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Utolsó módosítás programmer, ekkor: 2015.03.21.
General Information
On this page, we explain what the best statistics are for ShadowPriests in World of Warcraft MoP 5.4, how the class benefits fromeach of them, andwhat your reforging strategy should be. We also detail what the various capsare (if any) and why they should be attained. The statistics priority is important as itinfluences reforging strategies as well as itemisation choices(gear, enchants, and gems). Make sure to check our GearOptimisation Guide, which serves as a support guide for thisarticle. The other pages of our Shadow Priest guide can be accessedfrom the table of contents on the right. 1. Basics↑topThe stat priority for a Shadow Priest is:
Point #4 refers to the fact that once you have reached the hit cap and thehaste soft cap, you should get equal amounts of Critical Strike Rating andMastery Rating. This assumes that you have the 2-Part Tier 16 Set Bonus. If youdo not, then Critical Strike Rating is better than Mastery Rating.
2. Getting a Better Understanding↑top2.1. Statistics ExplanationsIntellect is your primary stat. You should look for this stat in allof your upgrades. It provides you with Spell Power, which increases the damageof your spells, and increases your critical strike chance. Hit Rating (or Spirit) decreases the chance that your spells will misstheir target (15% against a raid boss). Therefore, your goal is to reach the15% hit cap (see section below), which will ensure that your attacks nevermiss. As a Shadow Priest, any Spirit found on your gear will alsoprovide you its full amount as Hit Rating (thanks to Spiritual Precision), allowingyou to easily maintain an equipment set for a healing off-spec. Haste Rating influences the cast speed of your spells and increasesthe number of ticks from your DoTs. Critical Strike Rating increases your chance to critically hit withall spells and abilities. Mastery Rating, thanks to Mastery: Shadowy Recall, gives yourperiodic shadow damage spells (including Mind Flay and Mind Sear,which work like DoTs) a chance to deal their damage twice. 2.2. Hit CapAt level 90, most races require 5,100 Hit Rating to reachthe spell hit cap. Some races, in some cases, only need 4,760 HitRating, thanks to passive racial skills:
Note that, in Mists of Pandaria, 1% expertise counts as 1% hit towards the spell hit cap. Finally, Humans have the The Human Spirit racial ability, which increasestheir Spirit by 3%. The implication of this is that if two items are identical but onehas Spirit and the other one has Hit Rating, then the item with Spirit is better forHuman Shadow Priests. 2.3. Soft Haste CapAt 18,215 Haste Rating (or 17,614 for Goblins), you reach the globalcooldown cap of 1 second, meaning that additional Haste Rating will no longerlower your global cooldown, therefore vastly reducing the value of thestat. 3. Changelog↑top
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