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Restoration Druid Healing Spec, Builds, Talents, and Glyphs (MoP 5.4.8)

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Restoration Druid Art Image
General Information

On this page, we present the viable talent and glyph choices for Restoration Druids in World of Warcraft MoP 5.4. We detail what each of the talents and glyphs do and in which situations they should be taken.

The other pages of our Restoration Druid guide can be accessed from the table of contents on the right.


1. Talent Choices↑top

Level Choices
15 Feline Swiftness Displacer Beast Wild Charge
30 Ysera's Gift Renewal Cenarion Ward
45 Faerie Swarm Mass Entanglement Typhoon
60 Soul of the Forest Incarnation Force of Nature
75 Disorienting Roar Ursol's Vortex Mighty Bash
90 Heart of the Wild Dream of Cenarius Nature's Vigil
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  • Performance-enhancing
  • Survival
  • Crowd Control
  • Movement
  • Utility
  • Situational

There is no longer such a thing as a default build. Most of the talents are now viable. They can easily be changed, thanks to Dust of Disappearance Icon Dust of Disappearance (and Tome of the Clear Mind Icon Tomes of the Clear Mind from level 86 to 90). You will frequently find yourself changing talents and glyphs between encounters, in order to adapt your play style to different mechanics. Therefore, it is important to understand what each of your talents does and how they affect your play style.

2. Tier 1 Talents↑top

Tier 1 talents offer a choice between 3 means of increasing your movement abilities.

  • Feline Swiftness Icon Feline Swiftness is a passive ability that increases your movement speed by 15% at all times.
  • Displacer Beast Icon Displacer Beast is an active ability that teleports you 20 yards forward, activates Cat Form Icon Cat Form, and grants you a 50% increase in movement speed for 4 seconds.
  • Wild Charge Icon Wild Charge is an active ability that differs based on the shapeshift form you are in, as follows:
    • No shapeshift form: you fly to an ally's location.
    • Bear Form Icon Bear Form: you charge an enemy, immobilizing them for 4 seconds.
    • Cat Form Icon Cat Form: you leap behind an enemy, dazing them for 3 seconds.
    • Travel Form Icon Travel Form: you leap forward 20 yards.
    • Aquatic Form Icon Aquatic Form: your swim speed is increased by 150% for 5 seconds.

The choice here will come down to either Feline Swiftness Icon Feline Swiftness or Wild Charge Icon Wild Charge. If the benefits of Wild Charge will be needed during the encounter (flying to an ally's position or leaping forward in Travel Form Icon Travel Form), then Wild Charge will be a great choice. Otherwise, Feline Swiftness will probably be the go-to choice.

3. Tier 2 Talents↑top

Tier 2 talents offer a choice between 3 healing spells.

  • Ysera's Gift Icon Ysera's Gift is a passive spell that heals you for 5% of your maximum health every 5 seconds. If you are at maximum health, then it heals the most injured party or raid member within 100 yards.
  • Renewal Icon Renewal is a self-heal for 30% of your maximum health with a 2-minute cooldown.
  • Cenarion Ward Icon Cenarion Ward is a buff that you can place on a friendly player, lasting up to 30 seconds. When the player takes damage, Cenarion Ward activates a 6-second HoT on the player, consuming Cenarion Ward in the process.

The best choice in this tier is Ysera's Gift Icon Ysera's Gift, providing a very solid amount of healing. It also requires no management whatsoever, which is a nice bonus.

Cenarion Ward Icon Cenarion Ward is a useful buff to keep up on targets that take constant damage, or on someone who is dangerously low on health.

Renewal Icon Renewal provides an excellent self-healing cooldown, but we believe that the fact Ysera's Gift and Cenarion Ward can be used to heal other raid members is enough to make Renewal unappealing.

4. Tier 3 Talents↑top

Tier 3 talents offer a choice between 3 crowd control spells.

  • Faerie Swarm Icon Faerie Swarm is a spell that replaces Faerie Fire Icon Faerie Fire, upgrading the latter spell to also slow the target's movement speed by 50% for 15 seconds.
  • Mass Entanglement Icon Mass Entanglement roots all enemies in an area around the target for up to 20 seconds.
  • Typhoon Icon Typhoon is a spell that affects enemies in a cone in front of you, knocking them back and dazing them for 6 seconds.

