Utolsó módosítás programmer, ekkor: 2015.03.16.
On this page, we list your Beast Mastery Hunter core abilities and how they should be used together (rotation) in World of Warcraft MoP 5.4. We also explain when to use your various cooldowns. Then, we go deeper and present all the subtleties that you will need to know if you want to excel at playing a Beast Mastery Hunter.
The other pages of our Beast Mastery Hunter guide can be accessed from the table of contents on the right.
1. Single Target Rotation↑top
The single target rotation for a Beast Mastery Hunter is based on the following priority system.
2. Multiple Target Rotation↑top
When facing 2 enemies, maintain your single target rotation, while using Multi-Shot to apply the Beast Cleave buff on your pet. Unlike in the situation when you are facing 3-4 enemies (discussed below), you do not need to worry about maintaining 100% uptime on Beast Cleave (for example, you should never delay a Kill Command for this purpose). Additionally, you should try to keep Serpent Sting up on both targets.
Against 5 or more enemies, you should abandon your normal shot priority and instead use the following priority instead:
If you can ensure having 5 or more targets in the area affected by Explosive Trap for its full duration (20 seconds), then using Explosive Trap in such a way is a DPS increase.
3. Cooldown Usage↑top
In this section, we assume that you have taken Dire Beast, A Murder of Crows, and Glaive Toss from your tier 4, 5, and 6 talents, respectively. This is because we deem them to be best talents for your DPS (in fact, Blink Strikes is actually slightly better than A Murder of Crows, but since Blink Strikes is passive, there is no recommended usage for it).
In short, this is how you should make use of your DPS cooldowns.
More details about cooldown usage, as well as information about the other talents (that we do not deem optimal at the moment) can be found in our detailed cooldown usage section.
You should always have an Aspect active. As a Beast Mastery Hunter, you should always be using Aspect of the Hawk.
Aspect of the Cheetah and Aspect of the Pack are generally not advised during combat because of their negative dazing effect, but can be useful for speeding up your raid's running after a wipe. Note that in the case of Aspect of the Cheetah, you can remove the dazing penalty by using Glyph of Aspect of the Cheetah.
A hunter's aspect will persist until removed by the hunter or until the hunter's death. Aspects can be changed in combat, but they cannot be changed while a cast is in progress. Aspects are on the global cooldown.
5. Optional Read: Mastering Your Beast Mastery Hunter↑top
While the rotations we gave in the previous sections will yield very good results, there are many things you should be aware of, in order to play your Beast Mastery Hunter to its full potential. You will need to understand all the subtleties, pertaining to your abilities, rotations, and cooldown usage, that we present below.
Hunters and their pets use a unique resource, called focus. Focus works in much the same way as other class resources, like rage and energy, in the sense that some abilities grant focus, while others cost focus in order to be used.
A Beast Mastery Hunter's focus has a maximum capacity of 120, and regenerates at an innate rate of 4 focus per second. This rate is increased by Haste Rating. In addition to this, certain abilities such as Steady Shot (Marksmanship-only) and Cobra Shot (Beast Mastery and Survival-only) also grant focus.
Most of the abilities in the hunter rotation cost focus to use, and some talents decrease the focus costs, or offer other ways to gain additional focus.
Hunter pet focus works similarly, and is of no concern to you as you cannot do anything to modify it, nor will you be casting pet abilities manually.
As a general rule, you should always have enough focus to cast your shots as soon as they come off cooldown, but also to never have 120 focus (as any extra focus you generate would then go to waste).
5.2. Auto-shots and Special Shots
Hunters do the majority of their damage through the use of shots. The rest of the damage is made up of pet damage and DoT damage.
Auto Shot is the default Hunter attack, which works similarly to melee classes' auto attacks or "white swings". It is affected by your Ranged Attack Speed, and it continues to work while moving.
The other hunter shots are of all varieties: instant cast or with a cast time, costing focus or granting focus, and some are utility shots which cost no focus and deal no damage.
One of the most important aspects of doing competitive Hunter DPS is to make sure your shots are always used without delay.
5.3. Pet Contribution
The greatest contribution to your DPS is your pet's damage, both through its simple melee attacks and through Kill Command. For this reason, it is imperative that your pet is always on the target, stays alive, and that you always cast Kill Command on cooldown. Keep this in mind, otherwise your DPS will plummet.
There are a few useful things to remember regarding pet movement.
First of all, when you are switching targets, if you simply target a new enemy and use Kill Command, your pet will cast Kill Command on its current (your old) target. Therefore, you must always make sure to tell your pet to first change target (through the Pet Attack command), and then use Kill Command.
Secondly, if you need to have your pet move to a target that is far from it, you can help close the gap faster by having the pet use Master's Call on a friendly target that is located between the two enemies.
