News
Prof.
Class
New 2025!
Raid
New 2025!
Dungeon
New 2025!
Events
New 2025!
Quests
New 2025!
Transmog
Contact
Views: 117
Amber-Shaper Un'sok Detailed Strategy Guide (Heroic Mode included)

2025 Update!
Raid, Dungeon, Quests and Events guides available now!
Boss Icon - Amber-Shaper Un'sok
Introduction

This guide is intended to provide a comprehensive description of theencounter with Amber-Shaper Un'sok in Heart of Fear. It is targeted at anyonewho desires to understand the fight mechanics.

This guide is updated for World of Warcraft MoP 5.4.

Amber-Shaper Un'sok is the fifth boss in the Heart of Fear raidinstance. This is a very complex encounter, where you will have to faceseveral adds, and deal with many interesting abilities.

The fight is strenuous for all your raid, but we feel that it is DPS playersand healers who will be tested the most.

1. General Information↑top

1.1. Health Values

Difficulty Un'sok Mutated Construct (base) Amber Monstrosity Living Amber
10-man 218M 6.5M 65M 632K
10-man Heroic 340M 9M 109M 750K
25-man 654M 25.5M 196M 2M
25-man Heroic 1B 25.5M 327M 2.3M
LFR 350M 14.6M 137M 1.6M

1.2. Enrage Timer

We currently do not know what the enrage timer is, but it is at least 9minutes.

1.3. Raid Composition

Difficulty Tanks Healers DPS
10-man 2 2-3 5-6
10-man Heroic 2 2-3 5-6
25-man 2 5-6 17-18
25-man 2 5-6 17-18
LFR 2 5-6 17-18

2. Loot↑top

In addition to the items listed below, Mel'jarak drops the tokens thatyou will need for buying your Tier 14 Legs parts.

2.1. Armor

Item Name Armor Slot Main Stats
Belt of Malleable Amber Icon Belt of Malleable Amber (LFR, Heroic) Cloth Waist Intellect/Hit
Treads of Deadly Secretions Icon Treads of Deadly Secretions (LFR, Heroic) Leather Feet Agility
Monstrous Stompers Icon Monstrous Stompers (LFR, Heroic) Mail Feet Agility
Shoulderpads of Misshapen Life Icon Shoulderpads of Misshapen Life (LFR, Heroic) Plate Shoulders Strength/Mastery

2.2. Weapons

Item Name Type Main Stats
Un'sok's Amber Scalpel Icon Un'sok's Amber Scalpel (LFR, Heroic) Dagger Intellect/Spirit
Scimitar of Seven Stars Icon Scimitar of Seven Stars (LFR, Heroic) One-Hand Sword Strength/Mastery

2.3. Ring

Item Name Type Main Stats
Seal of the Profane Icon Seal of the Profane (LFR, Heroic) Ring Intellect/Spirit

3. Overview of the Fight↑top

The encounter against Amber-Shaper Un'sok (henceforth referred to simplyas Un'sok) is a three-phase fight.

Phase One starts when the boss is engaged, and lasts until the bossreaches 70% health. During this phase, your raid will mainly have to killsmall adds and avoid damaging ground effects.

Phase Two starts when the boss reaches 70% health, at which point hesummons an add. Phase Two ends when the add is killed by your raid. Duringthis phase, Un'sok takes 99% reduced damage.

Phase Three starts when the add that the boss summons at thestart of Phase Two is killed, and lasts until Un'sok dies. This is a veryintense phase, for both healers and DPS players. During this phase, the bossgains a sizeable increase in his damage.

Throughout the fight, Un'sok will regularly transform random raid membersinto a type of elemental mob, called a Mutated Construct. Whentransformed in such a way, the player can use certain special abilities, andmust perform a very complex role. In fact, the players who are transformedinto Mutated Constructs play the most important part in the encounter, so itis imperative to have an excellent understanding of the Construct.

Because the tank is regularly turned into a Mutated Construct, and alsodue to an ability that the boss casts in Phase Two that targets the currenttank and incapacitates them, your raid will require two tanks for thisencounter.

