General Information
On this page, we present the viable talent and glyph choices forMistweaver Monks in World of Warcraft MoP 5.4. We detail what each of the talents andglyphs do and in which situations they should be taken.
The other pages of our Mistweaver Monk guide can be accessedfrom the table of contents on the right.
1. Talent Choices↑top
+ show color blind markers- hide color blind markers
- Performance-enhancing
- Survival
- Crowd Control
- Movement
- Utility
- Situational
There is no longer such a thing as a default build. Most of the talents arenow viable. They can easily be changed, thanks to
Dust of Disappearance(and
Tomes of the Clear Mind from level 86 to 90).You will frequently find yourself changing talents and glyphs betweenencounters, in order to adapt your play style to different mechanics.Therefore, it is important to understand what each of your talents does andhow they affect your play style.
2. Tier 1 Talents↑top
Tier 1 talents offer you a choice between 3 ways of improving yourmobility.
Celerity passively increases the number of charges of
Roll and
Chi Torpedo by 1, and reduces their recharge time by 5seconds.
Tiger's Lust removes all immobilising and movement-impairing effectsfrom the target, and grants 70% increased movement speed for 6 seconds. Ithas a 30-second cooldown. It is targeted, so it can be cast on yourself or onanother ally.
Momentum passively causes each
Roll and
Chi Torpedo to increase your movement speed by 25% for 10 seconds,stacking up 2 times.
The choice of talent here depends greatly on how you wish to move duringthe encounter.
- If you are looking for a controlled burst of movement speed, or possiblyto escape movement impairing effects, then
Tiger's Lust is best. Do notethat this spell can be cast on allies, providing you with added utility.
- If you believe you will make frequent use of
Roll or
Chi Torpedo, and you wish to make their usage more comfortable, thenyou will probably prefer
Celerity.
- If you believe you will make frequent use of
Roll or
Chi Torpedo, and you wish to benefit from increased movement speedeach time you do so, then
Momentum is for you.
Overall, the preferred choice in most situations will be
Tiger's Lust.
3. Tier 2 Talents↑top
Tier 2 talents offer you a choice between 3 hybrid, DPS-healingabilities.
Chi Wave is essentially a chain-heal that bounces to the 7 nearesttargets. The bounces target friends and allies alternatively. Each target thatthe wave bounces to is healed or damaged, depending on their alignment. Thehealing portion of Chi Wave is a smart heal, in the sense that it prefershealing low health players. It has a 15-second cooldown, and it is free ofcost.
Zen Sphere summons a sphere above the head of a friendly target(yourself included), which lasts for 16 seconds. Every 2 seconds, the sphereheals the target, and deals damage to the nearest enemy within 10 yards. Ithas a 10-second cooldown, and it is free of cost. You can have a maximum oftwo spheres at one time. Finally, the Zen Sphere will detonate, causing it todeal a moderate amount of damage and healing to all targets within 10 yards,whenever its target drops below 35% health, or after its duration runs out.
Chi Burst heals all friendly targets, and damages all hostile targetsin a 40-yard cone in front of the caster. The spell has a 30-secondcooldown, a very short cast time, and it is free of cost.
The choice of talent here will mostly depend on your raid size. In 10-man,
Chi Wave is generally best, except in encounters where the whole raidis stacked up, in which case
Chi Burst is best. Chi Burst is alsoideal for 25-man raiding.
Zen Sphere's HoT is very weak, but the detonation is quite nice,especially if it happens automatically (when the target reaches 35%health). If the raid is stacked up, and players are often dropping below 35%health, this ability can be quite good.
4. Tier 3 Talents↑top
Tier 3 talents offer you 3 choices that enhance your resourcegeneration.
Power Strikes passively causes
Jab,
Expel Harm,
Spinning Crane Kick (when it hits at least 3 targets),
Crackling Jade Lightning, and
Soothing Mist to generate 1additional Chi. The effect has a 20-second internal cooldown. If you are atmaximum Chi when this effect procs, a Chi sphere will spawn next to you. A Chisphere grants you 1 Chi each time you walk through/over it, consuming thesphere in the process.
