Utolsó módosítás programmer, ekkor: 2015.03.15.
On this page, we list your Frost Death Knight core abilities and how they should be used together (rotation) in World of Warcraft MoP 5.4. We also explain when to use your various cooldowns. Then, we go deeper and present all the subtleties that you will need to know if you want to excel at playing a Frost Death Knight.
The other pages of our Frost Death Knight guide can be accessed from the table of contents on the right.
1. Single Target Rotation↑top
The single target Frost Death Knight rotation can be summarised in the form of the following priority systems. They differ slightly depending on whether you are dual-wielding or using a Two-Handed Weapon, so we have split them for a better understanding.
Unless stated otherwise, this rotation assumes you have the Blood Tap talent (which we consider to be the best choice). Managing Blood Tap is a simple matter of making sure to use your charges before they cap (at 12). The easiest way of doing this is to macro it into a commonly-used ability, ideally Frost Strike. The following is an example of this macro.
For a simplified version of the dual-wielding rotation, that provides slightly less DPS, check this section.
You should always be in Frost Presence.
2. Multiple Target Rotation↑top
The multiple target (AoE) rotation, also based on a priority system, is the same for both dual wielding and two-handed playstyles. It can be summarised as:
If the enemies will live long enough, then make sure you spread Blood Plague to them, either through Pestilence, or through use of your Tier 1 Talents. For Pestilence, by "long enough" we mean that the diseases would need to have time to tick for a total of 30 seconds, among all the adds. So, if you are spreading the disease to two adds, they would each need to live for at least 15 seconds. If you were spreading to three adds, they would each need to live for at least 10 seconds, and so on.
You should use Frost Presence.
3. Cooldown Usage↑top
As a Frost Death Knight, you have a total of 4 DPS cooldowns. Below, we explain how they are best used.
3.1. Pillar of Frost
Pillar of Frost grants you 20% Strength for 20 seconds, with a 1-minute cooldown. You should use this ability on cooldown. Ideally, you should couple it with any on-use trinkets you may have, and/or profession perks (if applicable).
3.2. Empower Rune Weapon
Empower Rune Weapon refreshes all of your runes and grants you 30 runic power. It has a 5-minute cooldown and, as such, it can realistically be used only twice per fight.
Empower Rune Weapon should be used when all of your runes are on cooldown and you have low runic power. It is useful in providing a large burst of DPS, so keep that in mind when deciding when to use it.
3.3. Raise Dead
3.4. Army of the Dead
Army of the Dead summons a number of ghouls to fight at your side for a short while. As it has a 10-minute cooldown, it can only be used once per fight.
The ghouls also benefit from your stats, like in the case of Raise Dead. That said, it is best to cast this shortly before combat or during phases when you can't attack the boss, since it has a cast time during which you cannot attack.
4. Optional Read: Mastering Your Frost Death Knight↑top
The above-mentioned priorities (and the resulting rotation) may appear complex and confusing. To alleviate this, we will explain, among other things, the rotation in a bit more detail.
4.1. Dual-Wielding Versus Two-Handed
Currently, the two-handed and dual-wielding playstyles are practically even in single-target, but dual-wielding pulls ahead in AoE and cleaving situations.
4.2. Dark Simulacrum
Dark Simulacrum is a very special ability. It places a debuff on the target, which causes you to mimic their next spell cast that costs mana to use. This grants you the ability (it will replace Dark Simulacrum on your bars) for a short amount of time. Using this mimicked ability can be very beneficial (even exploitative) on some encounters.
4.3. Single Target Rotation Explained
The Frost Death Knight single target rotations can get a bit confusing when read in the form of a priority list. In the following sub-sections, we will shed some light on what you should do in practice. We mainly focus on the Two-Handed rotation, since it performs better and it is more popular, but we also dedicate a section to Dual-Wielding.
4.3.1. Keeping Diseases Up
In addition to the damage that your two diseases do, the damage done by Obliterate is increased by 12.5% for each disease present on the target. Since Obliterate is your hardest hitting ability, it is imperative to have a high up-time on your diseases.
Frost Fever will be automatically applied each time you cast Howling Blast, so it will always be up, normally. Sometimes, it can happen that a long period of time will go by without any Rime procs (since, as we have mentioned in the priority at the start of the guide, and as we will see below, you should only cast Howling Blast with a Rime proc). In this case, simply cast Howling Blast without a Rime proc to refresh Frost Fever.
Blood Plague will have to be kept up manually. You will do this through a combination of Outbreak (once every minute) and Plague Strike (when Outbreak is on cooldown and you need to refresh the disease).
Plague Leech is a tier 1 talent that we advise you to take. You should use it to consume your existing diseases on the target, every time that Blood Plague is about to expire and Outbreak is available. Afterwards, you will quickly re-apply the diseases through Outbreak. Alternatively, you can use it to consume your diseases on the target even if Outbreak is on cooldown, provided that Blood Plague is about to expire and you have a Rime proc. This allows you to gain one Death rune (from consuming the diseases) at the expense of one Unholy rune (the cost of refreshing Blood Plague through Plague Strike), since refreshing Frost Fever will not cost any runes due to the Rime proc.
