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Feng the Accursed Detailed Strategy Guide (Heroic Mode included)

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Boss Icon - Feng the Accursed
Introduction

This guide is intended to provide a comprehensive description of theencounter with Feng the Accursed in Mogu'shan Vaults. It is targeted at anyonewho desires to understand the fight mechanics.

This guide is updated for World of Warcraft MoP 5.4.

Feng the Accursed is the second raid boss of the Mogu'shan Vaults raidinstance. The encounter is divided into three phases, during which the bossuses a variety of different abilities.

While the encounter is not a difficult one, it will place considerablystrain on your healers, and it requires very good execution from the rest ofyour raid.

1. General Information↑top

Difficulty Health Values Enrage Timer Raid Composition
Feng Soul Fragment Tanks Healers DPS
10-man 145M 9 minutes 2 2-3 5-6
10-man heroic 209M 3M 10 minutes 2 3 5
25-man 456M 9 minutes 3 6-7 15-16
25-man heroic 628M 4.7M 10 minutes 2 6 17
LFR 294M Unknown 2 6 17

2. Loot↑top

2.1. Armor

Item Name Armor Slot Main Stats
Imperial Ghostbinder's Robes Icon Imperial Ghostbinder's Robes (LFR, Heroic) Cloth Chest Intellect
Hood of Cursed Dreams Icon Hood of Cursed Dreams (LFR, Heroic) Leather Head Intellect
Tomb Raider's Girdle Icon Tomb Raider's Girdle (LFR, Heroic) Leather Waist Agility
Chain of Shadow Icon Chain of Shadow (LFR, Heroic) Mail Waist Intellect
Wildfire Worldwalkers Icon Wildfire Worldwalkers (LFR, Heroic) Mail Feet Agility
Legplates of Sagacious Shadows Icon Legplates of Sagacious Shadows (LFR, Heroic) Plate Legs Intellect
Nullification Greathelm Icon Nullification Greathelm (LFR, Heroic) Plate Head Strength
Bracers of Six Oxen Icon Bracers of Six Oxen (LFR, Heroic) Plate Wrists Strength/Dodge

2.2. Weapons

Item Name Type Main Stats
Fan of Fiery Winds Icon Fan of Fiery Winds (LFR, Heroic) Off-Hand Frill Intellect/Spirit

2.3. Amulets, Cloaks, and Rings

Item Name Type Main Stats
Amulet of Seven Curses Icon Amulet of Seven Curses (LFR, Heroic) Amulet Intellect/Hit
Arrow Breaking Windcloak Icon Arrow Breaking Windcloak (LFR, Heroic) Cloak Agility
Cloak of Peacock Feathers Icon Cloak of Peacock Feathers (LFR, Heroic) Cloak Strength
Feng's Ring of Dreams Icon Feng's Ring of Dreams (LFR) Ring Intellect/Spirit
Feng's Seal of Binding Icon Feng's Seal of Binding (LFR, Heroic) Ring Agility

3. Overview of the Fight↑top

The encounter against Feng the Accursed is a three-phase fight.

  • For the first 5 seconds of the fight, the boss simply melees and deals aminor amount of raid damage through an ability that he uses throughout thefight (one of the shared abilities we discuss below).
  • Phase One begins 5 seconds after the boss is engaged and ends at66% health.
  • Phase Two begins at 66% health and ends at 33% heath.
  • Phase Three begins at 33% health and ends when the boss isdead.

During each phase, the boss uses 2 abilities specific to that phase. Healso has two shared abilities, which he uses during all phases. Oneof the two shared abilities (a stacking debuff applied to the tank) changesslightly in each phase, but we will still treat it as a single ability.

The fight is exclusively single-target; there are no adds or secondarytargets to attack.

The fight presents a small peculiarity, in that the tanks gain access totwo abilities that can be used to help the raid deal with some of theencounter mechanics. We explain these abilities in the section directly belowthis one.

4. Helpful Abilities↑top

In order to help your raid deal with some of the mechanics, your tanksgain access to two abilities, which take the form of a special action button.The abilities are not given to the tanks by default; there are two smallcrystals present on the ground, at the start of the fight. Clicking thesecrystals will grant the clicking tank the respective ability.

There are only two crystals, one for each of the two abilities, and eachtank can only have one ability.

We present the two abilities below.

