage of bleed effects.

Hit Rating decreases the chance that your melee attacks will miss their target (7.5% against a raid boss). Therefore, your goal is to reach the 7.5% hit cap (see section below), which will ensure that your attacks never miss.

Expertise Rating decreases the chance that your melee attacks will be dodged (7.5% against a raid boss). Therefore, your goal is to reach the 7.5% expertise cap (see section below), which will ensure that your attacks are never dodged. Note that you should always be attacking bosses from behind, which prevents them from parrying your attacks. Therefore, it is usually unnecessary (unless the boss cannot be attacked from behind) to decrease the chance that your attacks will be parried (something that you can do by stacking Expertise Rating after reaching the 7.5% cap).

Critical Strike Rating increases your chance to critically hit with all spells and abilities.

Haste Rating increases attack speed and Energy regeneration.

2.1. Rune of Re-Origination

If you have the Rune of Re-Origination Icon Rune of Re-Origination trinket, then you should follow a specific method of customising your secondary statistics.

The proc of this trinket calculates the sum of your two lowest secondary statistics (out of Mastery Rating, Critical Strike Rating, and Haste Rating), doubles it and adds it to your highest secondary statistic. When this happens, the other two secondary statistics are reduced to 0. The buff lasts 10 seconds, after which time your statistics return to normal. We will give you an example so you can better understand how this works.

If, before the proc, you have 8,000 Mastery Rating, 4,000 Critical Strike Rating, and 4,000 Haste Rating, then you will have the sum of your lowest two secondary stats (4,000 + 4,000 = 8,000) doubled and added to your current highest stat (Mastery Rating in this case). This will give you 24,000 Mastery Rating for 10 seconds. At the same time, your Critical Strike Rating and Haste Rating will be reduced to 0.

What you want to do is manipulate the trinket so that it provides you with Mastery while it procs, all while keeping your other two stats as close to your Mastery Rating as possible.

Specifically, your Mastery Rating should be your highest secondary statistic by as small a margin as possible, followed by Haste Rating and Critical Strike Rating, which should be as close to each other as possible.

If you apply your bleed effects (which are affected by your Mastery) while the trinket proc is active, it will provide you with a DPS boost.

2.2. Hit Cap

At level 90, you need 2,550 Hit Rating to reach the melee hit cap.

2.3. Expertise Cap

At level 90, you need 2,550 Expertise Rating to reach the expertise cap.

3. Changelog↑top

  • 26 Sep. 2013: Fixed the description of Rune of Re-Origination Icon Rune of Re-Origination to correct a mistake. This did not impact the overall suggestion, which was correct to begin with.
  • 12 Sep. 2013: Patch 5.4 update: nothing to change.
  • 20 May 2013: Patch 5.3 update: nothing to change.
  • 21 Apr. 2013: Added a section on Rune of Re-Origination Icon Rune of Re-Origination.

2015 0.4