4.3.2. Using Frost Strike
If you are using Runic Empowerment (a talent which we do not consider to be optimal), you should not use Frost Strike blindly, as it has a "hidden" benefit. Thanks to Runic Empowerment, each time you cast Frost Strike, you have a 45% to regenerate a fully depleted rune. Therefore, you should only use Frost Strike when both runes of a certain type are unavailable.
You will, of course, be forced to use Frost Strike in situations other than these, because your runic power will reach maximum capacity otherwise. This is acceptable. Just make sure that you are not using Frost Strike when your runic power is not full and the above-mentioned rune condition is not met.
4.3.3. Killing Machine Procs
You should use Killing Machine procs on Obliterate (its damage is greatly boosted by Might of the Frozen Wastes), and never on Frost Strike. Sadly, this is not always possible. Indeed, sometimes, you will get a Killing Machine proc immediately before using Frost Strike (to dump runic power/proc Runic Empowerment), and it will be wasted on the Frost Strike. Alternatively, it can happen that you have your runes on cooldown and you need to use Frost Strike for Runic Empowerment to enable the use of Obliterate. If you get a Killing Machine at this time, you are left with the choice of wasting it on Frost Strike, or waiting 5 seconds or more for your runes to regenerate naturally. We advise you to "waste" the proc on Frost Strike in this situation.
4.3.4. Rime Procs
Your Obliterate has a 45% chance to cause your next Howling Blast or Icy Touch to be free of cost, thanks to Rime. These procs should be used with Howling Blast. There is no difficulty here. Additionally, there is no need to use these procs right away - it only matters that you use them before casting Obliterate again.
The only difficult part about the Dual-Wielding rotation comes when trying to master the proper balance of Obliterate casts. This difficulty is compounded by the fact that the way to use Obliterate differs wildly based on your Tier 5 talent choice.
As a rule, Obliterate is not valuable to you as a Dual-Wielding Frost Death Knight, and Howling Blast is very valuable. As a result, you want to use Howling Blast as much as possible, and Obliterate as little as possible. However, if you never use Obliterate, then your Unholy runes do not get used up (since Howling Blast only costs 1 Frost rune), which is not at all desirable either. Therefore, you must keep your Unholy runes recharging, while making sure that your Tier 5 talent of choice maximises your Howling Blast usage.
If you are using Runic Empowerment, keep in mind that this talent will refresh a fully-depleted rune (so only when both runes of that type are on cooldown). Since you never want Runic Empowerment to grant you Unholy runes, you must make sure to never have both Unholy runes depleted when you use Frost Strike. Consequently, you should only use Obliterate when you have both Unholy runes active, since if you deplete both runes, then your next Frost Strike may give you an Unholy rune back.
If you are using Blood Tap, you do not really need to worry too much about which runes it regenerates, as long as you do not allow Blood Tap to reach maximum charges (12). Use up the charges (the macro mentioned at the start of the guide makes it very easy) and use the resulting runes on Howling Blast.
4.3.6. Simplified Dual-Wielding Rotation
For a relatively small DPS penalty (around 5% at 540 item level, and lower as your item level increases), you can execute a simplified version of the dual-wielding rotation. This rotation does not use Obliterate or Soul Reaper at all, and instead focuses on spamming Howling Blast, Frost Strike, and Plague Strike. It is not optimal, but it provides very good results with minimal effort, so it is good for players who are less experienced or who just want to try things out.
4.4. Soul Reaper
Soul Reaper can be cast at any time during the fight (provided that you have the necessary rune), and it works much like a DoT that has a single tick. Specifically, Soul Reaper instantly applies a debuff to the target, that lasts for 5 seconds, and at the end of this duration, it will tick once.
Soul Reaper will only tick if the target is at or below 35% health at the moment when the tick takes place. If the target has more than 35% health, the tick will do no damage, and the entire Soul Reaper will essentially have no effect whatsoever, other than using up the respective rune.
So, even though in our priority we mention including Soul Reaper in your rotation when the target is at or below 35% health, in reality, you can start using Soul Reaper slightly sooner than that, provided that the target will be at 35% health or less at the time that the 5-second debuff expires.
4.5. Horn of Winter
The mention of Horn of Winter in the DPS priority list may seem odd, so we would like to quickly clarify it. As a Frost Death Knight, there are certain moments in your rotation when there is literally no damaging spell you can cast. Occasionally, you can fill this dead-time with casts of Horn of Winter, which will serve not only to refresh the buff for your raid, but also to grant you 10 runic power.
4.6. Anti-Magic Shell Usage
Anti-Magic Shell absorbs a large amount of magic damage, and grants you runic power based on the amount of damage that it absorbs.
While this ability has amazing survivability benefits, allowing you to often taken practically no damage from various raid-damaging mechanics, it also has great benefits for your DPS.
Indeed, the amount of runic power you gain if you absorb a lot of magic damage is far from negligible.
Therefore, you should always try to make use of Anti-Magic Shell to boost your runic power generation throughout the fight. The best way to do it is to know when a raid-damaging attack is coming, and to have Anti Magic Shell up for that time. Then, simply enjoy the extra runic power (and don't forget to spend it).
That said, make sure that your Anti-Magic Shell is not needed for something much more important to your own survival, before using it just to get more runic power.
Finally, while you can use Anti-Magic Shell to purposefully stand in void zones, you should be very careful when doing this.