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![]() Introduction This guide is intended to provide a comprehensive description of theencounter with Garalon in Heart of Fear. It is targeted at anyonewho desires to understand the fight mechanics. This guide is updated for World of Warcraft MoP 5.4. Garalon is the third boss of the Heart of Fear raid instance. During theencounter, you will be fighting Garalon, as well as damaging and regularlykilling his four legs. There are several other important mechanics, all of which are centeredaround your ability to move and kite the boss. There are, naturally, somefairly intense damage and healing requirements, as well. 1. General Information↑top
2. Loot↑top2.1. Armor
2.2. Amulets, Cloaks, and Rings
3. Overview of the Fight↑topGaralon is a single-phase fight. The boss does not melee, and must insteadbe kited for the duration of the encounter. Tanks are still required,however. Garalon will always fixate on a random raid member, and move towards them.Who he fixates on is determined by a debuff that the boss applies, which canbe passed from one player to another. Therefore, your raid can control who theboss is following. The same player cannot have the debuff for very long,though, since it deals increasing damage to them. All 4 of Garalon's legs are separate NPCs which can be attacked andkilled. Killing one of his legs damages and slows Garalon (the slow effectis proportional to the number of legs killed). Slowing Garalon makes kitinghim considerably easier and ensures that the kiter does not get close enoughto get hit by very damaging abilities that Garalon uses. Garalon willperiodically revive his legs, so killing them is something that must be donethroughout the entire fight. Note that attacking the legs is not a DPS lossas the damage dealt to the legs is transferred to Garalon. The tanks' only role in the encounter is to soak the damage from a frontalcone attack that the boss does and that needs to hit at least two players. 4. Abilities↑topThere are three separate elements to the Garalon fight, and you mustunderstand them all, as well as their synergy, in order to understand thefight. 4.1. Pheromones DebuffYou must understand the debuff that Garalon applies, since this isthe key to the encounter. When engaged, Garalon will cast
The damage of Pheromones is reset to its base value each time the carryingplayer changes. So, for example, if the player currently carrying the debuff has10 stacks of Pungency, then Pheromones will deal 100% extra damage to all raidmembers. When the debuff passes to a new player (who has no stacks ofPungency), Pheromones will deal its base damage to all raid members (includingto the player with the Pungency stacks). Therefore, the damage that the raidtakes from Pheromones will have a predictable pattern oflow-medium-high-low. If, however, a player who already has stacks of Pungency takes the debuffwhen it is passed on, Pheromones will deal its damage based on this player'sstacks of Pungency. If the player currently carrying the debuff dies, the debuff willremain on their corpse, and its number of stacks will continue to increase.If this happens, someone has to move over to the player's corpse and takethe debuff from them just as they would if the player were alive. 4.2. Garalon's AttacksThe next aspect that you must understand is the damage that Garalon deals.Garalon has two damaging abilities.
For the purpose of the mechanics in the encounter, under Garalonmeans within 12 yards of the center of his hitbox. Since Garalon has a massivemodel, the 12 yard radius is still under his model. This 12-yard radius isindicated visually by a circle on the ground, under Garalon. 4.2.1. Garalon's LegsGaralon's legs are separate NPCs which can be targeted, attacked,and killed. They do not share a health pool, neither with each other, nor withGaralon himself. These legs are located on the outer edges of Garalon's massivemodel, in the four corners (if you imagine Garalon as being a square). Each time one of Garalon's legs is killed, Garalon takes 3% of his maximumhealth in damage, and receives a stack of a debuff that slows him for 15% perstack, stacking up to 4 times. Killing the legs is made easy by Garalon will periodically cast 4.3. Visual AidsAs you engage Garalon, you will notice a circle around his model. This is avisual aid meant to indicate the area that counts as being under theboss. If any raid member is in this area, the boss will cast There are also visual aids in place to help players see the exact range of 5. Strategy↑topThe strategy to defeating Garalon can be summarised as follows.