4. Mutated Construct↑top

4.1. Overview

Every 50 seconds, during Phases One and Two, and more often, duringPhase Three, Un'sok will cast an ability called Reshape Life Icon Reshape Life. This abilitytargets a random raid member, and transforms that player into aMutated Construct. During Phase One, the ability only targets tanks(provided that both tanks are not already Mutated Constructs), while in PhasesTwo and Three, it can target anyone in the raid.

The Mutated Construct (which is under the full control of the transformedplayer) has a unique resource, called Willpower. This resource must be usedwisely, and it is the key to defeating the encounter. Willpower starts out atfull capacity when the player is first transformed, and then slowly decreasesover time. When the Mutated Construct runs out of Willpower, the transformedplayer is instantly killed.

The only way to avoid being killed is to use one of the MutatedConstruct's abilities, which causes the player to leave the Mutated Construct.This ability is only usable when the Mutated Construct is below 20% of itsmaximum health. The implication of this is that the raid will have to DPS theConstruct, ensuring that the transformed player can exit it before running outof Willpower.

If the Mutated Construct is killed (i.e., if the transformed player hasnot exited the Construct himself), then the transformed player will alsodie.

In addition to using this ability before their Willpower runs out, thetransformed player has 3 abilities that they can, and should use, inspecific ways, throughout the encounter.

It is important to note that Un'sok will continue to cast Reshape Lifeeven if there is already a Mutated Construct present, meaning that there canbe two or more Mutated Constructs active at the same time.

4.2. Abilities and Mechanics

The Mutated Construct is hostile to both the rest of the raid, and tothe boss. This is relevant, because the Construct must attack the boss, andthe raid must attack the Construct.

Of the 4 abilities that the Mutated Construct has, one generates Willpower,one costs Willpower, while the other two neither generate Willpower, nor costany.

  • Consume Amber Icon Consume Amber causes the Mutated Construct to absorb a pool ofBurning Amber Icon Burning Amber (a type of void zone that is present in the encounter).Doing so generates 20 Willpower, but also increases the MutatedConstruct's maximum health by a small amount (around 5%), also healing it forthat amount in the process. Consume Amber has no cooldown, and no Willpowercost. As you can guess, the fact that the Construct is healed, and its healthincreased is detrimental to your raid, because it means that additional damagemust be done to the Construct so that the transformed player can leave it.Despite being detrimental, it may sometimes be required to use Consume Amber,if the Mutated Construct is not low enough on health that the transformedplayer can leave it before their Willpower runs out. This situation couldhappen if the raid does not DPS the Construct, for some reason.
  • Struggle for Control Icon Struggle for Control costs 8 Willpower and is aself-interrupt. This ability is useful, because the Mutated Constructsometimes casts an ability called Amber Explosion Icon Amber Explosion, which deals highraid-wide damage (remember that the Construct is hostile to the raid, so itcan damage them). This spell cannot be interrupted through any other means.Using Struggle for Control also increases the damage taken by the Construct by100% for 5 seconds.
  • Amber Strike Icon Amber Strike is a single-target attack, with a 6-second cooldown.This deals a large amount of damage to the target. The attack also applies astacking debuff on the target, called Destabilize Icon Destabilize, which increases its damage taken by 10% perstack, for 12 seconds (there appears to be no cap to the number of stacks).Additionally, Amber Strike interrupts the target's spellcasting. This isparticularly useful in Phase Two, as the add (spawned by the boss in thisphase) regularly casts a very dangerous raid-wide damaging spell that cannotbe otherwise interrupted. This ability is also called Amber Explosion Icon Amber Explosion,and it is almost identical (there is a slight difference in the damage value)with the ability that the Construct casts.
  • Break Free Icon Break Free is an ability that causes the transformed raid member tobreak free of the Mutated Construct. The Construct must be below 20% of itsmaximum health for this ability to be usable.

Finally, it is not possible for the Mutated Construct to act as a tank,as both the boss and the add from Phase Two have the Destroy Will Icon Destroy Willability, which causes them to drain 40 Willpower from the Construct each timethey melee it.

4.3. Role

The role of the Mutated Construct will become more obvious to you as youlearn to understand the various mechanics of the encounter, and we will detailthis every step of the way. Even though the Mutated Construct will usuallytarget a tank, every player in the raid must be prepared to use the MutatedConstruct, should they have to.

