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![]() Introduction This guide is intended to provide a comprehensive description of theencounter with Dark Animus in Throne of Thunder. It is targeted at anyonewho desires to understand the fight mechanics. This guide is updated for World of Warcraft MoP 5.4. The encounter against the Dark Animus is the ninth boss encounter inthe Throne of Thunder. This is a very unconventional fight, during which youwill face the Dark Animus, as well as a large number of adds. The fight puts a strain on tanks, healers, and DPS players, but it isperhaps most straining for the raid leader. 1. General Information↑top1.1. Health Values
1.2. Enrage TimerThis fight has a 10-minute hard enrage timer. That said, the boss willwipe the raid 216 seconds after being activated (moreinformation). 1.3. Raid Composition
2. Loot↑topIn addition to the items listed below, Dark Animus drops the tokens thatyou will need for buying your Tier 15 Chest parts. 2.1. Armor
2.2. Weapons
2.3. Cloaks, Rings, and Trinkets
3. DPS Requirements↑topThe 10-minute enrage is not relevant, as there is a soft enragemechanic that wipes the raid 216 seconds after the boss, which is not originallyactive, has been activated (more explanation).Therefore, the DPS requirements are as follows (considering that a tank doeshalf the damage of a DPS):
4. Overview of the Fight↑topDuring the encounter against the Dark Animus, you will face,in addition to the boss, a large number of adds called golems:Anima Golems, Large Anima Golems, and Massive Anima Golems.Initially only the Anima Golems are active. Killing them in theproximity of larger adds or the Dark Animus will causes these largeradds or the boss to become active. This isdue to the core mechanic of the encounter, Anima. Anima is the resource that animates the golems and the boss. When thefight begins, the Large Anima Golems, the Massive Anima Golems,and the Dark Animus all have emptyAnima pools and are thus inactive. All the Anima Golems have fullAnima Pools, and are active. Killing an Anima Golem causes the Anima containedwithin it to jump to the nearest golem that can accommodate that Anima(so, the Anima cannot jump into a golem that is already full on Anima). The Large Anima Golems activate once their Anima pool is full (that istwo Anima Golems' worth of Anima), while the Massive Anima Golems and the DarkAnimus activate as soon as they receive any amount of Anima. Each of the adds has its own specific abilities, which they use as soon asthey are active. The Dark Animus, however, has several abilities which areunlocked by his Anima level. If he is allowed to reach maximum Anima level(that is to say, if all the golems in the room are killed, thus leadingall the Anima into the Dark Animus), then he will wipe the raid. Your raid's goal will be to strike a balance between killing enough golemsso that their numbers do not overwhelm you, all the while leaving enough of themalive so that too much Anima does not go into the Dark Animus. We have prepared the following video preview of the fight against the DarkAnimus, based on the testing from the Public Test Realms. The fight has notchanged much since then, but our understanding of the optimal strategy hasbecome much clearer. Therefore, we advise you to check the video in order toget a visual feel for the fight, but it is best to refer to this guide forspecific tactics. Once we can do the fight on live realms, we will also publish an up-to-date video guide. 5. Class-specific Advice↑topOn our forums, we are maintaining threads with class-specific advice for each of thefights of Throne of Thunder. So, make sure to check them out, and if you have things toshare, do not hesitate to contribute!
6. Abilities↑topWe will first explain how Anima works, before looking at the abilities ofthe golems, and those of the Dark Animus. 6.1. AnimaAnima is a resource that is integral to the mechanics of the encounter.All types of golems, and the Dark Animus, have Anima pools of differentsizes. When one golem is killed, its Anima automatically jumpsto the nearest golem who has room in its Anima pool to accommodate the newAnima. At all times, there will be a fixed amount of 100 Anima, shared betweenthe boss and the golems. 6.2. Golems6.2.1. Anima GolemsThere are 25 Anima Golems present in the fight. Each Anima Golem has anAnima pool of 4, and they all start out with full Anima. Anima Golems melee their main aggro target, and they have a single ability,called In 10-man, 13 of the 25 Anima Golems are disabled, to account for the lowernumber of raid members present. The disabled Anima Golems (criticallydamaged, as they are called in-game) do not attack and cannot bekilled, but they too start out with 4 Anima, which the Dark Animuswill start draining when he becomes active. 6.2.2. Large Anima GolemsThere are 8 Large Anima Golems present in the fight. Each Large AnimaGolem has an Anima pool of 8, and they all start out with 0 Anima (thus beinginactive). When a Large Anima Golem receives 8 Anima (so, for example, bykilling two Anima Golems close to it), it becomes active, and it uses itsonly ability, Just as with the Anima Golems, 3 of the Large Anima Golems aredisabled in 10-man. This means that even when Anima goes into them, they willnot activate. Anima from disabled Anima Golems will be drained by theDark Animus when he activates. 6.2.3. Massive Anima GolemsThere are 2 Massive Anima Golems present in the fight. Each MassiveAnima Golem has an Anima pool of 36, and they all start out with 0 Anima (thusbeing inactive). When a Massive Anima Golem receives any amount of Anima (so,as little as 4 Anima, from the death of an Anima Golem), it becomesactive. Massive Anima Golems have two abilities.