Ascension increases your maximum Chi by 1 (from 4 to 5), your maximummana by 15%, and your energy regeneration rate by 15%.
Chi Brew instantly restores 2 Chi, and generates 2 stacks of
Mana Tea. It has a 45-second cooldown.
Each of these three talents presents certain advantages, but we believethat
Chi Brew is the best option at the moment.
Power Strikes is also quite good if you have access to the legendarymeta-gem (
Courageous Primal Diamond). If this is the case, you should usea Jab - Tiger Palm - Jab - Tiger Palm combination while the proc isactive.
Ascension offers marginally higher Chi generation than
Chi Brew, but Chi Brew can be used on-demand, for a controlled burst. Thechoice is yours.
5. Tier 4 Talents↑top
Tier 4 talents offer you a choice between 3 crowd-control abilities.
Ring of Peace is an ability that can be cast on a friendly player.It creates a ring with an 8-yard radius around the player, lasting 8 seconds.When Ring of Peace is cast, enemy players who are inside this area areinstantly disarmed for 4 seconds and silenced for 3 seconds. Enemies insidethe area who cast spells or use any abilities other than melee attacks aredisarmed for 4 seconds and silenced for 3 seconds (the disarm and silenceeffects both being subject to diminishing returns). This ability has a45-second cooldown.
Charging Ox Wave summons an ox that stuns all enemies located ina 30-yard path in front of you for 3 seconds. It has a 30-second cooldown.
Leg Sweep stuns all enemies within a 5-yard radius of you for5 seconds. It has a 45-second cooldown.
These talents have no meaningful impact on your gameplay and will not affectyour performance. Therefore, you can choose them based on your own preferenceor the crowd-control requirements of the encounter.
6. Tier 5 Talents↑top
Tier 5 talents offer you a choice between 3 survival abilities.
Healing Elixirs heals you for 15% of your maximum health each timeyou drink from a Brew or Tea. The effect has an 18-second internalcooldown, and it does not proc when you are at full health. It procsautomatically when you have less than 35% health.
Dampen Harm causes the next 3 attacks against you (within 45seconds), which deal 20% or more of your maximum health in damage, to havetheir damage reduced by 50%. It has a 1.5-minute cooldown.
Diffuse Magic removes all magical debuffs from you. Additionally,for 6 seconds, it reduces all magic damage taken by 90%, and reflects allspells back to the caster.
We believe the best choice is either
Diffuse Magic or
Dampen Harm.
Diffuse Magic can help you greatly mitigate magic damage againstyou (most raid damage is magic damage), as well as clear harmful debuffs fromyourself.
Dampen Harm, which, despite the ambiguous wording of the tooltip,does work against magic attacks as well as physical, can also provebeneficial, but it will almost always provide a smaller damage reduction thanDiffuse Magic.
Finally, while
Healing Elixirs may provide substantial self-healingover the course of the fight, the fact that this healing is tied to yourusage of other abilities makes it less flexible. Therefore, you will often haveto either have the healing be wasted, or you will have to delay using animportant ability just to benefit more from the healing.
7. Tier 6 Talents↑top
Tier 6 talents offer you a choice between 3 multiple target abilities.
Rushing Jade Wind is an improvement over
Spinning Crane Kick, whichit replaces. It acts exactly like Spinning Crane Kick, but it only deals80% of its damage/healing. At the same time, it is instant, and not channeled,allowing you to continue casting spells while the spell is on-going.
Invoke Xuen, the White Tiger summons a tiger that will attack yourcurrent target, and 3 other nearby enemies. The tiger persists for 45 seconds,and you can control its actions by means of a pet action bar. It has a3-minute cooldown.
Chi Torpedo is an improvement over
Roll, which itreplaces. It causes you to roll a short distance in front of you, dealingdamage to all enemies, and healing all allies in your path. It also has aslightly higher range than Roll, by about 5 yards.