While the assignments of the Construct will vary somewhat in each phase,there are a few general guidelines we can provide.

  • Players must use the Break Free Icon Break Free spell before their Willpower runsout. Since the spell is only usable when the Construct is below 20% health,part of the responsibility belongs to the raid's DPS, who must attack theConstruct.
  • Players must always watch for when the Mutated Construct is castingAmber Explosion Icon Amber Explosion, and interrupt this cast withStruggle for Control Icon Struggle for Control.
  • Players should use Amber Strike Icon Amber Strike on cooldown, to stack/refreshDestabilize Icon Destabilize on the boss (and the add in Phase Two), as wellas to interrupt the Amber Explosion casts of the add in Phase Two.
  • Players should normally not consume void zones (throughConsume Amber Icon Consume Amber), as this makes it so that the raid must deal more damageto the Construct. Consuming void zones can sometimes be beneficial, though, aswe explain later on in the guide, especially during Phase Three.

The aim of your raid, throughout the fight, will be to have only one persontransformed into a Mutated Construct at one time. As we will see, Phase Threecan be an exception to this rule.

5. Phase One↑top

Phase One begins when the boss is engaged, and ends when the boss reaches70% health.

5.1. Abilities

During this phase, Un'sok makes use of several abilities.

  • Amber Scalpel Icon Amber Scalpel targets a random raid member with a beam of amber.The beam follows the player, dealing a large amount of damage every 0.25seconds at the point of contact, and leaving many small damaging void zonesbehind it. Some of these small void zones then turn into adds calledLiving Amber.
    • Living Amber adds fixate on random raid members, dealing low amountsof damage through melee attacks. Moreover, the adds deal a small amount ofraid-wide damage every second. Finally, whenever a Living Amber is killed, itdeals a large amount of damage to all players within 8 yards of it, and healsall other Living Ambers within 8 yards for 40% of their maximum health.Whenever a Living Ember dies, it leaves behind a damaging void zone, called aBurning Amber Icon Burning Amber. The Burning Amber void zones remain on the floorindefinitely, unless consumed by the Mutated Construct.
  • Parasitic Growth Icon Parasitic Growth is a debuff that Un'sok regularly places on a randomraid member. It lasts for 30 seconds, and deals a moderate amount of Naturedamage to that player every 2 seconds. While the debuff is active, healingreceived by the player causes the damage from Parasitic Growth toincrease.
  • Reshape Life Icon Reshape Life is the spell that regularly turns a random raid member(a tank during this phase) into a Mutated Construct, as we discussedextensively in the previous sections.

5.2. Strategy

During this phase, your raid will mostly focus on DPSing theMutated Constructs, and bringing Un'sok to 70% health. There are manydifferent tasks your players must perform, although each one is rather simpleindividually. The most complex role belongs to whoever is transformed into aMutated Construct.

If your strategy is executed correctly, there should always be only oneMutated Construct active at one time.

We will summarise your raid's tasks below, before going into detail.

  • DPS Mutated Constructs as soon as they appear (their in-game name is thesame as the name of the player who is transformed), bringing them below 20% oftheir maximum health (but not killing them). Be mindful that if the Constructconsumes any void zones (from Burning Amber Icon Burning Amber), it will heal itself slightlyand may need to be damaged further.
  • DPS Un'sok when a Mutated Construct does not need to be attacked.
  • Avoid being hit by the Amber Scalpel Icon Amber Scalpel beam, and ideally kite it awayand out of the raid each time it is cast.
  • Kill Living Amber adds to keep the raid-wide damage under control.Killing too many adds will result in a large amount of void zones toavoid, but given the size of the room, this should not be a problem. Thesevoid zones are useful for your raid much later in the fight, so having manyof them (as long as you can avoid standing in them) is not detrimental atall.
  • Have the Mutated Construct maintain the damage-increasing debuff up on theboss at all times.
  • Heal the players affected by Parasitic Growth Icon Parasitic Growth as little as possible,while keeping them alive. Parasitic Growth can be removed byinvulnerabilities such as Divine Shield Icon Divine Shield and Ice Block Icon Ice Block.
  • Make sure that the Mutated Construct interrupts each of its cast ofAmber Explosion Icon Amber Explosion, through the use of Struggle for Control Icon Struggle for Control.