Unlike with the previous adds, both Massive Anima Golems are functionalin 10-man. 6.3. Dark AnimusWhen the fight starts, the Dark Animus is inactive. He has an Anima Poolof 100, and he starts out with 0 Anima. When the Dark Animus receives anyamount of Anima (as little as 4), he activates. The Dark Animus has several abilities. Some are used by default, regardlessof how much Anima he has, and other abilities are unlocked as the Dark Animusgains more Anima.
7. Strategy↑topThe strategy for defeating this encounter is centered around the idea thatyou must not allow the Dark Animus to reach 100 Anima. We will lay out the beststrategy below, before going into detail in subsequent sections.
As you can see, we advise you to completely ignore the Large Anima Golems. 7.1. Your GoalTo counter the way in which Indeed, the more Golems are active when the boss casts this ability, themore Anima he will siphon from them. So, if you kill the first Anima Golemnext to the Dark Animus, and activate him early, he will then siphon 1 Animafrom all the other Anima Golems, which means that within 20 seconds or so(4 casts of Siphon Anima), he will have drained all the Anima in the room. At the same time, however, you have to keep in mind that you cannot simplykill the Massive Anima Golems, even thoughthat would make handling the boss easier. The reason for this is that if theydie, their Anima will go into Large Anima Golems (which you do notwant to activate) or into the Dark Animus (which would cause him toreach 100 Anima faster). Therefore, your raid's goal is to concentrate all the Anima from the roomin as few golems as possible, and to then kill the Dark Animus before hereaches 100 Anima through 7.1.1. Optimal Dark Animus ActivationBefore activating the Dark Animus, you want to have a Massive Anima Golemat 36 Anima. This will ensure that it takes the Dark Animus 36 casts of In 10-man, the optimal activation is to bring one Massive Anima Golemto 36 Anima and leave the other Massive Anima Golem inactive. Then,kill an Anima Golem next to the Dark Animus to activate the boss with 4 Anima.
In 25-man, the optimal way to activate the Dark Animusin 25-man is to bring both Massive Anima Golems to 36 Anima (which requires 18Anima Golems). Then, kill one Anima Golem next to the Dark Animusto activate the boss with 4 Anima.
7.1.2. Tip for Gaining a Few SecondsAfter the Dark Animus has drained 2 Anima from the Anima Golems, you can killan Anima Golem next to a Massive Anima Golem. This will cause the Massive Anima Golemto go back to 36 Anima, giving you 12 more seconds to kill the boss. 7.2. Ignoring Large Anima GolemsWe recommend entirely skipping activating the Large Anima Golems. Thereason for this is that their Doing so requires you to be careful, and to make sure that noAnima Golems die close to the Large Anima Golems than to theMassive Anima Golems or the Dark Animus himself. 7.3. Dealing with the Golems and the Dark Animus7.3.1. Anima GolemsThe first stage of the fight requires your raid to handle theAnima Golems. You should have your tanks each take one of the Anima Golemsthat are located next to the Massive Anima Golems, while the rest of theAnima Golems should be tanked by random raid members. Plate DPS players makegood tanks, but other classes work as well, provided that healers are aware ofthe incoming damage. Anima Golems must be kept apart, as they otherwise gain Your goal will be to kill the tanks' Anima Golems first, so that they dieright next to the Massive Anima Golems, activating them. The tanks will pickthese two adds up, and additional Anima Golems should be killed next to theMassive ones in order to pour more Anima into them. When their Anima poolsreach the desired levels, have the remaining Anima Golems killed close to theDark Animus. It is very important for players who are tanking Anima Golems not to dodamage to them if they do not intend to kill them in that location. The AnimaGolems have very low health, and they die quite easily. 7.3.2. Massive Anima GolemsYour raid members should not bother DPSing the Massive Anima Golems.The goal is to keep these two adds alive until the end of the fight. Dealingwith their abilities is pretty straightforward.
