News
Prof.
Class
New 2025!
Raid
New 2025!
Dungeon
New 2025!
Events
New 2025!
Quests
New 2025!
Transmog
Contact
Views: 63
Sha of Anger Detailed Strategy Guide

2025 Update!
Raid, Dungeon, Quests and Events guides available now!
Boss Icon - Sha of Anger
Introduction

This guide is intended to provide a comprehensive description of theencounter with Sha of Anger in Pandaria. It is targeted at anyonewho desires to understand the fight mechanics.

This guide is updated for World of Warcraft MoP 5.4.

The Sha of Anger is a non-instanced raid encounter, also known as aworld boss. The encounter is a two-phase fight of relativesimplicity.

The Sha of Anger can be found in one of several possible spawn points inKun-Lai Summit.

1. General Information↑top

Health Enrage Timer Raid Composition
Tanks Healers DPS
261M Unknown 2-3 6-9 15-29

2. Loot↑top

The Sha of Anger drops Legs and Hands items from the Tier 14 sets, in thesame manner as the bosses from Baradin Holdused to do for previous tiers.

In addition, the Sha of Anger drops a rare mount, Reins of the Heavenly Onyx Cloud Serpent Icon Reins of the Heavenly Onyx Cloud Serpent,and a cache of gold: Cache of Sha-Touched Gold Icon Cache of Sha-Touched Gold.

3. Spawn Locations and Nearby Mobs↑top

The Sha of Anger will spawn in one of the following 3 locations.

  • in the south of Kun-Lai Summit, between the Gate of August Celestials andthe Shado-Pan Retreat;
  • on the Burlap Trail, east of Kota Basecamp;
  • south of One Keg.

The Sha of Anger only spawns in the large Sha void zones that you find inthe aforementioned areas, as illustrated by the screenshot below (in which the Sha is about to spawn).

The Sha of Anger has a low respawn timer of roughly 15 minutes.

Additionally, the Sha of Anger transforms the area's native mobs into itsown (elite) trash. You should kill this trash before attempting to dispose ofthe boss.

4. Overview of the Fight↑top

Sha of AngerThe encounter against the Sha of Anger consists of two phases that alternatethroughout the fight, which we will refer to as Phase One: Growing Angerand Phase Two: Unleashed Wrath. The phases are determined by the stateof the boss' rage bar, which increases and decreases in a steady andpredictable manner. During each phase, the boss uses an ability specific tothat phase, as well as two abilities common to both phases.

5. Common Abilities↑top

Regardless of the state of his rage bar (and, therefore, the phase offight), the boss will make use of two abilities.

  • Sha of Anger - FightingSeethe Icon Seethe punishes the raid if no player is within melee rangeof the boss. If this happens, the boss will deal a large amount of Shadowdamage to his main aggro target, at the same time increasing the amount ofShadow damage that that target takes.
  • Endless Rage Icon Endless Rage is an ability that the Sha of Anger usesroughly every 30 seconds. The ability targets the locations of severalplayers, and, a few seconds later deals 100,000 Shadow damage to players within3 yards of the location. Moreover, the ability summons two things at thelocation where it lands:
    • Ire, a small add that does nothing but melee its highest aggrotarget.
    • Bitter Thoughts Icon Bitter Thoughts, a harmful cloud which prevents players who are insideit from casting any spells or performing any actions except for moving.

Dealing with Seethe is very easy, and it simply involves making sure thatthe tank is within melee range of the boss at all times.

Dealing with Endless Rage is equally easy, if a bit more complex.

  • Players should move away from the locations where Endless Rage will land(they are pre-signalled by a graphical effect).
  • Players should move out of any Bitter Thoughts they may find themselvesin.
  • The off-tank(s) should tank the Ires, while your raid AoEs them. As wewill see below, it is also feasible to kite the Ires.

6. Phase One: Growing Anger↑top

The boss' rage bar starts out empty, and increases to full capacity overa period of 50 seconds. During this time, the boss is in Phase One. Once therage bar is full, the phase ends.

6.1. Abilities

During Phase One, the boss uses a single ability (in addition to the commonabilities listed above).

Growing Anger Icon Growing Anger is a debuff that the boss places on 3 random raidmembers (the main tank is not excluded from this). The debuff lasts for 6seconds, and at the end of the debuff, the affected players and any otherplayers within 5 yards of them become mind controlled(Aggressive Behavior Icon Aggressive Behavior) by the boss for 30 seconds, or until they reach50% health. While mind controlled, players have their health and damageincreased by 200%.

