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![]() Introduction This guide is intended to provide a comprehensive description of theencounter with Amber-Shaper Un'sok in Heart of Fear. It is targeted at anyonewho desires to understand the fight mechanics. This guide is updated for World of Warcraft MoP 5.4. Amber-Shaper Un'sok is the fifth boss in the Heart of Fear raidinstance. This is a very complex encounter, where you will have to faceseveral adds, and deal with many interesting abilities. The fight is strenuous for all your raid, but we feel that it is DPS playersand healers who will be tested the most. 1. General Information↑top1.1. Health Values
1.2. Enrage TimerWe currently do not know what the enrage timer is, but it is at least 9minutes. 1.3. Raid Composition
2. Loot↑topIn addition to the items listed below, Mel'jarak drops the tokens thatyou will need for buying your Tier 14 Legs parts. 2.1. Armor
2.2. Weapons
2.3. Ring
3. Overview of the Fight↑topThe encounter against Amber-Shaper Un'sok (henceforth referred to simplyas Un'sok) is a three-phase fight. Phase One starts when the boss is engaged, and lasts until the bossreaches 70% health. During this phase, your raid will mainly have to killsmall adds and avoid damaging ground effects. Phase Two starts when the boss reaches 70% health, at which point hesummons an add. Phase Two ends when the add is killed by your raid. Duringthis phase, Un'sok takes 99% reduced damage. Phase Three starts when the add that the boss summons at thestart of Phase Two is killed, and lasts until Un'sok dies. This is a veryintense phase, for both healers and DPS players. During this phase, the bossgains a sizeable increase in his damage. Throughout the fight, Un'sok will regularly transform random raid membersinto a type of elemental mob, called a Mutated Construct. Whentransformed in such a way, the player can use certain special abilities, andmust perform a very complex role. In fact, the players who are transformedinto Mutated Constructs play the most important part in the encounter, so itis imperative to have an excellent understanding of the Construct. Because the tank is regularly turned into a Mutated Construct, and alsodue to an ability that the boss casts in Phase Two that targets the currenttank and incapacitates them, your raid will require two tanks for thisencounter. 4. Mutated Construct↑top4.1. OverviewEvery 50 seconds, during Phases One and Two, and more often, duringPhase Three, Un'sok will cast an ability called The Mutated Construct (which is under the full control of the transformedplayer) has a unique resource, called Willpower. This resource must be usedwisely, and it is the key to defeating the encounter. Willpower starts out atfull capacity when the player is first transformed, and then slowly decreasesover time. When the Mutated Construct runs out of Willpower, the transformedplayer is instantly killed. The only way to avoid being killed is to use one of the MutatedConstruct's abilities, which causes the player to leave the Mutated Construct.This ability is only usable when the Mutated Construct is below 20% of itsmaximum health. The implication of this is that the raid will have to DPS theConstruct, ensuring that the transformed player can exit it before running outof Willpower. If the Mutated Construct is killed (i.e., if the transformed player hasnot exited the Construct himself), then the transformed player will alsodie. In addition to using this ability before their Willpower runs out, thetransformed player has 3 abilities that they can, and should use, inspecific ways, throughout the encounter. It is important to note that Un'sok will continue to cast Reshape Lifeeven if there is already a Mutated Construct present, meaning that there canbe two or more Mutated Constructs active at the same time. 4.2. Abilities and MechanicsThe Mutated Construct is hostile to both the rest of the raid, and tothe boss. This is relevant, because the Construct must attack the boss, andthe raid must attack the Construct. Of the 4 abilities that the Mutated Construct has, one generates Willpower,one costs Willpower, while the other two neither generate Willpower, nor costany.
Finally, it is not possible for the Mutated Construct to act as a tank,as both the boss and the add from Phase Two have the 4.3. RoleThe role of the Mutated Construct will become more obvious to you as youlearn to understand the various mechanics of the encounter, and we will detailthis every step of the way. Even though the Mutated Construct will usuallytarget a tank, every player in the raid must be prepared to use the MutatedConstruct, should they have to. While the assignments of the Construct will vary somewhat in each phase,there are a few general guidelines we can provide.
The aim of your raid, throughout the fight, will be to have only one persontransformed into a Mutated Construct at one time. As we will see, Phase Threecan be an exception to this rule. 5. Phase One↑topPhase One begins when the boss is engaged, and ends when the boss reaches70% health. 5.1. AbilitiesDuring this phase, Un'sok makes use of several abilities.
5.2. StrategyDuring this phase, your raid will mostly focus on DPSing theMutated Constructs, and bringing Un'sok to 70% health. There are manydifferent tasks your players must perform, although each one is rather simpleindividually. The most complex role belongs to whoever is transformed into aMutated Construct. If your strategy is executed correctly, there should always be only oneMutated Construct active at one time. We will summarise your raid's tasks below, before going into detail.
