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Utolsó módosítás programmer, ekkor: 2015.03.21.
General Information
On this page, we list your Arms Warrior coreabilities and how they should be used together (rotation) in World of WarcraftMoP 5.4. We also explain whento use your various cooldowns. Then, we go deeper and present all the subtletiesthat you will need to know if you want to excel at playing an ArmsWarrior. The other pages of our Arms Warrior guide can be accessedfrom the table of contents on the right. 1. Single Target Rotation↑topThe Arms Warrior rotation is made up of multiple phases, mostly having todo with whether or not the debuff applied by your Colossus Smash is upon the target or not. Whenever your Colossus Smash debuff is not up, it isyour top priority to apply it, as we will see below. When the target is below 20% health, you have to employ a differentExecute rotation, but we cover this in a subsequent section. Note that it is important to understand several key concepts of therotation in order to be able to execute it comfortably. We advise you to readour section on key concepts. 1.1. Outside Colossus SmashWhen Colossus Smash is not active on the target, your rotation isbased on the following priority:
1.1.1. With 2-Part Tier 16 Set BonusIf you have the 2-Part Tier 16 Set Bonus, then the priority becomes:
This complicates the rotation for a relatively small DPS bonus, but it isa gain nonetheless. 1.2. During Colossus SmashWhen Colossus Smash is active on the target, your rotation is basedon the following priority:
1.2.1. With 2-Part Tier 16 Set BonusIf you have the 2-Part Tier 16 Set Bonus, then the priority becomes:
This complicates the playstyle for a relatively small DPS bonus, but it isa gain nonetheless. 1.3. Execute RotationWhen the boss is below 20% health, the rotation (and the above-mentionedpriority) changes considerably. The main idea is that you should try to pool rage for when you can use Colossus Smash, and follow this up with as much Execute spam asyou can. However, since it is not possible to predict when Colossus Smash willbe available (unlike for Fury Warriors, where it has a fixed 20-secondcooldown), you will have to keep your rage consumption at a minimum outside ofColossus Smash. 1.3.1. Outside Colossus SmashWhile Colossus Smash is not active, use the following priority for yourrotation:
As soon as Colossus Smash is available, you should use it. 1.3.2. During Colossus SmashDuring Colossus Smash, your rotation is as follows:
2. Multiple Target Rotation↑topWhen facing two enemies, you should keep up Sweeping Strikes and execute a single target rotation. You shouldcast Mortal Strike alternatively on both targets, to maintain Deep Wounds on both of them (or you can use Thunder Clap every15 seconds for the same effect). When facing three or more enemies, you should:
Note that while Sweeping Strikes is active, Slam will also deal35% of its damage to any targets within 2 yards of the one hit by Slam. Alwaystry to find the mob that is closest to other mobs within a pack for maximumdamage, assuming one mob does not have a higher kill priority. Note also that Deep Wounds snapshots your Attack Power and damagemodifiers (including from such abilities as Avatar or Skull Banner),meaning that it does the same damage for its entire duration as it did when itwas applied, even if these factors change. As such, you should be on thelook-out for the best times to re-apply Deep Wounds to take advantage ofthis. 3. Cooldown Usage↑topAs an Arms Warrior, you have several DPS cooldowns. Additionally, you canobtain two more DPS cooldowns from your talents of choice.
For more details on these cooldowns, as well as on the cooldowns granted toyou by your talents, refer to our detailedcooldown usage section. 4. Stance↑topBattle Stance grants you a lot of rage with each melee attack youmake, but grants you no rage from damage taken. Berserker Stance grants you half the rage that Battle Stance does,from your melee attacks, but also grants you rage from damage taken. Other than this, there is no difference between the stances, and yourabilities are not conditioned at all by your current stance. Therefore, useBerserker Stance when there is high raid damage, and Battle Stanceotherwise. 5. Mastering Your Arms Warrior↑topThe guidelines given above will enable you to play your Arms Warriorwith good results. If you want to push things further and master yourcharacter, then we advise you to continue reading. 5.1. Rage GenerationBy default, your rage is generated from two sources:
Exceptionally, if you are in Berserker Stance, you also generaterage from damage taken. Your rage is mostly used by abilities in your rotation, although someutility spells also cost rage. 5.2. Opening RotationIf Dragon Roar is not your Tier 4 talent of choice, fillthe global cooldown with Heroic Throw, and overlap any assignedcooldown for that step with Colossus Smash. Any abilities on the same line should be used during the same globalcooldown. Cooldowns on the same line as an ability should always beactivated before the spell is cast, so that they may benefit from itseffect.
