Utolsó módosítás programmer, ekkor: 2015.03.21.
On this page, we present the viable talent and glyph choices forShadow Priests in World of Warcraft MoP 5.4. We detail what each of the talents andglyphs do and in which situations they should be taken.
The other pages of our Shadow Priest guide can be accessedfrom the table of contents on the right.
1. Talent Choices↑top
There is no longer such a thing as a default build. Most of the talents arenow viable. They can easily be changed, thanks to Dust of Disappearance(and Tomes of the Clear Mind from level 86 to 90).You will frequently find yourself changing talents and glyphs betweenencounters, in order to adapt your play style to different mechanics.Therefore, it is important to understand what each of your talents does andhow they affect your play style.
2. Tier 1 Talents↑top
Tier 1 talents offer you a choice between 3 crowd-control abilities.
These talents have, at best, situational uses. They may be useful insome encounters, but most likely will only be used during trash andquesting. Your choice will be largely irrelevant.
These talents do not influence your performance in any way, their usesbeing entirely situational. We advise that you choose the talent you preferthe most, or that one which applies best to the conditions of theencounter.
That said, Void Tendrils may prove more useful than other choices,since it allows you to root enemy adds.
3. Tier 2 Talents↑top
Tier 2 talents offer you a choice between 3 means of improving yourmobility.
We recommend choosing Body and Soul or Angelic Feather. Bodyand Soul is a bit better, because it offers an immediate movement-speedincrease whenever someone needs it, as opposed to Angelic Feather, which takesmore time since you need to spawn the feathers. The added time to set upAngelic Feathers will also result in a loss of DPS. Be wary, however, that the Power Word: Shields you cast to provide the Body and Soul buff will apply the Weakened Soul debuff on the target, so make sure not to inconvenience anyDiscipline Priests who are trying to do their job. Conversely, note that youcannot provide the boost if the player is already affected by Weakened Soul,so be on the look-out for that.
Angelic Feather is a close second to Body and Soul, though, so if youthink you will need the extra 20% movement speed that Angelic Feather offers,or if you think the 6-second duration of the Body and Soul buff will notbe enough, then you should go with Angelic Feather.
Phantasm is more of a PvP talent, with situational uses atbest.
4. Tier 3 Talents↑top
Tier 3 talents offer you a choice between 3 performance-enhancingabilities.
Currently, Solace and Insanity provides the highest DPS gain,provided that you can afford to stand and channel Mind Flay followingthe applications of Devouring Plague. In case the encounter requiresvery heavy movement, it may not be the best choice.
Mindbender is a good choice for fights where you have to move a lot(since it can be cast while moving), or for fights where you need sometimed burst DPS to burn down a target.
From Darkness, Comes Light is also a good choice. The Mind Spikesyou can get off thanks to this talent are a nice DPS boost, and they do notnegatively affect your rotation. If you are multi-dotting targets with your Vampiric Touch, then you will get more procs of this talent. Even so,it is not normally better than Solace and Insanity.
5. Tier 4 Talents↑top
Tier 4 talents offer you a choice between 3 abilities that improve yoursurvivability.
Here, the choice comes down to either Desperate Prayer or Angelic Bulwark. We prefer Desperate Prayer, because it can be usedon-demand. Angelic Bulwark can be great when it procs, so it is useful forfights where you often drop below 30% health (progression content, mostlikely).
Spectral Guise does not have any meaningful PvE applications.
6. Tier 5 Talents↑top
Tier 5 talents offer you a choice between 3 performance-enhancingabilities.
Twist of Fate is currently the best choice. Note that you can increasethe uptime of the buff by making sure to damage low health adds regularly, ifthe encounter provides such an opportunity.
Divine Insight is a good choice for fights where there is heavymovement and multiple adds, since it gives you something to castwhile moving ( Mind Blast when the talent procs). These extra Mind Blastcasts result in more Shadow Orbs, allowing you to cast Devouring Plaguemore.
Power Infusion is currently the worst of the three talents in thistier.
7. Tier 6 Talents↑top
Tier 6 talents offer you a choice between 3 abilities that deal damage toand heal multiple targets.
Quite simply, you should choose the tier 6 talent based on the positioningof the targets you are attacking.
If the targets are spread out, then you will want Cascade.
If the targets are stacked loosely (ideally in a line, although we cannotquite see this happening very often), then Divine Star can shine. Notethat Divine Star also provides a very high amount of healing, making it quiteuseful during heroic progression. Divine Star is also good if you need tofight in a small space, which does not allow you to fulfill the positioningrequirement of Halo (see below).
Finally, Halo will work well if the targets are close to eachother, and if you can position yourself in such a way as to be 25 yards awayfrom them.
If you are using these talents exclusively against a single target (inwhich case they will all hit their target), then Halo provides the highestDPS, again, provided that you can stand 25 yards away from the target.
8. Major Glyphs↑top
There are a few Major Glyphs you should consider, though none of themprovide a DPS increase. Below, we group them together by category.
8.2. Damage Reduction
9. Minor Glyphs↑top
All Minor Glyphs are of purely cosmetic value, and they do not influenceyour gameplay at all.