5.2.1. DPS Priority

The idea is to strike a balance between killing Living Ambers,DPSing Mutated Constructs, and DPSing Un'sok. The more Living Ambersyou kill, the more void zones your raid will have to maneuver around.Fortunately, this is not usually a concern, since the room is very big. Also,remember to account for the void zones that will be generated throughoutPhase Two.

The first priority during this phase is to always bring theMutated Construct to 20% of its maximum health or lower. This is importantbecause only then can the player inside it exit the vehicle. If they fail toexit the vehicle before their energy runs out, they will be instantlykilled.

DPS players will also have to kill Living Ambers. Your raid leader willprobably decide how many such adds should be kept alive, depending on theamount of damage that the raid can handle. When killing Living Ambers, keep inmind that you cannot AoE them, because each dying Amber heals other Ambersaround it for 40% of their maximum health. Also be mindful of the rather largeamount of AoE damage that the Living Ambers deal around them when they die.

Finally, your raid will DPS Un'sok whenever one of the above targets does notneed to be attacked.

5.2.2. Mutated Construct Role - Tanks

Only tanks can be made into Mutated Constructs during Phase One. As aMutated Construct, there are several things you must do during this phase.

  • Always interrupt your Mutated Construct when it begins to castAmber Explosion Icon Amber Explosion by using Struggle for Control Icon Struggle for Control.
  • Use Amber Strike Icon Amber Strike on the boss on cooldown, to stack the debuff that itapplies as high as possible.
  • Keep in mind to begin auto-attacking the boss as well (either byright-clicking him, or through the use of a keybind).
  • Be aware that you must leave the construct before you run out of Willpower,by using Break Free Icon Break Free. You can only use Break Free when you are below20% health, something for which you will rely on your raid members.

Your goal should be to ensure that the Destabilize Icon Destabilize debuff applied by Amber Strike Icon Amber Strikenever runs out on the boss, so that it can stack very high. In order for thisto happen, the tank who is currently a Mutated Construct must delay leavingthe construct, so that they can continue to stack Destabilize right up to thepoint when the other tank is turned into a construct. In other words, as aMutated Construct in this phase, you should consume one or two void zonesto replenish your Willpower, and aim at remaining in the construct until thereare about 5 seconds left to the next Reshape Life Icon Reshape Life cast. Your raid's DPSplayers will have to be aware of this, and make sure not to kill yourMutated Construct.

Following the above-mentioned steps, when the next tank becomes a MutatedConstruct, they should have several seconds to refresh the debuff on theboss, and so on.

Doing this will make Phase One go by much faster, but it is hardly arequirement, so do not worry too much about it.

Make sure that you do not accidentally use Amber Strike Icon Amber Strike onfellow raid members. They are hostile targets, so you will have to be a bitcareful.

5.2.3. Healing Concerns

Healers will have to contend with the following sources of damage in thisphase:

  • steady tank damage on Un'sok's tank;
  • steady raid-wide damage, depending on the number of Living Ambers thatare alive;
  • high damage on random raid members who are affected byParasitic Growth Icon Parasitic Growth, and who cannot be healed abundantly;
  • avoidable damage from players getting hit by Amber Scalpel Icon Amber Scalpel;
  • avoidable damage from the explosions dealt by Living Ambers within 8yards of themselves, when they die;
  • avoidable damage from standing in the void zones left behind by deadLiving Ambers.

A few notes regarding Parasitic Growth Icon Parasitic Growth are in order. Firstly, as wementioned earlier, it can be removed by abilities such as Divine Shield Icon Divine Shieldand Ice Block Icon Ice Block. Secondly, using absorption effects on players affected byParasitic Growth does not trigger the debuff's effect, so Power Word: Shield Icon Power Word: Shieldand Sacred Shield Icon Sacred Shield can be used to great effect to mitigate damage on theseplayers without causing additional damage.

Hand of Purity Icon Hand of Purity also works well against this debuff, and can almostnegate the final 6 seconds of the debuff's duration.

Finally, we feel it is necessary to state that any overhealing done toplayers affected by Parasitic Growth will still stack the debuff on them, soyou must be careful.