5.2.1. DPS PriorityThe idea is to strike a balance between killing Living Ambers,DPSing Mutated Constructs, and DPSing Un'sok. The more Living Ambersyou kill, the more void zones your raid will have to maneuver around.Fortunately, this is not usually a concern, since the room is very big. Also,remember to account for the void zones that will be generated throughoutPhase Two. The first priority during this phase is to always bring theMutated Construct to 20% of its maximum health or lower. This is importantbecause only then can the player inside it exit the vehicle. If they fail toexit the vehicle before their energy runs out, they will be instantlykilled. DPS players will also have to kill Living Ambers. Your raid leader willprobably decide how many such adds should be kept alive, depending on theamount of damage that the raid can handle. When killing Living Ambers, keep inmind that you cannot AoE them, because each dying Amber heals other Ambersaround it for 40% of their maximum health. Also be mindful of the rather largeamount of AoE damage that the Living Ambers deal around them when they die. Finally, your raid will DPS Un'sok whenever one of the above targets does notneed to be attacked. 5.2.2. Mutated Construct Role - TanksOnly tanks can be made into Mutated Constructs during Phase One. As aMutated Construct, there are several things you must do during this phase.
Your goal should be to ensure that the Following the above-mentioned steps, when the next tank becomes a MutatedConstruct, they should have several seconds to refresh the debuff on theboss, and so on. Doing this will make Phase One go by much faster, but it is hardly arequirement, so do not worry too much about it. Make sure that you do not accidentally use 5.2.3. Healing ConcernsHealers will have to contend with the following sources of damage in thisphase:
A few notes regarding
Finally, we feel it is necessary to state that any overhealing done toplayers affected by Parasitic Growth will still stack the debuff on them, soyou must be careful. 6. Phase Two↑topWhen Un'sok reaches 70% health, he shields himself through 6.1. AbilitiesDuring this phase Un'sok continues to use all his abilities from Phase One,namely In addition to this, the Amber Monstrosity uses several abilitiesagainst your raid.
6.2. StrategyDuring this phase, your raid will have to handle all the abilities fromPhase One, while also dealing with the several abilities that theAmber Monstrosity brings. The focus in this phase is to kill the AmberMonstrosity, in order to push Un'sok into Phase Three. The Amber Monstrosity adds a few constraints for your raid.
6.2.1. Mutated Construct Role - EveryoneAnyone except the tanks is susceptible to being turned into a MutatedConstruct during this phase. There are several things that the Mutated Constructs must do.
Ideally, you should attempt to stack the debuff as high as possible on theAmber Monstrosity, and this also involves refreshing it just before you leavethe Mutated Construct, and leaving the Mutated Construct close enough to whenthe next Mutated Construct is created, so that they can re-apply the debuffbefore it runs out. In reality, this means that you will probably have toconsume one or two void zones to prolong the time you can stay in the MutatedConstruct and apply the debuff. Your DPS raid members must make sure not tokill off your construct before it is time for you to leave. The above-mentioned strategy (staying inside the constructs long enough tomaintain the stacks on the Amber Monstrosity) is hardly required for thecompletion of the Normal mode of this encounter, so you should not worry toomuch about it. Doing it properly, however, will result in a much shorterPhase Two. 6.2.2. Healing ConcernsIn addition to the Phase One healing concerns, healers have to to watch outfor the following things:
7. Phase Three↑topWhen the Amber Monstrosity dies, Un'sok will enter Phase Three. He willno longer be shielded by 7.1. AbilitiesAt the start of the phase, Un'sok will cast During this phase Un'sok no longer casts The only added mechanic is If the Mutated Construct is hit by Volatile Amber, it is healed for20% of its maximum health. 7.2. StrategyPhase Three is a DPS burn phase. The greatly increased damage that Un'sokdeals due to his You should simply focus on burning the boss and ignoring any damage on theMutated Constructs. These Constructs should stack Executing this strategy will result in a kill where you have several playersturned into Mutated Constructs. Players must also be careful to interrupt their own 8. Alternative Strategies↑topThere are alternative strategies available for this encounter thatrevolve around stacking In one strategy, you should do very little DPS on Un'sok During Phase One,and kill many Living Ambers, until the room has a very high amount ofvoid zones. Then, when Phase Two starts, you should have the first person whois transformed into a Mutated Construct remain in the construct for theremainder of the fight, eating some of the many void zones to replenish theirWillpower. This player will focus on stacking the debuff on the AmberMonstrosity, and no one should DPS this player. Subsequent Mutated Constructsduring this phase should perform as they normally would. This will result ina short Phase Two, since the Amber Monstrosity will take greatly increaseddamage. Another strategy involves stacking the debuff as high as possible onUn'sok during Phase One (by making sure that it never drops off between 9. When to Use Heroism/Bloodlust/Time Warp↑topThe best timing for However, depending on how much of a strain Phase Two puts on your raid(since you have to deal with added abilities and the Amber