5.3. Key Concepts5.3.1. EnrageEach time you critically strike with Mortal Strike and Colossus Smash, you become enraged, dealing 10% increased physicaldamage for 6 seconds. This will happen passively, so you do not need toconcern yourself with it. Being enraged doubles the healing effect of Enraged Regeneration (if you have taken this talent) so it is advisableto have a way of monitoring this buff. 5.3.2. Colossus SmashColossus Smash should be used, primarily, for the debuff which itapplies, and not for its damage. In the 6 seconds after using Colossus Smash,all of your abilities deal significantly more damage. You should also keep in mind that your Sudden Death passiveability provides you with a 10% chance to reset the cooldown on yourColossus Smash each time you perform an auto attack or have a proc from yourMastery (which basically grants you additional auto attacks). Because thiseffect does not have an internal cooldown, you should use Colossus Smash assoon as possible, when it becomes available, to avoid wasting Sudden Deathprocs. Finally, you should always wait for the 6-second debuff to wear off beforeusing Colossus Smash again (assuming its cooldown was reset shortly afterusing it), so that the debuffs applied by your subsequent Colossus Smashes donot overlap. Therefore, you should use Colossus Smash following these guidelines:
5.3.3. OverpowerYour Overpower ability is normally only usable after one of yourattacks is dodged. Thanks to the Taste for Blood passive ability, ArmsWarriors can gain additional Overpowers. Each time Mortal Strike dealsdamage, you gain two Overpowers (you can have up to a maximum of 5 Overpoweruses stacked up in this way). Using Overpower reduces the cooldown of Mortal Strike by 0.5seconds. Finally, each time you use Execute, all Overpowers used within 10seconds are free of rage cost. 5.3.4. Sunder ArmorIf no one else in your raid is providing the Sunder Armor debuff,then you should do so yourself. All you need to do is apply it at the startof the fight, after which Colossus Smash should always refresh it(thanks to Glyph of Colossus Smash). If there is a Feral or GuardianDruid, or a Protection Warrior, then the uptime of the debuff ispractically guaranteed. 5.4. Detailed Cooldown Usage5.4.1. RecklessnessThere is no great subtlety to using Recklessness. Simply make sureto use it as many times as possible during the encounter, and try to stack itwith as many other cooldowns as possible (especially with Skull Banner and Heroism/ Bloodlust/ Time Warp). If you are under the effects of Recklessness, and inside a Colossus Smash window, the priority of Slam increases (moving above Overpower), since much of the extra critical strike chance fromRecklessness is wasted on Overpower (which already has a 60% chance to be acritical strike). 5.4.2. War BannersSkull Banner is by far the most important of your banners. While weadvise to always use it together with Recklessness (and Avatar, should you chose that talent), you must keep in mind that itis an extremely powerful raid buff. As such, if there is a time when yourraid would benefit more from using the cooldown, than you would by stacking itwith your other cooldowns, you should put the raid's best interests first. Demoralizing Banner is also a raid cooldown of sorts, although it isa fairly weak one. You should coordinate with your raid leader, or at leastwith your tanks, in order to figure out the best time to use it. Mocking Banner is mostly useless in PvE raids, but it could havesome merit against adds. 5.4.3. Berserker RageBerserker Rage is a very powerful DPS cooldown, especially sowhen you consider that it only has a 30-second cooldown. Berserker Rage mustbe considered together with Enrage. Their effects do not stack, so using Berserker Rage while Enrage is activeis a waste. As such, you should keep in mind that Enrage will proc off Mortal Strike and Colossus Smash critical strikes, and adjustyour Berserker Rage usage accordingly:
5.4.4. Shattering ThrowShattering Throw is a raid cooldown above all else. As such, youshould always prioritise your raid's best interests when determining the timeto use this ability. We advise that you consult with your raid leader, as wellas with other Warriors. Most of the time, however, you will prefer to castthis ability right as the boss is being pulled, since it costs no rage. 5.4.5. Tier 4 TalentsShockwave and Dragon Roar are both valuable when usedagainst a single target, despite the fact that they are designed with multipletargets in mind. As such, no matter what you choose, you should incorporate itinto your rotation by using it on cooldown. Bladestorm is a slight DPS loss against a single target. As such,though, it should only be taken and used when you can benefit from one of itsother effects. Consider the multiple target properties of these abilities, andif there is a situation that is suited for them, try to save them for thattime. For example, if a pack of adds is just about to spawn, it is fine todelay your ability slightly so as to make better use of it (or to make use ofit at all, in the case of Bladestorm). 5.4.6. Tier 6 TalentsAvatar should be stacked with Recklessness and Skull Banner at all times. Additionally, you should try to make surethat you use Berserker Rage while Avatar is active. Bloodbath should be used on cooldown. Storm Bolt should be used on cooldown. Due to its short cooldown, itwill essentially become part of your rotation. 5.5. Cooldown Reduction TrinketsIf you have a cooldown reduction trinket, this will reduce the cooldowns ofyour Tier 4 and 6 talents, Heroic Leap, Recklessness, Die by the Sword, and Shield Wall. This leads to a few changes in theway some of these abilities should be used. Dragon Roar should be used on cooldown (either before or after a Colossus Smash window, but never during). Recklessness should be used in different ways depending on howlarge the cooldown reduction is (this is determined by the item level ofyour trinket). If your Recklessness cooldown is greatly reduced, allowingyou to use it every 2 minutes, then you should use it (after the initial use)at the 2-minute mark, and you should save your Skull Banner and use ittogether with Recklessness again at the 4-minute mark. If yourRecklessness cooldown is greater than 2 minutes and (roughly) 15 seconds,then you are better off using it together with Skull Banner at the3-minute mark. In order to reduce the cooldown of Recklessness by enough to make itviable to use every 2 minutes, you will need a Flexible raid version of Evil Eye of Galakras with 2/2 item upgrades performed on it, orbetter. Finally, if the cooldown of Storm Bolt is around 21.5 seconds, thenyou should delay it by a single global cooldown so that it can be your firstability inside a Colossus Smash window. 6. Changelog↑top
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