|
Utolsó módosítás programmer, ekkor: 2025.02.22.
![]() Introduction This guide is intended to provide a comprehensive description of theencounter with Feng the Accursed in Mogu'shan Vaults. It is targeted at anyonewho desires to understand the fight mechanics. This guide is updated for World of Warcraft MoP 5.4. Feng the Accursed is the second raid boss of the Mogu'shan Vaults raidinstance. The encounter is divided into three phases, during which the bossuses a variety of different abilities. While the encounter is not a difficult one, it will place considerablystrain on your healers, and it requires very good execution from the rest ofyour raid. 1. General Information↑top
2. Loot↑top2.1. Armor
2.2. Weapons
2.3. Amulets, Cloaks, and Rings
3. Overview of the Fight↑topThe encounter against Feng the Accursed is a three-phase fight.
During each phase, the boss uses 2 abilities specific to that phase. Healso has two shared abilities, which he uses during all phases. Oneof the two shared abilities (a stacking debuff applied to the tank) changesslightly in each phase, but we will still treat it as a single ability. The fight is exclusively single-target; there are no adds or secondarytargets to attack. The fight presents a small peculiarity, in that the tanks gain access totwo abilities that can be used to help the raid deal with some of theencounter mechanics. We explain these abilities in the section directly belowthis one. 4. Helpful Abilities↑topIn order to help your raid deal with some of the mechanics, your tanksgain access to two abilities, which take the form of a special action button.The abilities are not given to the tanks by default; there are two smallcrystals present on the ground, at the start of the fight. Clicking thesecrystals will grant the clicking tank the respective ability. There are only two crystals, one for each of the two abilities, and eachtank can only have one ability. We present the two abilities below.
This guide will assume that both of these abilities have been taken by yourtanks. 5. Shared Abilities↑topRegardless of the phase he is in, Feng the Accursed regularly casts Moreover, in each phase, Feng applies a stacking debuff to the tanks, whichrequires a tank switch. We list the debuffs below, in the order of the phasesthat they belong to.
These abilities all warrant a tank switch. We recommend that the off-tanktaunts the boss when the current tank has 2 stacks of the debuff. Also, itseems that 6. Phase One: Spirit of the Fist↑topPhase One begins around 5 seconds after Feng is engaged. From the time whenFeng is engaged, until he enters Phase One, he will simply melee and cast The phase ends when the boss reaches 66% health, at which point he entersPhase Two. 6.1. AbilitiesDuring Phase One, Feng makes regular use of 2 abilities, in addition tothe shared ones mentioned at the start of the guide.
6.2. Strategy6.2.1. PositioningAs mentioned above, at the start of the phase, Feng moves to the statue ofthe Spirit of the Fist. There is no reason to move him from this location, sothis section will assume that he is tanked there. Melee DPS players and tanks will, of course, be in melee range. Ranged DPSplayers and healers should spread out loosely around the center of theroom. 6.2.2. Lightning Fists
6.2.3. EpicenterThe main issue in Phase One is dealing with
Doing this allows you to theoretically ignore every Epicenter (Shroud ofReversal has a 30-second cooldown). When Feng isstunned, melee DPS and tanks can remain in melee range. The rest of your raiddoes not have to contend with the hit chance reduction. Since, in practice, it is very difficult to stun Feng for every Epicenter,it is important that the tanks communicate with the rest of the raid, sothat any failure to mimic Lightning Fists is announced ahead of time. In the event that mimicking Lightning Fists fails for whatever reason, Doing so will allow ranged DPS players to still DPS the boss, and the overalldamage taken will be very low. In the event that neither Shroud of Reversal, nor Nullification Barriercan be used (for whatever reasons), your raid (including melee DPS and tanks)should stack in the center of the room, and alternate healing and defensivecooldowns to survive the damage. All ranged DPS players will have to deal withthe 75% reduced chance to hit, and should look for ways to minimise the effectthis has on their DPS. For example, DoT classes should refresh the DoTs beforethe Epicenter starts, so that they continue to tick throughout its duration. 7. Phase Two: Spirit of the Spear↑topPhase Two begins when the boss reaches 66% health. The boss will travel tothe statue of the Spirit of the Spear, and imbue himself with theabilities of this spirit. The phase ends when the boss reaches 33% health, at which point he entersPhase Three. 7.1. AbilitiesDuring Phase Two, Feng makes use of 2 abilities, in addition to the sharedones mentioned at the start of the guide.
7.2. Strategy7.2.1. Wildfire SparkWildfire spreads whenever players come in contact with it. This shouldbe avoided, since more patches of wildfire result in more raid damage dealtby the boss due to Whenever a player is affected by the It is important to note that the wildfire patches travel slowly along thefloor, so players must always be aware of their position and check if anywildfires are approaching. 7.2.2. Draw FlameWhen Feng casts For this reason, it is ideal if all of the wildfires are dropped to one sideof Feng, and that the entire raid positions themselves on the other side of theboss when he channels Draw Flame. Doing so should allow most players to avoidtaking any damage from wildfires that are being sucked into Feng. Draw Flame will result in a large amount of raid damage, even if yourraid has controlled the wildfire patches perfectly. This will require a largeamount of healing, as well as healing and defensive cooldowns.
