|
Utolsó módosítás programmer, ekkor: 2015.03.21.
General Information
On this page, we list your Holy Paladin coreabilities and how they should be used together (rotation) in World of WarcraftMoP 5.4. We also explain whento use your various cooldowns. Then, we go deeper and present all the subtletiesthat you will need to know if you want to excel at playing a HolyPaladin. The other pages of our Holy Paladin guide can be accessedfrom the table of contents on the right. 1. Rotation↑topHealing is in great part based on your ability to react to the damagethat the raid takes, and as such there is no set rotation. Rather, you mustunderstand what spells are best suited to the different situations that canoccur during a raid encounter. Holy Paladins are good raid healers, and at the same time they can be goodtank/single target healers. In the sections that follow, we will treat bothroles. 1.1. AoE/Raid HealingAoE/raid healing (with Beacon of Light support on one of the tanks) iscurrently the role at which Holy Paladins excel. To pull off this playstyle, you will need to have taken the Eternal Flame talent, and you should be gearing for Mastery Rating. Then,you will have to follow a series of steps, much like a checklist.
Three notes are in order. Firstly, if you cannot be in melee range to use Crusader Strike, youwill have to make much more extensive use of Holy Radiance for HolyPower. Secondly, you can use Light of Dawn instead of Eternal Flame ifthere at least 6 targets that will not be overhealed (or at least, not toomuch) by it, although do note that if you are facing heavy raid damage, thismay be insufficient. Thirdly, if there is no raid damage, you should try to keep your Masteryshields up on as many players as possible. It is also important to make use of your Daybreak charges, since thiswill provide strong raid healing (as well as shields from your Mastery). 1.1.1. Selfless Healer CycleIf you have taken the Selfless Healer talent instead of Eternal Flame, there is a very useful "rotation" you can perform.
1.2. Tank HealingTank healing is not your strength, but if you are required to perform thisrole, you can do so quite well. The bulk of tank healing is done throughmaintaining Eternal Flame on both tanks (as well as on some raid members),with direct heals being used only when the damage is very high.
Note that you can choose to spend your Holy Power on Eternal Flameinstead of Word of Glory, if you prefer. This will provide your Beacon ofLight target with a nice stream of healing. 1.3. Additional Actions To PerformAlways use Holy Shock when it is off cooldown (try to minimiseoverhealing, though). 1.4. SealYou should always use Seal of Insight. 2. Cooldown Usage↑topAs a Holy Paladin, you have several healing cooldowns. You should use themas we explain below:
You also gain various abilities from your talents. We cover these ina later section. 3. Beacon of Light Target↑topYou should place your Beacon of Light on the target that is going toneed it the most, even if you are assigned to heal the raid or another raidmember. Generally, it is best used on one of the tanks (whichever is takingmore damage) or someone in your raid who will be taking constant damagethroughout the encounter. 4. Optional Read: Mastering Your Holy Paladin↑topWhile the information presented above should enable you to performvery decently as a Holy Paladin, there are many things that you need toperfectly understand if you are to play your character to its full potential.In particular, you need to know the mechanics of all your procs and spells. 4.1. Pooling Holy PowerThanks to Boundless Conviction, a passive ability, you can have upto a maximum of 5 Holy Power at one time. However, no ability that consumesHoly Power can consume more than 3. This means two things:
We strongly advise trying to keep 1 or 2 charges of Holy Power in reservefor emergencies or times of need. Naturally, if you need to do a lot of healing,this is not possible, but otherwise you should attempt it. 4.2. ProcsHoly Paladins have two procs that they need to watch out for: Daybreak and Infusion of Light. 4.2.1. DaybreakDaybreak, a passive ability, causes your Holy Radiancecasts to make your next Holy Shock heal players in an area around thetarget, in addition to healing the target itself. You can have up to twoDaybreak procs (or charges) at one time, and players around your target arehealed for 75% of the healing done to the Holy Shock target, per charge. This proc is very useful, since you should only be using Holy Radiance onplayers who are near other players, and only during times when you want todo AoE healing. Therefore, it is very easy to simply use the Holy Shock onthe same person you used Holy Radiance on. You can, of course, use it onother players for different reasons. 