Utolsó módosítás programmer, ekkor: 2015.03.21.
On this page, we list your Frost Mage coreabilities and how they should be used together (rotation) in World of WarcraftMoP 5.4. We also explain whento use your various cooldowns. Then, we go deeper and present all the subtletiesthat you will need to know if you want to excel at playing a FrostMage.
The other pages of our Frost Mage guide can be accessedfrom the table of contents on the right.
1. Single Target Rotation↑top
The rotation of a Frost Mage consists in the following priority list.
Important note: there is no need to use Ice Lancewhen you reach 5 Icicles (from your Mastery: Icicles). When you have 5 Icicles,gaining a new Icicle will simply cause one of the stored Icicles to trigger and dealits damage, making room for the new Icicle.
See our Opening Sequence for instructions onwhat to cast when the fight starts.
1.1. Tier 6 Talent
Make sure that if you have to refresh your Bomb (Tier 5 talent), you doit before recasting Evocation.
If you chose Incanter's Ward as your Tier 6 talent,then only use it passively, which should free up a keybind.
We discuss how other choices of talents affect your play stylefurther down the page.
1.2. Cooldown Usage
Icy Veins is your main DPS cooldown. It shouldbe used whenever possible and in conjunction with on-use trinkets andpotions.
Alter Time returns you to your current location, health, mana, buffs, anddebuffs when you cast it a second time or after 6 seconds. We advise you to alwaysuse it in conjunction with Icy Veins, so as to increase the duration of theeffect to 26 seconds. There is no need to cast Alter Time immediately after castingIcy Veins. The idea is to wait for trinket procs and cast Alter Time when theyoccur, or to cast Alter Time when Icy Veins has 6 seconds remaining, if trinketsprocs do not occur. Also, it is helpful, but not required, to have 2 charges of Fingers of Frost and a proc of Brain Freeze before using Alter Time. Alternatively, you canuse it to bypass encounter mechanics, for example before receiving a large amountof damage or a dangerous debuff.
Mirror Image provides you with a small DPS boost and should therefore beused on cooldown.
2. Multiple Target Rotation↑top
If the enemies are spread out, then you need to keep performing your single-targetrotation on one of the enemies, all the while keeping Nether Tempest or Living Bomb (depending on the number of enemies) applied on as many enemies aspossible. When casting Freeze, try to target 2 enemies if possible, this willgrant you two charges of Fingers of Frost.
Between 2 and 4 enemies that are stacked together, continue performing your single-target rotation, allthe while using glyphed Cone of Cold on cooldown, and keeping Nether Tempest up as many targets as possible. Glyph of Splitting Icewill cause Ice Lance to strike an additional target for 50% of the damage.
You can also pre-cast Flamestrike at the location where adds will appear.
For a nice burst combo against a group of enemies, cast Frost Bomb, followedby Flamestrike (timing it to finish casting just as Frost Bomb is about to explode).Before you finish your cast of Flamestrike, use Freeze (you can order your petto cast it even when you are casting something else). Freeze will boost the damage of your Frost Bomb, thanks to Shatter. Then cast glyphed Cone of Coldright after Flamestrike.
Your only viable choice of armor is Frost Armor.
4. Water Elemental↑top
Use Glyph of Water Elemental if you want to avoid giving orders to yourElemental during an encounter.
5. Optional Read: Mastering Your Frost Mage↑top
While the rotations we gave in the previous sections will yield very goodresults, there are many things you should be aware of, in order to playyour Frost Mage to its full potential. In particular, you need to understandprecisely how Fingers of Frost and Brain Freeze work.
5.1. Fingers of Frost
Fingers of Frost is a self-buff that has a chance to proc frommost of your offensive spells, excluding Ice Lance. It can stack twice.Your Water Elemental also has an ability, Freeze, that will grant you 1charge of Fingers of Frost (2 if it hits more than 1 enemy), but it onlyworks on targets that are not immune to rooting effects (it will not workon raid bosses, for example).
If you have at least 1 charge (stack) of Fingers of Frost, then your Ice Lancespell will damage your target as if it were frozen, meaning that its damage willbe multiplied by 4 (not counting the +25% increased damage it also receives from Fingers of Frost). Also,thanks to Shatter, the critical chance of Ice Lance against frozentargets is greatly increased.
Since Ice Lance is the only spell you will use that can consumeyour charges of Fingers of Frost, you do not have many constraints regardingwhen you should be using Ice Lance. You just need to make sure that your chargesdo not go to waste.
It is important to note that Frozen Orb will rapidly generate 2 chargesof Fingers of Frost, especially if you use it with a lot of enemies around.This means that you should cast Frozen Orb when you have no charge of Fingers ofFrost. After casting Frozen Orb, you should be ready to spam Ice Lanceto consume all the charges of Fingers of Frost that you are going to receive.
5.2. Brain Freeze
Brain Freeze is a self-buff that has a chance to proc off the ticks/damage ofyour Tier 5 talents ( Nether Tempest and Frost Bomb, normally). Note thatFrost Bomb will give you a proc of Brain Freeze every time it deals damage.Brain Freeze grantsyou an instant-cast, mana-free Frostfire Bolt that will act as if itwere cast on a frozen target (greatly increasing its chance to be a critical strike,thanks to Shatter).
Try to use your procs of Brain Freeze rapidly, so that they are not overridden bya new one.
5.3. Opening Sequence
We advise you to use the following opening sequence (or opener).
A great strength of Frost Mages is their almost unrivaled ability to kitea target (or a group thereof) around. Frost Mages have a whole arsenal ofabilities to slow and freeze their targets:
When kiting, you should try to move in a circular manner. To achieve that,you should always be moving sideways (left or right) and use the camera control(by default, the mouse right button) to try and rotate around a fixed point.The idea is that it enables you to target the adds you are kiting and it makesit easier to group the adds together.
To get initial aggro on the adds, cast Ice Lance on them once or twice,that should be enough if no one else attacks them. While you are kiting them,the spells you will use should suffice to maintain aggro.
In theory, using only spells with freezing effects (Frost Nova, Deep Freeze, andRing of Frost), in combination with Blink to move away from the adds whenthey get too close, should be enough. If you are having trouble kiting the addsusing only spells with freezing effects, you can always throw in a Cone of Coldto slow them down.
5.5. Talent Cooldowns and Abilities
5.5.1. Tier 1 Talents
Frostbolt and Frost Bomb are youronly spells with a cast time, so keep Blazing Speed for situations where youneed to stand still casting these spells before moving out of danger in a flash.Consider it as an extra Blink: use it to get out of a situation thatwould otherwise kill you or if your target goes out of range.
If you choose Presence of Mind(encounters without movement), it should be made into a macro that willserve as your primary way of casting Frostbolt(see our Presence of Mind Macro).Note that Frostbolt already has a low cast time, so the DPS gain is very small.