Keep in mind that in LFR, Crush is only cast when a player is under theboss, and not when the Pheromones are passed between players. Additionally,Crush has a cooldown in LFR, meaning that Garalon will only be able to cast itevery so often, regardless of how frequently players are under him. In the following sections, we will go into detail about each of theseaspects. 5.1. Tank DutiesThe tanks have a single task in this encounter, namely to always be infront of Garalon. They will have to soak the damage of the Since Garalon will change direction based on the location of the player heis fixated upon, it is important that the tanks pay attention to this and makesure they adjust their position accordingly. 5.1.1. Rogue TankingIt is possible to have two Rogues tanking Garalon instead of two actualtanks. The Rogues can survive This increases the raid DPS, by allowing you not to take any tanks. 5.2. Managing PheromonesThe greatest challenge in the encounter will come from the way in whichyour raid handles the You should assign specific players to handle this debuff. Because theplayer who is carrying it has to constantly move because of the void zones theyleave behind, it is best to assign classes who do not suffer very much frommovement. Hunters, tanks and healers are the preferred options, but you willnot always have the luxury of choosing (especially in 10-man). The first player who receives the debuff will be the player who isnearest to Garalon when he is engaged, so you can easily control thesuccession of players who get the debuff. In LFR, you can assign the two tanks to handling the Pheromones debuff,if they are up to the task. Otherwise, any two players who are confident intheir ability can do this. You must also remember the interaction between passing the Pheromonesdebuff and Garalon's While we cover the healing concerns brought about by Crush in a subsequentsection, you must keep in mind the over-arching idea: do not pass the debuffalong more than is absolutely necessary. You must especially avoidsituations of miscommunication, where the players attempting to pass the debufffrom one to the other remain in melee range and continue to pass the debuffbetween themselves. 5.3. Kiting PatternThe player who is carrying the
Ideally, Garalon should be kited around the outer edges of the room. Theplayer who is first fixated on should go to one corner of the room, wait untilGaralon is near, and then begin moving along the side of the room. Also, it is important to minimise the amount of space that the void zonesleft behind take up. This means that, as soon as a void zone is spawned, theplayer should move out of it only as much as needed, and should stand at theedge of the zone until a new one spawns. This will cause the void zones topartially overlap, taking up less space. 5.4. Healing ConcernsThere are several significant sources of damage in this fight. Firstly, the two tanks will regularly receive large hits, so they mustremain at stable health values throughout the fight. Secondly, the whole raid will constantly be taking a varying amount ofNature damage every 2 seconds. This damage is low each time Pheromones switchestargets, but increases the longer the current target holds onto the debuff.As we stated earlier, you can expect ticks of over 40,000 every 2 seconds inthe worst-case scenarios. In addition to this, there are three other potential sources of damage.
Any players who are under Garalon's model when he casts Crush will beinstantly killed, so even though they technically do they take damage, theyare not really a concern. 5.5. Killing the LegsThroughout the course of the fight, your DPS players will have to killGaralon's legs. More specifically, they will have to kill all 4 legs at thestart, and kill any legs that Garalon revives later on. When killing a leg, it is very important to take advantage of the When doing so, players must be careful not to enter the area that countsas being under Garalon (as we mentioned, this is clearly marked by a circle),since doing so will trigger a Note that Combat Rogues (thanks to 6. When to Use Heroism/Bloodlust/Time Warp↑topWe recommend using 7. Learning the Fight↑topThe main issues that you will encounter while your raid learns theGaralon encounter are proper management of the We recommend that you begin by focusing on making sure that no oneexcept the tanks is in front of Garalon, while the person who has thePheromones debuff runs as far away as possible from the boss. This will giveyou a lot of time to get accustomed to the mechanics. Your DPS players should always focus on killing Garalon's legs, since thisslows him down and will buy you a considerable amount of time. Next, you will have to set up an order for players to take thePheromones debuff. Once these aspects are sorted out, you can begin to fine-tune yourexecution, focusing on optimising the DPS on the legs and the boss, and onimproving the arrangement of the void zones from 8. Heroic Mode↑topThe Heroic mode of Garalon is extremely similar to the Normal modeversion of the fight, although there are two key differences. 8.1. Differences from Normal ModeIn addition to Garalon dealing increased damage with all abilities, andhaving increased health, there are a few changes in mechanics.
8.2. Strategy8.2.1. General StrategyThe strategy for the fight does not change much, but there are a few thingsto take note of. Due to the fact that You will have to evaluate the situation for your raid, and see how manyplayers you can reliably have in the rotation for the debuff. The more playersyou can have in the rotation, the less likely it will be that Crush will catchyou at a moment of having high stacks, and the easier the fight will be. 8.2.2. Sub-33% PhaseDealing with Garalon's sub-33% phase is not complicated. One ofyour tanks will simply have to pick up and tank Garalon, and both tanks willhave to continue soaking every 8.2.3. Tip: Reducing the Duration of the Sub-33% PhaseAs a tip to help you get through the last phase quicker, in the event thattank damage is a problem for you, we point out that you can bring all ofGaralon's legs to low health as he approaches 33% health. Then, as soon as theboss reaches 33% health, simply finish off all 4 legs. This will take down alarge chunk of Garalon's remaining health. Keep in mind that it is unlikelythat you will be able to do this if you are also struggling against theenrage timer. 9. Achievement: Like an Arrow to the Face↑topThe While this achievement makes the fight more difficult due to Garalon'sincreased movement speed (which makes kiting him properly much harder), thetrue difficulty comes from the DPS race that your raid will have to gothrough. Indeed, since you cannot kill any of the legs, you will not benefitfrom the There are no tips or tricks for getting around this problem, and you willsimply have to have a very large amount of raid DPS (due, in no small part,to your gear). 10. Concluding Remarks↑topThis concludes our raid guide for Garalon. We hope you havefound it helpful. Please do not hesitate to post any feedback you may have onour forums. |