The choice between these talents is entirely situational and, in any case, it is unlikely to play any part in your performance.

5. Tier 4 Talents↑top

Tier 4 offers a choice between 3 performance-enhancing talents.

  • Soul of the Forest Icon Soul of the Forest passively grants you 100% increased haste for the first spell cast after casting Swiftmend Icon Swiftmend.
  • Incarnation: Tree of Life Icon Incarnation: Tree of Life grants you the Tree of Life healing cooldown. It lasts for 30 seconds (with a 3-minute cooldown), it increases all healing done by 15%, and it improves some of your spells.
  • Force of Nature Icon Force of Nature is an active ability that summons a treant which casts Swiftmend Icon Swiftmend on your current target and heals it with Healing Touch Icon Healing Touch for 15 seconds. Force of Nature has a maximum of 3 charges, and a new a charge is added every 20 seconds. Otherwise, it has no cooldown.

We believe that Incarnation: Tree of Life Icon Incarnation: Tree of Life is the best choice in most situations, since it gives you a lot of control and it has the potential for burst healing. That said, Soul of the Forest Icon Soul of the Forest can also be a good choice.

Soul of the Forest provides a nice amount of additional throughput during an encounter, but it may require you to delay using Swiftmend Icon Swiftmend (in order to line it up with Wild Growth Icon Wild Growth), which will diminish the talent's benefit. While Soul of Forest primarily boosts your raid healing (through Wild Growth), it can also be used with Rejuvenation Icon Rejuvenation for solid tank healing. Finally, it can be paired with Tranquility Icon Tranquility, which greatly hastens that spell's channel time.

If you do decide to use Soul of the Forest, this is the soft haste cap you will need to be at.

Force of Nature Icon Force of Nature is the most underwhelming talent.

6. Tier 5 Talents↑top

Tier 5 talents offer a choice between 3 crowd control spells.

  • Disorienting Roar Icon Disorienting Roar is an AoE disorient that lasts for 3 seconds and affects all enemies in a 10 yard radius.
  • Ursol's Vortex Icon Ursol's Vortex is a targeted AoE slow. When enemies first try to leave the slowing area, they are pulled back in.
  • Mighty Bash Icon Mighty Bash is a single target 5-second stun.

The choice between these talents is entirely situational and, in any case, it is unlikely to play any part in your performance.

7. Tier 6 Talents↑top

Tier 6 talents offer a choice between 3 talents that affect your gameplay.

  • Heart of the Wild Icon Heart of the Wild increases your Stamina, Agility, and Intellect by 6% at all times. Additionally, with a 6-minute cooldown, it allows you to viably perform roles outside of your specialisation, for 45 seconds.
    • allows you to DPS in Cat Form Icon Cat Form, by increasing your Agility, Expertise, and Hit Chance;
    • allows you to DPS as a caster, by increasing your Spell Damage and Hit Chance, and reducing the mana cost of all your damaging spells by 100%; Restoration Druids also gain a 25% increase in healing while Heart of the Wild is active.
    • allows you to tank in Bear Form Icon Bear Form, by increasing your Agility, Expertise, Hit Chance, and armor, making you immune to critical hits and granting you the Vengeance Icon Vengeance ability.
  • Dream of Cenarius Icon Dream of Cenarius causes Wrath Icon Wrath to deal 20% more damage, and heals a nearby friendly target for 100% of the damage done by Wrath.
  • Nature's Vigil Icon Nature's Vigil is a 90-second cooldown that increases all healing and damage done by 12% for 30 seconds, and causes your heals to trigger an additional heal on a nearby ally, equal to 25% of the amount healed by your main heal. While Nature's Vigil is active, all single target healing spells also damage a nearby enemy for 25% of the healing done, and all damaging spells heal nearby allies for 25% of the damage done.

Heart of the Wild Icon Heart of the Wild is the best choice in this tier for the vast majority of situations. Dream of Cenarius Icon Dream of Cenarius and Nature's Vigil Icon Nature's Vigil may be preferable situationally.