  • Nullification Barrier Icon Nullification Barrier creates a sizeable protective barrier around thetank who uses it, lasting up to 6 seconds (it is channeled). Anyone insidethe barrier is protected from magic damage and debuffs. The ability has a1-minute cooldown. It is interesting to note that this spell also affects theboss, preventing him from receiving certain buffs from his own abilities.
  • Shroud of Reversal Icon Shroud of Reversal is a buff that the tank can place on a raid member.This allows the tank to mimic the first spell cast against that ally, and tocast it back at the boss. The ability has a 30-second cooldown.

This guide will assume that both of these abilities have been taken by yourtanks.

5. Shared Abilities↑top

Regardless of the phase he is in, Feng the Accursed regularly castsSpirit Bolt Icon Spirit Bolt, dealing Shadow damage to random raid members. The frequencyof this spell is rather high, but it varies depending on when Feng casts hisother abilities.

Moreover, in each phase, Feng applies a stacking debuff to the tanks, whichrequires a tank switch. We list the debuffs below, in the order of the phasesthat they belong to.

  • Lightning Lash Icon Lightning Lash is a stacking debuff that Feng applies to the tank. Itdeals Nature damage every 2 seconds for 20 seconds.
  • Flaming Spear Icon Flaming Spear is a stacking debuff that Feng applies to the tank. Itdeals Fire damage every 2 seconds for 20 seconds.
  • Arcane Shock Icon Arcane Shock is a stacking debuff that Feng applies to the tank. Itdeals Arcane damage every 2 seconds for 20 seconds.

These abilities all warrant a tank switch. We recommend that the off-tanktaunts the boss when the current tank has 2 stacks of the debuff. Also, itseems that Shroud of Reversal Icon Shroud of Reversal can be successfully used to mimic thesedebuffs, and apply them to the boss.

6. Phase One: Spirit of the Fist↑top

Phase One begins around 5 seconds after Feng is engaged. From the time whenFeng is engaged, until he enters Phase One, he will simply melee and castSpirit Bolt Icon Spirit Bolt. After 5 seconds, the boss will travel to the statue of theSpirit of the Fist, and imbue himself with the abilities of thisspirit.

The phase ends when the boss reaches 66% health, at which point he entersPhase Two.

6.1. Abilities

During Phase One, Feng makes regular use of 2 abilities, in addition tothe shared ones mentioned at the start of the guide.

  • Epicenter Icon Epicenter is an earthquake that lasts for 10 seconds and deals damageto all raid members every second. The damage of Epicenter is lower, the fartherfrom the boss you are while he is channeling the spell. Additionally, whileEpicenter is being channeled, all players are debuffed with a 75% reducedchance to hit. Feng casts Epicenter once every 30 seconds.
  • Lightning Fists Icon Lightning Fists is a harmful spell, essentially a shockwave, thatFeng regularly casts in front of him. Anyone in the path of the shockwavetakes a large amount of Nature damage, and is stunned for a few seconds.

6.2. Strategy

6.2.1. Positioning

As mentioned above, at the start of the phase, Feng moves to the statue ofthe Spirit of the Fist. There is no reason to move him from this location, sothis section will assume that he is tanked there.

Melee DPS players and tanks will, of course, be in melee range. Ranged DPSplayers and healers should spread out loosely around the center of theroom.

6.2.2. Lightning Fists

Lightning Fists Icon Lightning Fists is not at all difficult to deal with. Since melee DPS(and the rest of the raid) should generally be behind or to the side of Feng,they should never be hit by it. The tanks should simply do their best to avoidbeing hit by this ability (it has a cast time). As we will see below, the tankssometimes do want to purposefully be hit, though.

6.2.3. Epicenter

The main issue in Phase One is dealing with Epicenter Icon Epicenter. Dealing withthis ability is made considerably easier thanks by Shroud of Reversal Icon Shroud of Reversal andNullification Barrier Icon Nullification Barrier.

Shroud of Reversal Icon Shroud of Reversal can be used to great effect to mimicLightning Fists Icon Lightning Fists and use it to stun the boss during Epicenter Icon Epicenter. Hereis what you should do.

  • Place Shroud of Reversal on the tank.
  • Have that tank get hit (and stunned) by Lightning Fists.
  • When Epicenter starts, cast Lightning Fists on Feng.

Doing this allows you to theoretically ignore every Epicenter (Shroud ofReversal has a 30-second cooldown). When Feng isstunned, melee DPS and tanks can remain in melee range. The rest of your raiddoes not have to contend with the hit chance reduction.

Since, in practice, it is very difficult to stun Feng for every Epicenter,it is important that the tanks communicate with the rest of the raid, sothat any failure to mimic Lightning Fists is announced ahead of time.