Your choice of talent here will depend on your preference, but we feel thatthe top two choices are
Invoke Xuen, the White Tiger and
Chi Torpedo.
Chi Torpedo is an excellent way to heal your stacked raid members. Youshould simply roll through them, as this will heal them.
Invoke Xuen, the White Tiger is a healing cooldown, since part of thedamage dealt by the tiger is done as healing to nearby allies (thanks to
Eminence).
Rushing Jade Wind is good for AoE healing, but it remains below theother two choices.
8. Major Glyphs↑top
There are many Major Glyphs that are interesting for MistweaverMonks.
Glyph of Life Cocoon allows you to cast
Life Cocoon whilestunned. While this glyph is mostly PvP-oriented, we believe that certain PvEsituations may arise where it can be used to some benefit.
Glyph of Targeted Expulsion allows you to use
Expel Harm on otherplayers, but its healing is reduced by 50% when cast on them. This glyph isuseful, and you should take it whenever you have a spare glyph slot.
Glyph of Zen Meditation allows you to move while channeling
Zen Meditation. This is particularly useful since Zen Meditation is oftenused to soak damage, so having the ability to move away from the raid whileZen Meditation is active is a great benefit.
Glyph of Renewing Mists causes
Renewing Mist to jump tothe farthest injured player, within 40 yards, as opposed to the nearestinjured player, within 20 yards. Essentially, this glyph is beneficial if yourraid is spread out.
Glyph of Surging Mist transforms
Surging Mist into a smartheal that you can no longer target. Casting Surging Mist will simply cause itto heal the lowest health target within 40 yards. While this glyph simplifiesgameplay in a sense, we believe that it is ultimately detrimental to yourhealing potential, and that it should not be used outside of exceptionalcircumstances. The reason why we feel this glyph will be detrimental is thatit removes all control from you when using Surging Mist. There are many timeswhen the lowest health raid member is not the one in most need of healing,because you know they will not receive damage again.
Glyph of Detox causes
Detox to also heal the target when itsuccessfully removes a harmful effect from them.
Glyph of Spinning Crane Kick allows you to move at normal speed(instead of 70% movement speed) while channeling
Spinning Crane Kick.This will probably not matter in most fights, but in the case of a fight withheavy raid damage that requires ample movement, it might be useful.
Glyph of Touch of Death removes the Chi cost of
Touch of Death,but increases its cooldown by 2 minutes. Since using
Touch of Deathagainst a raid boss will be extremely difficult (you must it when the boss'health is between roughly 400,000 and 0), removing the Chi cost will makeusing it exactly when you want to somewhat easier.
9. Minor Glyphs↑top
Most Minor Glyphs are purely cosmetic, having no effect whatsoever on yourgameplay or performance.
Glyph of Spirit Roll and
Glyph of Water Roll, allow you to use
Roll and
Chi Torpedo while dead, and while traveling over water respectively,are the only two worth mentioning. They have no raid applicability, but theycan prove to be very convenient.
10. Changelog↑top
- 19 Jul. 2014: Fixed an error that had caused the names of
Power Strikes and
Ascension to have been mixed up.
- 11 Sep. 2013: Patch 5.4 update.
- 23 May 2013: Updated
Ring of Peace description forPatch 5.3.
- 20 May 2013: Patch 5.3 update: nothing to change.
- 19 Apr. 2013: Made several improvements.
- 11 Mar. 2013: Patch 5.2 update.
- Updated explanations for all Tier 2 talents to include the addition ofcooldowns, and the removal of Chi costs. Also further updated the explanationof
Zen Sphere to account for the fact that now two spheres can be activeat once.
- Removed explanation for Deadly Reach, following its removal from thegame.
- Added explanation for
Ring of Peace, a new talent introduced in Patch5.2.
- Updated
Healing Elixirs explanation to mention that the healingprovided is 15%, up from 10%.