5.4. Detailed Cooldown Usage
5.4.1. Focus Fire
Focus Fire should be used as soon as your pet's Frenzy reaches 5 stacks. When that happens, your pet's buff of 20% increased attack speed will be transformed into a 30% ranged haste buff for you. The duration of the buff is 20 seconds, and it takes between 25 and 30 seconds for Frenzy to reach 5 stacks on your pet again. This means that while you usually will not be able to maintain 100% uptime on Focus Fire.
You should never use Focus Fire while Bestial Wrath is active, since this is basically a wasted global cooldown, and during Bestial Wrath you must make every global cooldown deal damage.
5.4.2. Bestial Wrath
Bestial Wrath should, as well, be used as many times as possible during an encounter. In addition to the aforementioned interaction with Focus Fire, it's also advisable to delay your Bestial Wrath so that its duration lines up with Kill Command cooldowns in such a way that you can use two Kill Commands during Bestial Wrath. You should ensure that you have a fair amount of focus when casting Bestial Wrath, and you should spend its 10 second duration casting Kill Command and Arcane Shot, and as few Cobra Shots as possible (ideally none).
You should make sure that Serpent Sting has enough duration before using Bestial Wrath so that it does not drop off while Bestial Wrath is active.
If you have the Dire Beast talent, then you should ideally summon the Dire Beast a few seconds before using Bestial Wrath.
5.4.3. Rapid Fire
Rapid Fire should be used as many times as possible during the encounter. Stacking it with Heroism/ Bloodlust/ Time Warp is entirely viable (do not worry if your Cobra Shot cast time is lower than your global cooldown). It is advised to stack it with any other procs, on-use trinkets, potions, and fight mechanics that cause you to deal increased damage.
Note that if you have the 2-Part Tier 16 Set Bonus, you should use Rapid Fire as often as possible, and not attempt to delay it in order to stack it with anything else.
Rabid increases your pet's attack speed by 70% for 20 seconds, with a 90-second cooldown. You should use this ability as many times as possible during the encounter. For maximum benefit, it is ideal to stack it with Bestial Wrath.
Stampede's 5-minute cooldown means that it will most likely only be used twice during the vast majority of encounters. Your only concern is to make sure that it is cast as many times as possible during the fight. If there are moments when the boss takes increased damage, or when burst damage is important to your raid's strategy, you should save Stampede for such a time.
Note that Rapid Fire does not affect your Stampede, since it does not give you Haste, but rather Ranged Haste (which does not affect the attack speed of the beasts).
It is recommended to use your second Agility potion together with Stampede.
5.4.6. Tier 4 Talents
Dire Beast usage is very simple. It should be used on cooldown, and ideally before using Bestial Wrath whenever this is applicable (since it will generate extra focus for you while Bestial Wrath is active).
Fervor should also be used on cooldown, with the mention that you should only use it when neither you, nor your pet, are at or above 50 Focus. It is also good to use it during a Bestial Wrath to give your pet some extra focus during this burst of damage.
Thrill of the Hunt will sometimes provide you with a focus cost reduction for your next 3 Arcane Shots or Multi-Shots. You will simply benefit from this reduction passively, although you do have to be careful not to reach maximum focus.
5.4.7. Tier 5 Talents
A Murder of Crows should be used as many times as possible during the fight. The damage done by A Murder of Crows updates dynamically with your attack power, so there is no need to wait for trinket procs before using it.
Lynx Rush should be used on cooldown. It is beneficial to stack Lynx Rush with Bestial Wrath, but do not go out of your way to delay either of the two spells in order to accomplish this, as that would indeed be a DPS loss. There is no benefit in stacking Lynx Rush with anything else.
Blink Strikes is a passive ability, so it requires no explanations.
5.4.8. Tier 6 Talents
Glaive Toss should be used on cooldown. In case there are additional targets in the fight, you should position yourself in such a way that the glaives hit the other targets too.
Powershot should be used on cooldown.
In the case of Powershot, you should follow the same positional recommendation that we issued with regards to Glaive Toss.
It is interesting to note that you can change where Barrage is directed by turning your character while channeling the spell. This allows you to hit more targets than those you were initially facing.
5.5. AoE Pets
As a Beast Mastery Hunter, two exotic pets have AoE abilities of their own. Using these pets for AoE will yield a DPS loss over following the multiple target rotation we gave at the start of this page, but we mention these two pets for completeness.
5.6. Opening Sequence
We will provide you with an example of an opening sequence that maximises the gains from abilities and cooldowns:
Rapid Fire is used early not because of any synergy with Stampede, but simply because it is best for it to be active as soon as possible, while your potion and other buffs and procs are active.
Naturally, whenever we suggest the use of an ability that comes from a talent, it assumes you have taken that talent. In most cases, these are also currently the best talents.
The influence of your opening rotation on your overall DPS is generally quite small, so do not spend too much time stressing over it.