6.2. Strategy

The strategy for Phase One revolves around handling the mindcontrol most efficiently. The first step is to ensure that the mind controldoes not affect more than the 3 debuffed players. This means that as soon asGrowing Anger is cast, the affected raid members should move out of theraid.

Afterwards, you have two options.

  • You can damage the affected players until they reach 50% health, whichbreaks the mind-control.
  • You can crowd-control them and wait for the mind control to expire after30 seconds.

A useful tip for dealing with Growing Anger is to have all raid membersuse their most powerful crowd-control spells right before Growing Anger iscast, so that it cannot be used while mind-controlled. Spells such as AoEfears are particularly harmful.

This phase does not present the healers with an overwhelming amount ofraid damage, but it does create a lot of confusion, especially consideringthat the fighting area will be filled with Bitter Thoughts clouds and, possibly,adds.

7. Phase Two: Unleashed Wrath↑top

When the Sha of Anger's rage bar reaches maximum capacity (100), the bosswill enter Phase Two, during which time his rage bar is drained over 25seconds.. The phase ends when the bar reaches 0 rage.

7.1. Abilities

During Phase Two, the boss uses a single ability (in addition to the commonabilities listed above).

Unleashed Wrath Icon Unleashed Wrath is a raid-wide damaging spell. The boss will deal alarge amount of Shadow damage to 10 random raid members every 2 seconds, forthe 25-second duration of the phase.

7.2. Strategy

The strategy for Phase Two is all about surviving the rather intense andsustained raid damage. Your raid cannot stack together, due to the AoE damagedealt by Endless Rage Icon Endless Rage, and because of the Bitter Thoughtsclouds.

This will be the most intense period of the fight, and your healers shoulduse their raid cooldowns at this time.

8. When to Use Heroism/Bloodlust/Time Warp↑top

It is best to use Heroism Icon Heroism/Bloodlust Icon Bloodlust/Time Warp Icon Time Warp when nomind control (Growing Anger Icon Growing Anger and Aggressive Behavior Icon Aggressive Behavior) is near.Therefore, we recommend using it right after Phase Two begins.

9. Raid Composition↑top

Given the fact that this is a world boss, you can utilize a raid group of upto 40 members in order to defeat it. Moreover, the boss can be damaged evenby players outside of the raid group (although they will not be eligible forloot).

This poses the problem of how many raid members are actually needed todefeat the Sha of Anger. We would make the following comments:

  • Tanks: You will need 1 tank for the Sha of Anger, and at least onetank for the adds. You can utilise two off-tanks if you desire.
  • Healers: Raid damage can become quite brutal, and the more healersyour raid has, the better. Therefore, we would advise a minimum of 6 healers,and as many as 9, depending on your raid size and gear level.
  • DPS: The encounter requires a reasonably high amount of DPS forseveral reasons (killing the adds in time, breaking the mind control), so themore DPS players you have, the easier the fight becomes. We recommend at least15 DPS players.

10. Corpse Running/Avoiding Wipes↑top

Because the fight does not take place in an instanced environment, it ispossible for dead raid members to release spirit and run back to the place wherethey died and resurrect. This is a good way for your raid to replenish itsnumbers. Keep in mind the following things:

  • After 2 resurrections in quick succession, you will have to wait for 2 minutesbefore you can resurrect again.
  • When you resurrect, you come back with 50% of your maximum health. It isbest that healers are prepared ahead of time to heal you.
  • It is best to group up (in ghost form) and resurrect at the same time,rather than each one individually. This gives you a better chance torecover.

If a large portion of your raid dies, remaining raid members should attemptto delay a wipe for as long as possible, to give the dead raid members achance to run back.

11. Learning the Fight↑top

The fight against the Sha of Anger is very simple. As long as your raidmembers understand to spread out when a mind control is about to occur, andas long as they do not stand in the Bitter Thoughts, defeating the boss issimply a matter of practice.

12. Concluding Remarks↑top

This concludes the Sha of Anger guide. As you can tell, this encounter issimple, yet intense. It will strain your healers and your DPS players, and yourraid must have good coordination to defeat it. If you have any comments orsuggestions, we would love to hear from you on our forums, or via e-mail.




2015-2025 MoP-Veins.tk 0.91