In order to execute this properly, you will have to keep an eye on how longis left before the next Draw Flame, and have a good feel for your raid'sDPS. Considering this, there should be enough time to use Nullification Barrieron two Draw Flame casts: the second one, and the fourth (and final) one. Iffor some reason your raid's DPS is such that you must wait for an additionalDraw Flame cast, then you will adjust which other cast to nullify accordingly(although, if your raid's DPS is so low, you may have problems with the boss'enrage timer). The ranged DPS and healers will have to stack up in order for healing to bemade possible, which can cause problems with wildfire patches, but this issomething that is unavoidable. Your raid must simply be quick to reposition incase a wildfire patch approaches. 8. Phase Three: Spirit of the Staff↑topPhase Three begins when the boss reaches 33% health. The boss will travel tothe statue of the Spirit of the Staff, and imbue himself with theabilities of this spirit. The phase ends when Feng the Accursed dies. 8.1. AbilitiesDuring Phase Three, Feng makes use of 2 abilities, in addition to theshared ones mentioned at the start of the guide.
8.2. StrategyFirstly, it is important to understand a few important things about thisphase.
Due to these facts, the strategy for Phase Three can be easilysummarised.
While Arcane Velocity is being cast, healers should expect a massive amountof damage. Most of the raid will be taking damage from Arcane Velocity,while the players who are affected by Arcane Resonance will be taking damagefrom the debuff, as well as increased damage due to being farther awayfrom Feng. This is the ideal time for healing and defensive cooldowns. 9. When to Use Heroism/Bloodlust/Time Warp↑topWe recommend using 10. Learning the Fight↑topDue to the sequential nature of the encounter's phases, your raid will haveto progresses through Phase One in order to learn Phase Two, and again throughboth Phases One and Two in order to learn Phase Three. Therefore, this dictatesa rather clear learning path. We recommend that you focus on your raid understanding and learning toexecute each phase properly, because simply blundering or zerging your waypast Phase One or Two will not give you the required amount of calmnessrequired to get through Phase Three. 11. Heroic Mode↑topThe Heroic mode of Feng the Accursed presents raiders with a fairlyaccessible challenge. The fight, as we will see, remains largely unchanged, butan additional, all-new phase is added. 11.1. Differences from Normal ModeAs we just mentioned, the Heroic mode has an all-new, Heroic-only phase.Additionally, there are several minor differences from Normal mode. We present the minor differences here, and the new phase in a separatesub-section.
Finally, as we mentioned above, there is a new phase that your raid willhave to deal with. We detail this below. 11.1.1. New Phase: Spirit of the ShieldDuring this phase, Feng uses 3 abilities.
The adds, called Soul Fragments, simply travel towards the shield.They perform no other actions, and deal no damage. Upon reach the shield, eachFragment heals Feng for 10% of his maximum health. The Soul Fragments can be slowed, stunned, and knocked back. 11.2. StrategyThe main new element for your raid to master will be dealing with theHeroic-only phase. In addition to this, you will have to choose the best orderfor the phases, depending on your own circumstances. 11.2.1. Spirit of the ShieldDuring this phase, your two tanks will have to take turns tanking Feng, dueto the Your raid should be stacked up near Feng. This will cause Finally, your raid must be quick to kill the Soul Fragments whenthey spawn. Since you will be stacked together, it will simply be a matter ofAoEing them down while making sure that they are slowed, stunned, andknocked back (away from the shield, of course). It is interesting to note that by channeling 11.2.2. Order of PhasesAs we mentioned above, in Heroic mode, you can choose the order of thephases. Simply pull Feng close to the statue that you wish him to siphon, andwhen he reaches the next transition percentage, he will siphon that statue andenter the respective phase. We will start out by saying that the fight can be defeated regardless of theorder of the phases. In order to make sure that Feng enters the appropriatephase at the start of the fight, the tank who pulls him should already bestanding next to the respective statue. Our recommended order is:
The reason for choosing this order is that this way, the most problematicphases come first, allowing you to quickly know if the attempt is a success ora failure, and to save a lot of time. Indeed, Spirit of the Staff presents your raid with high damage from Spirit of the Fist is easy if your tanks manage to stun Feng often, butcan otherwise prove quite problematic. The final two phases, including the Heroic-only phase, are not reallydifficult. Lastly, keep in mind once more that Feng's damage will increase by 5% eachtime he enters a new phase, due to 12. Achievement: Anything You Can Do, I Can Do Better...↑topThe As you can tell, the success of the achievement is left up to your raid'stanks (the only ones who can use Shroud of Reversal). It is a matter of simplycasting
Fortunately, the achievement can be completed over the course of successiveattempts (and/or kills), each element of it being counted separately andregardless of the outcome of the encounter. 13. Concluding Remarks↑topThis concludes our raid guide for Feng the Accursed. We hope you haveenjoyed it, and that it has proven helpful. We await your feedback andsuggestions on our forums, or via e-mail. |