8. Major Glyphs↑top

There are a large number of Major Glyphs that can affect your gameplay as a Restoration Druid, although few of them offer obvious benefits. There is also one very useful Minor Glyph.

The following 3 glyphs clearly improve your performance (this does not mean that they should be taken in all scenarios, however):

  • Glyph of Efflorescence Icon Glyph of Efflorescence increases the healing done by Swiftmend Icon Swiftmend by 20%, and causes Efflorescence healing zones to be triggered by Wild Mushroom Icon Wild Mushroom instead of Swiftmend. If using the glyph, Efflorescence lasts as long as the Wild Mushroom is active. This is an excellent glyph, allowing you to basically move your Efflorescence as you please (when coupled with the Wild Mushroom changes that came with Patch 5.4).
  • Glyph of Healing Touch Icon Glyph of Healing Touch reduces the remaining cooldown of Nature's Swiftness Icon Nature's Swiftness by 3 seconds each time you cast Healing Touch Icon Healing Touch.
  • Glyph of Rejuvenation Icon Glyph of Rejuvenation reduces the cast time of Nourish Icon Nourish by 30% while Rejuvenation Icon Rejuvenation is active on 3 more targets. You won't often get the benefit of this glyph (since Rejuvenation and Nourish typically denote raid and tank healing, respectively). However, you might find it useful, depending on the encounter.

Glyph of Regrowth Icon Glyph of Regrowth deserves a special position. It increases the critical strike chance of Regrowth Icon Regrowth by 40%, but removes its HoT component. Despite the fact that you both gain and lose certain benefits, we believe that this glyph is quite strong and should always be considered a strong option.

The following 2 glyphs modify your abilities in ways that may end up being advantageous:

  • Glyph of Wild Growth Icon Glyph of Wild Growth causes Wild Growth Icon Wild Growth to affect an additional target, but it increases its cooldown by 2 seconds. The result of using this glyph is that you gain higher healing throughput (assuming that there are 6 players to be healed, so, predominantly in 25-man raids) from Wild Growth casts, but your uptime with it will be lowered. This frees up a global cooldown, allowing you to weave extra spells in. You will have to decide how important healing a 6th target is to you in the encounter, compared to having higher uptime of Wild Growth.
  • Glyph of Blooming Icon Glyph of Blooming causes your Lifebloom Icon Lifebloom to heal for 50% more when it blooms, but it reduces its duration by 5 seconds, and no longer allows it to be refreshed by other single target heals. This will probably only be useful in PvP, where Lifebloom can often be dispelled, but it may also be useful in some rare PvE situations.

The following glyphs improve your utility during raids:

  • Glyph of Rebirth Icon Glyph of Rebirth is very useful if you ever intend to use your Rebirth Icon Rebirth, since it allows the target of your Rebirth to come back to life with full health, meaning that they do not risk instantly dying again to environmental damage.
  • Glyph of Innervate Icon Glyph of Innervate causes your Innervate Icon Innervate to give both you and your target 60% of the normal effect of the spell, if it is cast on a target other than yourself. This glyph is useful when you find yourself regularly casting Innervate on other healers, but in order to do this you have to be comfortable with your own mana regeneration.
  • Glyph of Stampeding Roar Icon Glyph of Stampeding Roar increases the range of Stampeding Roar Icon Stampeding Roar by 30 yards. If using this ability is vital to your raid's strategy, this glyph is excellent.
  • Glyph of Stampede Icon Glyph of Stampede removes any form requirement from Stampeding Roar Icon Stampeding Roar. In the event that your assignment is to cast Stampeding Roar during a time of heavy damage, this glyph may prove slightly beneficial to you.

9. Minor Glyphs↑top

Glyph of the Sprouting Mushroom Icon Glyph of the Sprouting Mushroom allows you to place your Wild Mushroom Icon Wild Mushroom anywhere on the ground, instead of having to place it underneath a target. This glyph is very good, since it gives your Wild Mushrooms (and your Efflorescence healing zones, if you are using the Glyph of Efflorescence Icon Glyph of Efflorescence) a lot of freedom.

10. Changelog↑top




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