In the event that mimicking Lightning Fists fails for whatever reason,Nullification Barrier Icon Nullification Barrier can be used as a back-up. In this case, melee DPSand tanks should move to the center of the room, where your entire raid shouldstack. Nullification Barrier should then be channeled while Feng castsEpicenter.

Doing so will allow ranged DPS players to still DPS the boss, and the overalldamage taken will be very low.

In the event that neither Shroud of Reversal, nor Nullification Barriercan be used (for whatever reasons), your raid (including melee DPS and tanks)should stack in the center of the room, and alternate healing and defensivecooldowns to survive the damage. All ranged DPS players will have to deal withthe 75% reduced chance to hit, and should look for ways to minimise the effectthis has on their DPS. For example, DoT classes should refresh the DoTs beforethe Epicenter starts, so that they continue to tick throughout its duration.

7. Phase Two: Spirit of the Spear↑top

Phase Two begins when the boss reaches 66% health. The boss will travel tothe statue of the Spirit of the Spear, and imbue himself with theabilities of this spirit.

The phase ends when the boss reaches 33% health, at which point he entersPhase Three.

7.1. Abilities

During Phase Two, Feng makes use of 2 abilities, in addition to the sharedones mentioned at the start of the guide.

  • Wildfire Spark Icon Wildfire Spark is a debuff placed on a random raid member, which,after 5 seconds, turns into a fire patch. The fire patch expands and movesalong the floor of the room, dealing high Fire damage per second to anyonestanding in it. Feng usually applies this debuff several times in quicksuccession on random raid members, after which he pauses for about 30 seconds,before applying it several times again, and so on. During his pauses, he usesDraw Flame Icon Draw Flame, his other ability, which we explain below. Sometimes, however,he even casts Wildfire Spark during a channel of Draw Flame.
  • Draw Flame Icon Draw Flame is an ability that Feng uses to absorb all the wildfirepresent in the room, stacking a buff on himself. The number of stacks of thebuff is proportional to the amount of wildfire that he absorbs. The buff causesFeng's melee swings to deal a large amount of Fire damage to the entire raid.Each melee swing removes a stack of the buff. Feng casts this ability every 30seconds. Entering Phase Three does not remove Feng's Draw Flame buff, if it isactive.

7.2. Strategy

7.2.1. Wildfire Spark

Wildfire spreads whenever players come in contact with it. This shouldbe avoided, since more patches of wildfire result in more raid damage dealtby the boss due to Draw Flame Icon Draw Flame.

Whenever a player is affected by the Wildfire Spark Icon Wildfire Spark debuff, they shouldbe quick to move away from other raid members before the debuff expires.Ideally, you should assign an area of the room (close to one of the edges)where everyone should aim to drop their wildfires. The reason for this willbecome evident to you when reading the next section.

It is important to note that the wildfire patches travel slowly along thefloor, so players must always be aware of their position and check if anywildfires are approaching.

7.2.2. Draw Flame

When Feng casts Draw Flame Icon Draw Flame, all the wildfires in the room quicklymove along the floor, to Feng. Anyone in their path will take damage, andplayers being 1-shot by this is not an uncommon occurrence.

For this reason, it is ideal if all of the wildfires are dropped to one sideof Feng, and that the entire raid positions themselves on the other side of theboss when he channels Draw Flame. Doing so should allow most players to avoidtaking any damage from wildfires that are being sucked into Feng.

Draw Flame will result in a large amount of raid damage, even if yourraid has controlled the wildfire patches perfectly. This will require a largeamount of healing, as well as healing and defensive cooldowns.

Nullification Barrier Icon Nullification Barrier, if cast on the boss when Draw Flame is about tofinish casting, will prevent Feng from applying the buff from Draw Flame,effectively negating the ability. This is possible every other Draw Flamecast, but it should especially be done when the boss nears 33% health. There isa simple reason for this. Assuming impeccable handling of Wildfire Sparks byyour raid, Feng will generate more stacks of Draw Flame than he is able toconsume. This means that the number of stacks will continue to increase, andyou will end up with a rather large number of them by the time boss reachesreaches 33% health (when he enters Phase Three). Therefore, in order to avoidexcessive raid-damage when going into Phase Three (which posesmany problems on its own), you should use Nullification Barrier onFeng's final Draw Flame before he reaches 33% health.

In order to execute this properly, you will have to keep an eye on how longis left before the next Draw Flame, and have a good feel for your raid'sDPS.