Massive Anima Golems should be tanked in the middle of the room. This way,when a tank is swapped for another player with 7.3.3. Dark AnimusAs soon as the Dark Animus activates, everyone should switch to himand DPS him. Naturally, if there are any remaining Anima Golems alive,those should be killed next to the Dark Animus first. Initially, the boss will not use many abilities. At 10 Anima (so, immediately upon activation, basically) the Dark Animuswill start using When the boss reaches 25 Anima (which should happen quite soon after heactivates), he will start casting When the boss reaches 75 Anima, he begins casting Finally, the Dark Animus should die before he reaches 100 Anima, asotherwise, you will wipe. Fortunately, he does not have a lot of health. 8. When to Use Heroism/Bloodlust/Time Warp↑topWe recommend using 9. Learning the Fight↑topThe most important part of the Dark Animus encounter is understanding thestrategy for the fight, and what needs to be done in order to execute itcorrectly. While this takes place firstly (and mostly) at the raid-leadinglevel, it is still important for everyone in the raid to understand howthings work. Also very important is the proper spreading of the Anima Golems, sothat they do not gain Finally, the other important directive in the strategy for this fight isnot to activate any Large Anima Golems. Everyone in the raid mustunderstand this, and they must be well aware of the positioning of theirAnima Golems relative to Large Anima Golems. 10. Heroic Mode↑topThe Heroic mode of Dark Animus is extremely similar to the Normal modeversion of the fight, but the strategy ends up being considerably moreelaborate. 10.1. Differences From Normal ModeAll of the hostile NPCs in this encounter have increased health and dealincreased damage, when compared to their Normal mode counterparts. Inaddition to this, there are four mechanical changes, the first of which isvery important.
It is also worth nothing that the inactive golems in 10-man can be killedin Heroic mode. 10.2. StrategyAs in Normal mode, when Dark Animus reaches 100 Anima, he casts We recommend different strategies for 10 and 25-man, and we discuss eachin its own separate sub-section below. In each case, as you will see, we focusmainly on the overall strategic goals, since the abilities are the same as inNormal mode, and you will handle them in much the same way. 10.2.1. 10-manAs you will see in the following section, the 25-man strategy is a bit moreelaborate than the 10-man one (and you can try to derive some help from thatstrategy if you find that your raid is struggling). Unlike in Normal mode (and unlike in the 25-man Heroic strategy below), weadvise you to make use of the Large Anima Golems. Your first goal will beto kill 6 Anima Golems (active ones) early on in the fight, making surethat their Anima goes into the three inactive Large Anima Golems. The next step is to kill the remaining Anima Golems so that their Animagoes into the Massive Anima Golems. This is something you should do,in a coordinated manner, around the 90-second mark, so that it is completedbefore the boss begins casting This will leave you with 1 Anima Golem (6 were killed at the start, andanother 18 were killed to fill up both Massive Anima Golems), which you cansimply kill so that its Anima goes straight into Dark Animus. From this point on, the boss will Siphon Anima from the two Massive AnimaGolems, and from the three inactive Large Anima Golems, meaning thateventually he will reach 100 Anima and wipe your raid. You must simply makesure to kill him before that time. 10.2.2. 25-manWhen the boss is engaged, Dark Animus will start out with 52 Anima. Yourfirst goal is to must make sure that, around the 1 minute and 30-secondmark (so before Dark Animus begins casting Around 90 seconds into the fight, you must kill 18 of the 25Anima Golems, leaving you with another 7 of them alive. You can kill oneof these 7 and have its Anima go directly into Dark Animus, since, as you willsee, this makes no difference later on in the fight and it simply makes thingseasier. Next, at the 2-minute mark, Dark Animus will cast the first Siphon Anima,which will hit the remaining 6 Anima Golems, and the 2 Massive Anima Golems,thus providing the boss with 8 Anima, putting him at 64 Anima. The secondSiphon Anima (20 seconds later) will put Dark Animus at 72 Anima. At thispoint, you should perform two important tasks.
After the third Siphon Anima is cast, Dark Animus will go to 76 Anima (andalso begin casting Finally, after the fourth Siphon Anima is cast, you should kill theremaining two Anima Golems, making sure that their Anima goes into the MassiveAnima Golems. Then, you must simply finish off the boss before he reaches100 Anima. 10.2.3. Massive Anima Golems and Empower GolemTowards the end of the fight, the Massive Anima Golems will have a fairnumber of 11. Concluding Remarks↑topThis concludes our raid guide for the Dark Animus. We hope you havefound it helpful. Please do not hesitate to post any feedback you may have onour forums. 12. Changelog↑top
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