4.2.2. Infusion of LightInfusion of Light causes your Holy Shock critical strikes toreduce the cast time of your next Holy Light, Divine Light, or Holy Radiance by 1.5 seconds. This proc is extremely beneficial, andshould only really be used with Divine Light or Holy Radiance, and not HolyLight, unless there is practically no damage to be healed. Due to the very lowcast time of your Holy Light while this proc is active (0.7-0.8 seconds) it isnot really possible to cancel your cast, so you should have a way to trackthis proc through use of an addon (such as Power Auras). 4.3. Beacon of Light SubtletiesBeacon of Light provides the benefit of free healing on a secondarytarget (and should certainly be used with that in mind). The amount of healingthat the Beacon target receives depends on the spell used, as follows:
Additionally, it is important to keep track of the fact that through Tower of Radiance (a passive ability), healing your Beacon targetdirectly with Flash of Light and Divine Light will generateHoly Power quickly. This enables you, at least every 3rd Divine Light (assumingyou had no time to weave in any Holy Shock between your Divine Lightsdue to the high tank damage) to use Word of Glory. 4.3.1. Beacon AssignmentIf you are assigned to raid healing, then cast your Beacon of Lighton the raid member that takes the most damage (usually a tank) and occasionallyheal them if needed. If you are assigned to tank healing, then cast your Beacon of Lighton the tank that takes the most damage and heal them directly with Divine Light or Flash of Light, using Word of Glory todump your Holy Power and conserve some mana. 4.4. DenounceDenounce deserves a special mention. This spell can be a usefuland much-needed DPS boost during progression content, provided that you canspare the mana required for it. 4.5. Mana Regeneration With Divine PleaDivine Plea is a mana regeneration cooldown that restores mana equal to135% of your Spirit every 3 seconds, for 9 seconds, on a 2-minute cooldown. You can use Glyph of Divine Plea, which reduces the benefit and thecooldown of the spell by 50%. This is generally not preferable, since you donot want to use too many global cooldowns on this spell, but it is an optionif the situation somehow calls for it. 4.6. Abilities and Cooldowns from Talents4.6.1. Tier 3 TalentsSacred Shield should be kept up with 100% uptime on three targets. Oneof the targets should be the current tank, and the other two should bewhoever you believe will be taking the most regular damage. Eternal Flame should also be kept up with 100% uptime on the tank oron a target that is taking constant damage. You can also use additional HolyPower (or Divine Purpose procs) to place it on secondary targets. Selfless Healer is best used in the way we describe here. 4.6.2. Tier 4 TalentsHand of Purity should be used on a target that is affected by apowerful DoT. Usually, this will be the tank, or another raid member who isbeing targeted by a specific ability. Clemency allows you to use your Hand spells twice in a row. Simplyexploit this to the maximum when you use your Hands in the encounter. Unbreakable Spirit works passively, so it is not of any concern toyou. 4.6.3. Tier 5 TalentsHoly Avenger should be treated as a healing cooldown. Simply use itduring a time of intense damage, and enjoy the extra Holy Power you gain. Divine Purpose procs will simply be used passively. Sanctified Wrath increases the duration of your Avenging Wrath, an effect that occurs passively and does not concernyou. To make full use of this talent, you will need to also use Holy Shock on cooldown (3 seconds) while Avenging Wrath is active,something that is not always possible. 4.6.4. Tier 6 TalentsHoly Prism should be cast on the boss, or another enemy target thatis near to raid members. This can be especially useful when the boss or anadd has an aura that damages nearby players. Execution Sentence can be used as a minor healing cooldown. Try touse it as many times as possible. Light's Hammer can also be used as a minor AoE healing cooldown. Justuse it when you want a bit of burst to your AoE healing. 4.7. TipsHere are a few useful tips to conclude this guide on the Holy Paladin playstyle:
5. Changelog↑top
|