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Utolsó módosítás programmer, ekkor: 2015.03.21.
General Information
On this page, we present the viable talent and glyph choices forProtection Warriors in World of Warcraft MoP 5.4. We detail what each of the talents andglyphs do and in which situations they should be taken. The other pages of our Protection Warrior guide can be accessedfrom the table of contents on the right. 1. Talent Choices↑top
There is no longer such a thing as a default build. Most of the talents arenow viable. They can easily be changed, thanks to Dust of Disappearance(and Tomes of the Clear Mind from level 86 to 90).You will frequently find yourself changing talents and glyphs betweenencounters, in order to adapt your play style to different mechanics.Therefore, it is important to understand what each of your talents does andhow they affect your play style. 2. Tier 1 Talents↑topTier 1 talents offer you a choice between 3 improvements to your Charge.
We believe that Double Time should be your default choice for thevast majority of situations, since it increases your mobility greatly wheneverthere is more than one active target (allowing you to charge to one targetand then immediately to another one, covering a great distance). It also makesit easier to pick up multiple targets, and it also grants you an extra stun,which can be beneficial. Warbringer has situational benefits, while Juggernaut isgenerally inferior to Double Time. 3. Tier 2 Talents↑topTier 2 talents offer a choice between 3 self-healing talents.
We feel that the best choice is Enraged Regeneration. Not only doesthis talent offer the healing exactly when you need it, but it can alsobe used while stunned, and its power can be increased by coupling it with Berserker Rage. This talent basically becomes an additional defensivecooldown, whereas the other options are just small benefits. Second Wind is a decent option, providing its benefit passively, butwe do not believe it competes with Enraged Regeneration. Impending Victory costs a global cooldown that could be used on muchmore valuable abilities, and it costs rage, which is a much needed resourcefor your Shield Barrier/ Shield Block uptimes. We do not advisetaking Impending Victory. 4. Tier 3 Talents↑topTier 3 talents offer a choice between 3 crowd-control talents.
Choosing one talent over another here will be based on the kiting methodwhich you may have to employ in the encounter, or on the need to have an AoEinterrupt. That said, we feel that Disrupting Shout will almost alwaysprove to be the most useful option. 5. Tier 4 Talents↑topTier 4 offers a choice between 3 important, damage-dealing abilities.
Only Shockwave provides you with any kind of survivability increase(assuming that you are facing stunnable adds), so if this is the case, andyou are interested in gaining a small amount of survivability, this is a goodchoice. In terms of DPS contribution, Dragon Roar is ideal against a singletarget. Bladestorm is ideal for moments when you want to avoid being thevictim of movement-impairing effects or effects that cause loss of control ofyour character, but its damage is quite a bit lower than the other two. 6. Tier 5 Talents↑topTier 5 talents offer a choice between 3 abilities that help you protectraid members.
While the choice here depends somewhat on what the encounter mechanicsare, Vigilance is the best choice in most situations. The talent isexceptional because not only does it essentially provide an extra defensivecooldown to the other tank (or another raid member), but the fact that iteffectively removes the cooldown of Taunt makes it great for picking upmultiple targets. Given the fact that using Taunt on a target of which youalready have aggro causes you to generatean additional 200% threat against that target for 3 seconds, this can even beused to boost your threat generation (although you will need to be mindful ofthe diminishing returns of Taunt). Safeguard is also quite good, but beware of the fact that it causesyou to intercept the next attack made against the target (you take the damagefrom the attack), which may not always be desirable. Mass Spell Reflection is useful in the event that there are importantspells that can be reflected. Since most boss abilities can not be reflected(and those that can be generally do not pose problems), this talent will not beused very much. 7. Tier 6 Talents↑topTier 6 talents provide you with a choice between 3 powerful,gameplay-altering abilities.
None of these three talents improve your survivability. The only exceptionto this is Storm Bolt, which can be a survivability increase if you areable to stun the mob that is attacking you (although bosses are not stunnable,and in a raid, there should be plenty of stuns available anyway). In terms of DPS and threat output, all three talents are nearlyidentical, but we find Bloodbath to be best. It is also worth notingthat Avatar can be beneficial in situations where movement-impairingeffects are involved. Choose based on your preference. 8. Major Glyphs↑topAs a Protection Warrior, Major Glyphs offer you various damage (and threat)improvements, but they do very little for your survivability. The following glyphs improve your damage and threat.
Several other glyphs can, in some situations, increase your DPS andthreat.
Glyph of Shield Wall causes Shield Wall to reduce an additional20% damage taken, at the expense of increasing its cooldown by 2 minutes. Whilethis glyph is not something you would normally use, it can be very beneficialin some situations. Finally, Glyph of Enraged Speed increases your movement speed by 20%while you are enraged. 9. Minor Glyphs↑topMinor Glyphs do not provide you with any worthwhile benefits. Many of themoffer cosmetic improvements that you will probably want to check out. Twoglyphs, however, are worth mentioning.
10. Changelog↑top
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