Considering this, there should be enough time to use Nullification Barrieron two Draw Flame casts: the second one, and the fourth (and final) one. Iffor some reason your raid's DPS is such that you must wait for an additionalDraw Flame cast, then you will adjust which other cast to nullify accordingly(although, if your raid's DPS is so low, you may have problems with the boss'enrage timer).

The ranged DPS and healers will have to stack up in order for healing to bemade possible, which can cause problems with wildfire patches, but this issomething that is unavoidable. Your raid must simply be quick to reposition incase a wildfire patch approaches.

8. Phase Three: Spirit of the Staff↑top

Phase Three begins when the boss reaches 33% health. The boss will travel tothe statue of the Spirit of the Staff, and imbue himself with theabilities of this spirit.

The phase ends when Feng the Accursed dies.

8.1. Abilities

During Phase Three, Feng makes use of 2 abilities, in addition to theshared ones mentioned at the start of the guide.

  • Arcane Velocity Icon Arcane Velocity is a channeled spell that deals raid-wide damage toall players. The farther players are from the boss, the more damage they take.Feng casts this ability roughly every 20 seconds.
  • Arcane Resonance Icon Arcane Resonance is a debuff placed on one random raid member in10-man, and two random raid members in 25-man and LFR. This debuff causesArcane damage every second to that player and to all allies within 6 yards.The damage done to allies is increased for each player affected. This debuffis cast roughly every 20 seconds.

8.2. Strategy

Firstly, it is important to understand a few important things about thisphase.

  • Arcane Resonance Icon Arcane Resonance prefers ranged DPS players and healers. Indeed,provided that any such players exist in your raid, they will always (seemingly)be targeted by Arcane Resonance. Note that this considers the spec of theplayer, and not their location (for example, healers who are in melee range canstill be debuffed).
  • The damage of Arcane Velocity Icon Arcane Velocity, when you are not exactly in the samelocation as Feng, is huge.
  • The damage that Arcane Resonance deals if a player affected by it is inthe vicinity of many other players, is also huge (it will cause many deathsinstantly).
  • Arcane Resonance is often cast immediately before or immediately after thechannel of Arcane Velocity.

Due to these facts, the strategy for Phase Three can be easilysummarised.

  1. Melee DPS players and tanks can safely stay within Feng's melee range,since they should never be targeted by Arcane Resonance.
  2. Ranged DPS and healers must
    1. Spread out around the boss, so that few or no players are within 6 yardsof each other.
    2. Move in and stack for Arcane Velocity only after the Arcane Resonancedebuffs have been cast by Feng. The affected players must, of course,remain away from Feng.
    3. Spread out again 1-2 seconds before Arcane Velocity ends. This iscrucial, since there is no time to react to Arcane Resonance being castotherwise.

While Arcane Velocity is being cast, healers should expect a massive amountof damage. Most of the raid will be taking damage from Arcane Velocity,while the players who are affected by Arcane Resonance will be taking damagefrom the debuff, as well as increased damage due to being farther awayfrom Feng.

This is the ideal time for healing and defensive cooldowns.

9. When to Use Heroism/Bloodlust/Time Warp↑top

We recommend using Heroism Icon Heroism/Bloodlust Icon Bloodlust/Time Warp Icon Time Warp duringPhase Two, in order to push Feng to Phase Three before another cast ofDraw Flame Icon Draw Flame happens.

10. Learning the Fight↑top

Due to the sequential nature of the encounter's phases, your raid will haveto progresses through Phase One in order to learn Phase Two, and again throughboth Phases One and Two in order to learn Phase Three. Therefore, this dictatesa rather clear learning path.

We recommend that you focus on your raid understanding and learning toexecute each phase properly, because simply blundering or zerging your waypast Phase One or Two will not give you the required amount of calmnessrequired to get through Phase Three.

11. Heroic Mode↑top

The Heroic mode of Feng the Accursed presents raiders with a fairlyaccessible challenge. The fight, as we will see, remains largely unchanged, butan additional, all-new phase is added.

11.1. Differences from Normal Mode

As we just mentioned, the Heroic mode has an all-new, Heroic-only phase.Additionally, there are several minor differences from Normal mode.

We present the minor differences here, and the new phase in a separatesub-section.

  • Feng the Accursed has more health in Heroic mode, and all of his abilitiesdeal more damage.
  • Feng no longer enters his phases in a predetermined order. Rather, heenters a new phase at 100%, 75%, 50%, and 25% health. The phase he enters isthe phase associated with the statue he is nearest to, allowing your raid tochoose the order of the phases. Feng can only enter each phase once, as therespective statue is destroyed when Feng absorbs it.
  • Every time Feng enters a new phase, he gains a stack ofStrength of Spirit Icon Strength of Spirit, which buffs his damage done by 5% per stack, until theend of the fight.

