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Utolsó módosítás programmer, ekkor: 2025.02.22.
![]() Introduction This guide is intended to provide a comprehensive description of theencounter with Will of the Emperor in Mogu'shan Vaults. It is targeted at anyonewho desires to understand the fight mechanics. This guide is updated for World of Warcraft MoP 5.4. The Will of the Emperor is the 6th and final boss encounter in the Mogu'shanVaults raid instance. The challenges present in the encounter will test allthe various skills your raid has had to employ when killing the first 5bosses. While the encounter is quite simple to understand, it will prove to bevery chaotic, as there are many different adds present throughout thefight. 1. General Information↑top
2. Loot↑top2.1. Armor
2.2. Weapons
2.3. Amulets and Trinkets
3. Overview of the Fight↑topThe Will of the Emperor encounter is a two-phase fight that needs to beactivated by interacting with the control panel located next to the fightingarea. After the activation, you have to wait for 25 seconds before the fightreally starts. Phase One lasts for the first 90 seconds of the fight. During this time,your raid will have to handle three different types of adds. Phase Two begins after 90 seconds, when the two bosses of the encounter,Jan-xi and Qin-xi, become active. The adds from Phase One willcontinue to spawn until the end of the fight. Jan-xi and Qin-xi have a shared health pool, and the fight ends with theirdeath. As you will see below, the main difficulties are dealing with the adds,and successfully avoiding Jan-xi and Qin-xi's abilities. 3.1. Video by Inner Sanctum10-man Heroic kill 4. The Environment↑topThe encounter takes place in the Forge of the Endless, within the Mogu'shanVaults raid instance. The room itself is a large semi-circular arena. All the adds, including the bosses, will spawn from alcoves in the largewall that forms the rounded part of the arena. Each type of add always spawnsfrom the same alcove, and each alcove lights up red for the 5 seconds before anadd spawns from it. 5. Phase One↑topDuring Phase One, your raid will have to handle three different types ofadds, for 90 seconds. A new wave of adds spawns every 15 seconds. After 90 seconds, the phase ends, and the two main bosses becomeavailable. Keep in mind that Phase Two is merely an extension of Phase One,and the adds from Phase One will continue to spawn, in the same way, untilthe end of the fight. 5.1. Adds and Abilities
5.2. StrategyAs you can clearly guess, your raid will have to contend with all of theadds that spawn during this phase. Your goal is to have as many of the addsas possible killed (ideally all) by the time the phase ends. In the sections that follow, we will explain how to deal with each type ofadd. For now, it is important to note that the priority for killing the addsshould be: 5.2.1. Emperor's CourageThese adds are the top priority at all times. They must be killed beforethey reach the tank that they have fixated on. The tanks will also have tomove away from these adds if they get too close. They have low health, but they must be damaged from behind. Ideally, all casters should move next to the alcove from where they willspawn, so that as soon as the add spawns, it is possible to attack it frombehind. They are susceptible to slows, and this is something you should aim tokeep up on them. 5.2.2. Emperor's StrengthEmperor's Strength are next in order of priority. While the tanks can pickthese adds up, they can also easily be handled by melee DPS. It is importantto kill them before the radius of their They should simply be nuked down when no Emperor's Courage are up. 5.2.3. Emperor's RageThese adds are the least harmful. Players on whom they fixate should becareful to move away from them until the adds are killed. Since they are susceptible to all forms of crowd-control, your raid shouldmake ample use of stuns and slows to keep them in check until they can bekilled. 6. Phase Two↑topPhase Two starts 90 seconds after the start of the encounter. This ismarked by the two bosses, Jan-xi and Qin-xi, entering the fight (fromcentral alcoves). All the adds from Phase One will continue to spawn and behaveexactly as described above. The phase ends with the death of the two bosses, who share a healthpool. 6.1. AbilitiesThe two bosses, Jan-xi and Qin-xi, share the same abilities. They each havean Energy bar, with a maximum capacity of 20. Their energy increases overtime, at a rate of 1 Energy per second, completely independent of any playeraction. The two bosses' Energy bars are synchronized. When the bosses reach maximum Energy, they each perform a DevastatingCombo. A Devastating Combo is a series of 5 attacks, used over a period of15 seconds, during which time the bosses no longer melee or move. Theirattacks are a random combination of the following 2 abilities, although thefirst seems to be used much more than the second.
While these two abilities are damaging on their own, avoiding them hasanother, very important benefit. Whenever a player avoids taking damage from allabilities in a Devastating Combo, they gain the Each boss also applies a debuff to his main aggro target, called Every 2 minutes and 30 seconds, the room will fill up with
When Titan Gas is cast for the final time, the adds continue to spawnduring this time. This Titan Gas remains in the room until the bosses havebeen killed, and it acts as a sort of enrage mechanic. 6.2. StrategyThe strategy for this phase revolves around several key aspects.