6. Phase Two↑top

When Un'sok reaches 70% health, he shields himself throughAmber Carapace Icon Amber Carapace, becoming practically immune. He also summons a large add,called Amber Monstrosity. The phase ends (and Un'sok is once againattackable) when the Amber Monstrosity is killed. The death of the AmberMonstrosity triggers Phase Three.

6.1. Abilities

During this phase Un'sok continues to use all his abilities from Phase One,namely Amber Scalpel Icon Amber Scalpel (including the resulting Living Amber adds andall the mechanics that these adds entail), Parasitic Growth Icon Parasitic Growth, andReshape Life Icon Reshape Life. Reshape Life can now target any raid member, includinghealers (which can be quite problematic).

In addition to this, the Amber Monstrosity uses several abilitiesagainst your raid.

  • Amber Explosion Icon Amber Explosion is cast by the Amber Monstrosity roughly every 50seconds. Just like the Amber Explosion cast by the Mutated Construct,this ability deals a high amount of raid damage. It is interruptible byAmber Strike Icon Amber Strike, the ability available to the Mutated Construct.
  • Massive Stomp Icon Massive Stomp is cast by the Amber Monstrosity every 20 seconds. Itdeals a large amount of Physical damage to all enemies within 15 yards, and alsoknocks them back.
  • Fling Icon Fling is cast by the Amber Monstrosity roughly every 40 seconds. TheAmber Monstrosity picks up its current target (the tank), and throws them to arandom location in the room. When landing, the target deals a large amount ofPhysical damage to all players within 8 yards of the point of impact, and stunsthem for 3 seconds.

6.2. Strategy

During this phase, your raid will have to handle all the abilities fromPhase One, while also dealing with the several abilities that theAmber Monstrosity brings. The focus in this phase is to kill the AmberMonstrosity, in order to push Un'sok into Phase Three.

The Amber Monstrosity adds a few constraints for your raid.

  • Ranged DPS players and healers should be at least 15 yards away from theAmber Monstrosity, so that they do not get damaged and knocked back by itsMassive Stomp Icon Massive Stomp.
  • The tanks must be prepared for the fact that Amber Monstrosity willregularly pick up and throw its current tank. The thrown tank will also bestunned for a few seconds at their landing location.
  • The player controlling the Mutated Construct must be prepared tointerrupt the Amber Monstrosity's Amber Explosion Icon Amber Explosion every time it iscast.

6.2.1. Mutated Construct Role - Everyone

Anyone except the tanks is susceptible to being turned into a MutatedConstruct during this phase.

There are several things that the Mutated Constructs must do.

  • Always interrupt your Mutated Construct when it begins to castAmber Explosion Icon Amber Explosion by using Struggle for Control Icon Struggle for Control. This ability happensfrequently, but boss mods are accurate in announcing the timer.
  • Use Amber Strike Icon Amber Strike on the Amber Monstrosity to stack the debuffthat it applies. While you want to maximise the applications of the debuff,remember that it must be used on the Amber Monstrosity every 45 seconds or soin order to interrupt its casts of Amber Explosion Icon Amber Explosion, so it cannotbe freely spammed (see more below).
  • Interrupt the Amber Monstrosity's Amber Explosion casts. It is likely thatyou will have to interrupt only one or two while you are in the MutatedConstruct. Watching your boss mod timers will allow you to maximise the usageof Amber Strike.
  • Keep in mind to begin auto-attacking the boss as well (either byright-clicking him, or through the use of a keybind).
  • Be aware that you must leave the construct before you run out of Willpower,by using Break Free Icon Break Free. You can only use Break Free when you are below20% health, something for which you will rely on your raid members.

Ideally, you should attempt to stack the debuff as high as possible on theAmber Monstrosity, and this also involves refreshing it just before you leavethe Mutated Construct, and leaving the Mutated Construct close enough to whenthe next Mutated Construct is created, so that they can re-apply the debuffbefore it runs out. In reality, this means that you will probably have toconsume one or two void zones to prolong the time you can stay in the MutatedConstruct and apply the debuff. Your DPS raid members must make sure not tokill off your construct before it is time for you to leave.

The above-mentioned strategy (staying inside the constructs long enough tomaintain the stacks on the Amber Monstrosity) is hardly required for thecompletion of the Normal mode of this encounter, so you should not worry toomuch about it. Doing it properly, however, will result in a much shorterPhase Two.