Monstrosity),you may choose to use Heroism/Bloodlust/Time Warp then. 10. Learning the Fight↑topThis is a very complex encounter, so it is probably going to take yourraid a number of attempts to get used to the different mechanics. Fortunately,the three phases do not differ very much between one another, allowing you totransition smoothly. One very important thing that everyone in the raid has to understand is therole and importance of the Mutated Construct. All your DPS players haveto know exactly when and why they need to DPS this mob, and everyone has to beprepared for becoming the Mutated Construct. This is important, becausewhoever is in the Mutated Construct has to regularly interrupt Since the boss generally targets tanks with Additionally, of course, you will have to practice the actual execution ofseveral abilities, such as kiting 11. Achievement: I Heard You Like Amber↑topThe Since the Living Ambers cannot be tanked, and they fixate on random raidmembers, it is up to these random players to understand what they must do,and execute it accordingly. You will need to designate the location where youwish to stack the pools, and then have players who have Living Ambers on themgo to that location, one at a time. Each time a Living Amber is brought to thelocation, it should be killed. Because the void zones never despawn (unless they are consumed by theMutated Construct), there is really no time constraint for how quickly you mustkill all the adds. We highly recommend completing this achievement during Phase One, since thisphase is much easier than Phase Two, and the boss does not spawn these addsduring Phase Three. Finally, keep in mind that you must also kill the boss on the same attempt,so you cannot really afford to lose any players in the process (to themany explosions that the Living Ambers will do when they die). 12. Heroic Mode↑topThe Heroic mode of the Amber-Shaper Un'sok encounter presents quite a bigchallenge. There are only two important differences from Normal mode, but theincreased health of the boss and other mobs contributes to a change instrategy. 12.1. Differences from Normal ModeFirstly, the boss and all the adds have increased health in Heroicmode, and they deal increased damage with all their abilities. Secondly, there are two changes in mechanics from the Normal mode version ofthe fight.
12.2. StrategyYou will want to maintain the 12.2.1. Managing DestabilizeDuring Phase One, your two tanks must make sure to stay inside theMutated Construct right up to the point that the next During Phase Two, the main focus must be on keeping up the debuff onUn'sok. There are two ways of getting through this phase.
During Phase Three, your raid should use 12.2.2. Dealing with Respawning Living AmbersAs we have mentioned above, having your transformed players regularlyconsume void zones in order to be able to remain in the Mutated Constructs forlonger will mean that there will be few, if any, respawning Living Ambers(because a Living Amber will only respawn if its void zone has not beenconsumed). Given this, you should have very few concerns regarding LivingAmbers, and you should never be in danger of being overwhelmed. 12.2.3. Dealing with Amber GlobulesShortly after the start of Phase Three, two Amber Globules willspawn and fixate on two random raid members. These two players must make surethat they kite their respective globules, as otherwise, they (and anyone elsewithin 30 yards) will be killed. If possible, the two players should followintersecting paths, in such a way that the two Amber Globules will meet anddespawn. Given the highly increased damage that Un'sok will take during this phase,you will not have to face more than one set of Amber Globules. Also, sinceUn'sok will die very quickly, the two raid members will usually be able tosimply kite the Amber Globules around, without having them despawn. 12.2.4. Trick for Burning Un'sok's HealthThere is a way to take advantage of the fact that Un'sok will not enterPhase Two (therefore gaining his 99% damage-taken reduction) while he is inthe middle of a cast. This is of particular interest for the casts of A very clever way to burn down a lot of Un'sok's health is to slow down(or altogether stop) DPS when he reaches 71-72% health, and wait for anAmber Scalpel cast to be close. Just as the cast is about to happen, use allyour offensive cooldowns, and have everyone burn Un'sok as much aspossible. Due to the fact that Un'sok will have a lot of stacks of thedamage-increasing debuff by this point, his damage taken will be very high.Doing this can bring his health down to as low as 30-50%, which means thatPhase Three will also be very short. 12.3. A Variation of the StrategyAs a variation of the above-mentioned strategy, you can intentionally doless DPS than you could to Un'sok during Phase One, allowing for more stacks to be applied in this time. Doing so allows you to burn down a considerable chunkof Un'sok's health just as he transitions to Phase Two, by using the trick that we have explained in the previous section. If youwish to further stress this strategy, you can purposefully prolong the duration of Phase One for so long that the debuff has time to reach a very high amountof stacks. Doing so will allow you to burn down even more of Un'sok's healthbefore he transitions (there are recorded kills, even in Heroic mode, whereUn'sok is actually killed before he gets to enter Phase Two). Further, you can opt not to keep 13. Concluding Remarks↑topThis concludes our raid guide for Amber-Shaper Un'sok. We hope you havefound our guide helpful, and we remind you that we always award greatconsideration to your feedback, both on our forums or by e-mail. |