Finally, as we mentioned above, there is a new phase that your raid willhave to deal with. We detail this below.

11.1.1. New Phase: Spirit of the Shield

During this phase, Feng uses 3 abilities.

Shadowburn Icon Shadowburn is a stacking debuff that Feng applies to the tank,identical to those which we discuss in the sharedabilities section. Shadowburn inflicts Shadow damage.

Chains of Shadow Icon Chains of Shadow is an ability that Feng spams with relatively highfrequency. It deals damage to a random player, and then jumps to othernearby targets, dealing damage to them as well. The damage to each successivetarget is lower than the damage to the one before. In 10-man, Chains of Shadowaffects 3 targets, while in 25-man it affects 8.

Siphoning Shield Icon Siphoning Shield is cast by Feng every 30 seconds. He throws his shieldat a nearby location, which causes a number of adds (5 in 10-man and 10 in25-man) to spawn on the location of random raid members.

The adds, called Soul Fragments, simply travel towards the shield.They perform no other actions, and deal no damage. Upon reach the shield, eachFragment heals Feng for 10% of his maximum health.

The Soul Fragments can be slowed, stunned, and knocked back.

11.2. Strategy

The main new element for your raid to master will be dealing with theHeroic-only phase. In addition to this, you will have to choose the best orderfor the phases, depending on your own circumstances.

11.2.1. Spirit of the Shield

During this phase, your two tanks will have to take turns tanking Feng, dueto the Shadowburn Icon Shadowburn debuff.

Your raid should be stacked up near Feng. This will causeChains of Shadow Icon Chains of Shadow to deal its full damage, and it will be a source ofpossible deaths for your raid members, but it remains the optimal positioningduring this phase.

Finally, your raid must be quick to kill the Soul Fragments whenthey spawn. Since you will be stacked together, it will simply be a matter ofAoEing them down while making sure that they are slowed, stunned, andknocked back (away from the shield, of course).

It is interesting to note that by channeling Nullification Barrier Icon Nullification Barrieron the shield thrown by Feng, the adds in that wave will simply despawn.

11.2.2. Order of Phases

As we mentioned above, in Heroic mode, you can choose the order of thephases. Simply pull Feng close to the statue that you wish him to siphon, andwhen he reaches the next transition percentage, he will siphon that statue andenter the respective phase.

We will start out by saying that the fight can be defeated regardless of theorder of the phases. In order to make sure that Feng enters the appropriatephase at the start of the fight, the tank who pulls him should already bestanding next to the respective statue.

Our recommended order is:

  1. Spirit of the Staff;
  2. Spirit of the Fist;
  3. Spirit of the Shield;
  4. Spirit of the Spear.

The reason for choosing this order is that this way, the most problematicphases come first, allowing you to quickly know if the attempt is a success ora failure, and to save a lot of time.

Indeed, Spirit of the Staff presents your raid with high damage fromArcane Velocity Icon Arcane Velocity, and a lot of potential for deaths, due toArcane Resonance Icon Arcane Resonance.

Spirit of the Fist is easy if your tanks manage to stun Feng often, butcan otherwise prove quite problematic.

The final two phases, including the Heroic-only phase, are not reallydifficult.

Lastly, keep in mind once more that Feng's damage will increase by 5% eachtime he enters a new phase, due to Strength of Spirit Icon Strength of Spirit. This means that thedamage dealt during the final phase will be high. In our recommended order,this means that the raid damage from Draw Flame Icon Draw Flame will be very high, andyour healers must be prepared for this.

12. Achievement: Anything You Can Do, I Can Do Better...↑top

The Anything You Can Do, I Can Do Better... Icon Anything You Can Do, I Can Do Better... achievement is part of theGlory of the Pandaria Raider Icon Glory of the Pandaria Raider meta achievement. The achievement requires thatShroud of Reversal Icon Shroud of Reversal be used to mimic all of the following abilities:

As you can tell, the success of the achievement is left up to your raid'stanks (the only ones who can use Shroud of Reversal). It is a matter of simplycasting Shroud of Reversal Icon Shroud of Reversal on:

Fortunately, the achievement can be completed over the course of successiveattempts (and/or kills), each element of it being counted separately andregardless of the outcome of the encounter.

13. Concluding Remarks↑top

This concludes our raid guide for Feng the Accursed. We hope you haveenjoyed it, and that it has proven helpful. We await your feedback andsuggestions on our forums, or via e-mail.




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