6.2.2. Healing Concerns

In addition to the Phase One healing concerns, healers have to to watch outfor the following things:

  • increased tank damage, since the Amber Monstrosity melees;
  • regular damage to the tanks and melee players (as well as any rangedplayers or healers careless enough to be within 15 yards of the AmberMonstrosity) from Massive Stomp Icon Massive Stomp;

7. Phase Three↑top

When the Amber Monstrosity dies, Un'sok will enter Phase Three. He willno longer be shielded by Amber Carapace Icon Amber Carapace, being fully damageable onceagain. The phase lasts until Un'sok is killed.

7.1. Abilities

At the start of the phase, Un'sok will cast Concentrated Mutation Icon Concentrated Mutation,buffing his damage done and his attack speed by 50%.

During this phase Un'sok no longer casts Amber Scalpel Icon Amber Scalpel, but retainsParasitic Growth Icon Parasitic Growth, and, as we mentioned much earlier, castsReshape Life Icon Reshape Life much more often. The increased rate of Reshape Life castswill act as a soft enrage mechanic in this phase.

The only added mechanic is Volatile Amber Icon Volatile Amber. Un'sok will regularly causeone of the amber pools located around the edges of the room to explode. Thisfires a barrage of amber shards at the raid, which strike the first playerthat they come into contact with. When striking a player, it deals a moderateamount of Nature damage to them.

If the Mutated Construct is hit by Volatile Amber, it is healed for20% of its maximum health.

7.2. Strategy

Phase Three is a DPS burn phase. The greatly increased damage that Un'sokdeals due to his Concentrated Mutation Icon Concentrated Mutation buff will eventually run yourhealers out of mana. Additionally, the increased rate at whichReshape Life Icon Reshape Life is cast will make it impossible for your raid to keep up withkilling the Mutated Constructs.

You should simply focus on burning the boss and ignoring any damage on theMutated Constructs. These Constructs should stack Amber Strike Icon Amber Strike on Un'sokas much as possible, and they should consume Burning Amber Icon Burning Amber void zoneswhenever needed to replenish their Willpower. This is why we advised consumingas few void zones as possible in the previous two phases, namely so that youwould have an ample amount during this final phase.

Executing this strategy will result in a kill where you have several playersturned into Mutated Constructs.

Players must also be careful to interrupt their own Amber Explosion Icon Amber Explosionsby using Struggle for Control Icon Struggle for Control.

8. Alternative Strategies↑top

There are alternative strategies available for this encounter thatrevolve around stacking Destabilize Icon Destabilize to very highnumbers, and using to shorten the duration of the phases in the encounter.

In one strategy, you should do very little DPS on Un'sok During Phase One,and kill many Living Ambers, until the room has a very high amount ofvoid zones. Then, when Phase Two starts, you should have the first person whois transformed into a Mutated Construct remain in the construct for theremainder of the fight, eating some of the many void zones to replenish theirWillpower. This player will focus on stacking the debuff on the AmberMonstrosity, and no one should DPS this player. Subsequent Mutated Constructsduring this phase should perform as they normally would. This will result ina short Phase Two, since the Amber Monstrosity will take greatly increaseddamage.

Another strategy involves stacking the debuff as high as possible onUn'sok during Phase One (by making sure that it never drops off betweenReshape Life Icon Reshape Life casts), and bringing Un'sok down to about 72% health. WhenUn'sok has very many stacks of the debuff (in excess of 60), you should waitfor a cast of Amber Scalpel Icon Amber Scalpel and, a few seconds before it is cast, useHeroism Icon Heroism/Bloodlust Icon Bloodlust/Time Warp Icon Time Warp and use all DPS cooldowns to burnUn'sok down during the long cast of Amber Scalpel. If done correctly, Un'sokshould be dead or very close to dead by the time that Phase Two begins and hestarts taking greatly reduced damage. Even if you fail to kill Un'sok duringPhase One, he will die very shortly after the start of Phase Three, making thefight considerably easier. In order to kill him during Phase One, you can takea very low number of healers to the fight (1 in 10-man and 2-3 in 25-man).