We will go into detail regarding each of these aspects below. It is interesting to note that the phase does not get progressivelymore difficult in any way. 6.2.1. PositioningAs soon as the two bosses spawn, the two tanks should pick them up. Thebosses should be tanked a fair distance apart from one another (roughly 60yards), in order to avoid overlapping Naturally, these positions will be off-set somewhat when random players haveto move in order to avoid being hit by adds that fixate on them. 6.2.2. AddsAll of the adds should be dealt with in the same way as during Phase One.Even though it may be tempting to DPS the bosses, maintaining proper control ofthe fight is crucial, so killing the adds remains the top priority. It is especially important to kill the Emperor's Courage adds quickly,because if they manage to reach the tank and slow them, it will be impossibleto avoid being hit by the Devastating Combos. The Emperor's Strength must also be killed quickly, because as theradius of their The Emperor's Rage, while not very problematic, must also be killed sothat too many of them do not accumulate. 6.2.3. Devastating ComboTanks and melee DPS will quickly learn the animations of the various ways inwhich For tanks, it is especially important to avoid these attacks. This isbecause the armor-reducing debuff that getting hit by Devastating Arc appliescan prove quite dangerous, if the number of stacks is high. Note that thedebuff will not have time to expire between Devastating Combos, so avoidingbeing hit by Devastating Arc is mandatory. Tanks have an added challenge, here, that DPS players do not share. Becauseof 6.2.4. Titan GasWhile On the one hand, melee DPS players should try to use their cooldowns duringthis time. Additionally, this is the ideal time for using On the other hand, tanks and healers must be prepared to use cooldowns tocounter the increased tank damage, as well as the raid damage. 6.2.5. Healing ConcernsIf everyone in the raid plays perfectly during this phase, there should beno raid damage at all outside of The tank damage should be fairly moderate most of the time, unless the tankhas stacks of the armor-reducing debuff applied by An event of particular importance is when the room is filled with gas, dueto Titan Gas. Healing and raid cooldowns should be used here in order tomitigate the damage. Because the mobs also do increased damage at this time,healers should coordinate with tanks for proper cooldown usage. 6.3. When to Use Heroism/Bloodlust/Time Warp
7. Learning the Fight↑topSuccess in this encounter is heavily reliant on two sets of skills thatyour raid must aquire:
You should focus on these two aspects. Once your raid is comfortable withthem, defeating the encounter should only be a matter of time. 8. Heroic Mode↑topThe Heroic mode of the Will of the Emperor encounter makes for an extremelychallenging fight, although it is not very different from the Normal modeversion. 8.1. Differences from Normal ModeThe bosses and adds all deal increased damage, and they also haveconsiderably more health. In addition to this, there are several changes inmechanics.
8.2. StrategyThe permanent presence of the The changes to Devastating Combo do not affect the strategy andexecution of the encounter, either. It simply makes it somewhat harder to avoidan entire Devastating Combo, but for raids attempting this fight on Heroicmode, avoiding Devastating Combos should be second nature. Finally, the Titan Sparks that spawn each time an add is killedconstitute a major change to the encounter. Even though they can be attackedand killed, doing so will significantly lower the amount of damage your raidcan do to the bosses and adds, and this is not a valid strategy. Instead, certain raid members will have to run into the Titan Sparks,and detonate them. Only players who have damage immunities or large damagereductions can do this. Specifically, Paladins (using The main source of Titan Sparks is the Emperor's Rage adds. Becauseof the large number of Titan Sparks that these adds will generate (sincethey spawn in greater numbers than any other adds), we advise crowd-controllingseveral waves of them, and killing them together. You can then have a singleplayer detonate all the Titan Sparks by running into all of them atonce. Given the fact that there is very little happening in the fight when thefirst wave of Emperor's Rages spawns (no other adds are active, andneither are the bosses), you can afford to kill the Titan Sparks thatresult from the deaths of these Rages. This will allow you not to use a soakerfor them, saving their cooldown for later. You must make sure that no Titan Sparks are detonated in the vicinity ofadds or bosses. Moreover, players on whom the Titan Sparks are fixatedmust make sure that they are not kited into other raid members. 9. Achievement: Show Me Your Moves!↑topThe The requirement is that every raid member uses the 10. Concluding Remarks↑topThis concludes our guide for the Will of the Emperor encounter. We hope youit has proven of use to your raid in successfully completing all of Mogu'shanVaults. If you want to help us improve our guide, you can always post on ourforums or contact us by e-mail. |