9. When to Use Heroism/Bloodlust/Time Warp↑top

The best timing for Heroism Icon Heroism/Bloodlust Icon Bloodlust/Time Warp Icon Time Warp is probablygoing to be Phase Three, when the boss' damage is increased and you mustfinish him off quickly.

However, depending on how much of a strain Phase Two puts on your raid(since you have to deal with added abilities and the Amber Monstrosity),you may choose to use Heroism/Bloodlust/Time Warp then.

10. Learning the Fight↑top

This is a very complex encounter, so it is probably going to take yourraid a number of attempts to get used to the different mechanics. Fortunately,the three phases do not differ very much between one another, allowing you totransition smoothly.

One very important thing that everyone in the raid has to understand is therole and importance of the Mutated Construct. All your DPS players haveto know exactly when and why they need to DPS this mob, and everyone has to beprepared for becoming the Mutated Construct. This is important, becausewhoever is in the Mutated Construct has to regularly interruptAmber Explosion Icon Amber Explosion, and it is simply not possible to have raid members beunfamiliar with this concept.

Since the boss generally targets tanks with Reshape Life Icon Reshape Life, non-tankswill not have an easy and reliable way to practice being inside the MutatedConstruct. As a result of this, the role of the Mutated Construct must beexplained every clearly to all raid members.

Additionally, of course, you will have to practice the actual execution ofseveral abilities, such as kiting Amber Scalpel Icon Amber Scalpel in a good pattern, andhealing the players affected by Parasitic Growth Icon Parasitic Growth properly.

11. Achievement: I Heard You Like Amber↑top

The I Heard You Like Amber... Icon I Heard You Like Amber... achievement is part of theGlory of the Pandaria Raider Icon Glory of the Pandaria Raider meta achievement. The achievement requires thatyou kill Living Ambers on top of each other, in such a way that 8Burning Amber Icon Burning Amber void zones are stacked on top of one another.

Since the Living Ambers cannot be tanked, and they fixate on random raidmembers, it is up to these random players to understand what they must do,and execute it accordingly. You will need to designate the location where youwish to stack the pools, and then have players who have Living Ambers on themgo to that location, one at a time. Each time a Living Amber is brought to thelocation, it should be killed.

Because the void zones never despawn (unless they are consumed by theMutated Construct), there is really no time constraint for how quickly you mustkill all the adds.

We highly recommend completing this achievement during Phase One, since thisphase is much easier than Phase Two, and the boss does not spawn these addsduring Phase Three.

Finally, keep in mind that you must also kill the boss on the same attempt,so you cannot really afford to lose any players in the process (to themany explosions that the Living Ambers will do when they die).

12. Heroic Mode↑top

The Heroic mode of the Amber-Shaper Un'sok encounter presents quite a bigchallenge. There are only two important differences from Normal mode, but theincreased health of the boss and other mobs contributes to a change instrategy.

12.1. Differences from Normal Mode

Firstly, the boss and all the adds have increased health in Heroicmode, and they deal increased damage with all their abilities.

Secondly, there are two changes in mechanics from the Normal mode version ofthe fight.

  • Each Living Amber will come back to life, 30 seconds after it iskilled, provided that the resulting Burning Amber Icon Burning Amber void zone that it hadleft behind still exists (that is to say, it has not been consumed by aMutated Construct). Until the void zone is consumed, the Living Amberwill continue to respawn each time it is killed.
  • During Phase Three, two NPCs (that spawn from the amber pools at the edgesof the room) will fixate on two random raid members, and travel towards them.If these NPCs (called Amber Globules) reach the players that they arefixated on, they explode, dealing lethal damage to all players within 30 yards.If, however, the two NPCs come in contact with one another, they bothdespawn. Additional Amber Globules will spawn after set intervals of time (wesuspect that the timer of the ability is 30-45 seconds), but if you execute thefight correctly, this is unlikely to happen.

12.2. Strategy

You will want to maintain the Destabilize Icon Destabilize debuff on Un'sokthroughout all of the fight, from the very first application, all the waythrough Phase Two, and until the very end of the fight. This will require thatyour raid members spend longer inside the Mutated Constructs (therefore using upBurning Amber Icon Burning Amber void zones to keep up their Willpower, which in turnprevents the Living Ambers from respawning and overwhelming the raid),and it also causes the boss to enter Phase Three with a huge amount of stacks,causing him to die very quickly.

12.2.1. Managing Destabilize

During Phase One, your two tanks must make sure to stay inside theMutated Construct right up to the point that the next Reshape Life Icon Reshape Life isbeing cast, so that they can refresh the Destabilize Icon Destabilize debuff applied by Amber Strike Icon Amber Strike in such a way that it never falls off. To accomplishthis, they must each consume one or more Burning Amber Icon Burning Amber void zones inorder to replenish their Willpower.

During Phase Two, the main focus must be on keeping up the debuff onUn'sok. There are two ways of getting through this phase.

  • The first way is to have whoever is turned into the Mutated Construct delaytheir exiting of the Construct until the next Reshape Life is being cast, byconsuming void zones (in the same way that your tanks will do during PhaseOne).
  • The second way is to have the first person who is turned into a Constructremain one for the duration of the phase, consuming void zones throughout thephase, while subsequent Mutated Constructs are broken out as normal.

During Phase Three, your raid should useHeroism Icon Heroism/Bloodlust Icon Bloodlust/Time Warp Icon Time Warp and all offensive cooldowns toquickly burn down Un'sok. There is no effort required in keeping the stacks upduring this phase.

12.2.2. Dealing with Respawning Living Ambers

As we have mentioned above, having your transformed players regularlyconsume void zones in order to be able to remain in the Mutated Constructs forlonger will mean that there will be few, if any, respawning Living Ambers(because a Living Amber will only respawn if its void zone has not beenconsumed). Given this, you should have very few concerns regarding LivingAmbers, and you should never be in danger of being overwhelmed.

12.2.3. Dealing with Amber Globules

Shortly after the start of Phase Three, two Amber Globules willspawn and fixate on two random raid members. These two players must make surethat they kite their respective globules, as otherwise, they (and anyone elsewithin 30 yards) will be killed. If possible, the two players should followintersecting paths, in such a way that the two Amber Globules will meet anddespawn.

Given the highly increased damage that Un'sok will take during this phase,you will not have to face more than one set of Amber Globules. Also, sinceUn'sok will die very quickly, the two raid members will usually be able tosimply kite the Amber Globules around, without having them despawn.

12.2.4. Trick for Burning Un'sok's Health

There is a way to take advantage of the fact that Un'sok will not enterPhase Two (therefore gaining his 99% damage-taken reduction) while he is inthe middle of a cast. This is of particular interest for the casts ofAmber Scalpel Icon Amber Scalpel, which are very long.

A very clever way to burn down a lot of Un'sok's health is to slow down(or altogether stop) DPS when he reaches 71-72% health, and wait for anAmber Scalpel cast to be close. Just as the cast is about to happen, use allyour offensive cooldowns, and have everyone burn Un'sok as much aspossible.

Due to the fact that Un'sok will have a lot of stacks of thedamage-increasing debuff by this point, his damage taken will be very high.Doing this can bring his health down to as low as 30-50%, which means thatPhase Three will also be very short.

12.3. A Variation of the Strategy

As a variation of the above-mentioned strategy, you can intentionally doless DPS than you could to Un'sok during Phase One, allowing for more stacks to be applied in this time. Doing so allows you to burn down a considerable chunkof Un'sok's health just as he transitions to Phase Two, by using the trick that we have explained in the previous section. If youwish to further stress this strategy, you can purposefully prolong the duration of Phase One for so long that the debuff has time to reach a very high amountof stacks. Doing so will allow you to burn down even more of Un'sok's healthbefore he transitions (there are recorded kills, even in Heroic mode, whereUn'sok is actually killed before he gets to enter Phase Two).

Further, you can opt not to keep Destabilize Icon Destabilize up on Un'sokduring Phase Two (as this requires very good Mutated Construct handling fromyour raid members), and simply focus on the Amber Monstrosity at thispoint. This will cause you to undergo a longer Phase Three, but it is easierto execute overall.

13. Concluding Remarks↑top

This concludes our raid guide for Amber-Shaper Un'sok. We hope you havefound our guide helpful, and we remind you that we always award greatconsideration to your feedback, both on our forums or by e-mail.




2015-2025 MoP-Veins.tk 0.91