General Information
On this page, we list your Demonology Warlock coreabilities and how they should be used together (rotation) in World of WarcraftMoP 5.4. We also explain whento use your various cooldowns. Then, we go deeper and present all the subtletiesthat you will need to know if you want to excel at playing a DemonologyWarlock.
The other pages of our Demonology Warlock guide can be accessedfrom the table of contents on the right.
1. Single Target Rotation↑top
Demonic Fury is your Mists of Pandaria resource as a Demonology Warlockand managing it properly is very important. Demonic Fury is consumedwhen you enter
Metamorphosis, something that you should do every timeyou deal increased damage (
Dark Soul: Knowledge, trinket procs, bosstakes increased damage, etc.). The rest of the time, you need to keep buildingup Demonic Fury for the next activation of Metamorphosis.
Spending Demonic Fury during
Metamorphosis and building it upoutside Metamorphosis is done through two different rotations, whichwe present next.
For more information on your opening sequence, please referto our dedicated section.
1.1. Building Up Demonic Fury for Metamorphosis
To build up Demonic Fury, use the following rotation.
- Keep
Corruption applied on the target.
- Corruption is extended when you cast
Touch of Chaos while in
Metamorphosis, so you will generally not have to refresh it manually. That said, if Corruption is about to drop and you have no reason to enter Metamorphosis, then you can refresh it manually.
- Cast
Hand of Gul'dan when you have two charges.
- Cast
Hand of Gul'dan when you have a charge and
Shadowflame has between 3 and 4 seconds left on the target.
- Please read our Hand of Guldan section for a more efficient (but more complex) way of using Hand of Guldan and Shadowflame.
- Cast
Soul Fire if you are about to reach 10 stacks of
Molten Core.
- Cast
Shadow Bolt as a filler.
If you feel your Demonic Fury generation is not high enough, you can use
Soul Fire on
Molten Core procs. This will increase your Demonic Furygeneration and you will have less Molten Core procs to use during Metamorphosis,thus reducing your Demonic Fury consumption. In this case, casting Soul Fire hasa higher priority than casting Shadow Bolt.
1.2. Spending Demonic Fury in Metamorphosis
Whenever you are going to deal increased damage for a given time window(
Dark Soul: Knowledge, trinket proc, boss mechanics, etc.), youshould enter
Metamorphosis and keep it active until you no longerdeal increased damage or until you consume all your Demonic Fury.
While in
Metamorphosis, use the following rotation.
- Apply
Doom or reapply it
- if it has less than 30 seconds remaining;
- or if you are currently under the effect of a very powerful buff (large trinket proc,
Dark Soul: Knowledge).
- Use
Soul Fire on
Molten Core procs.
- If you feel your Demonic Fury generation is too low, then you can save some Molten Core procs to cast Soul Fire outside Metamorphosis and generate Demonic Fury.
- Spam
Touch of Chaos.
When the target is below 25% health, you will be able to cast
Soul Fireon demand, thanks to
Decimation. In this case, spam
Soul Fire whilein
Metamorphosis and cast
Touch of Chaos when you need to extend
Corruption. If your Demonic Fury generation feels too low tospam Soul Fire, you can cast Soul Fire from time to time and spam Touch ofChaos the rest of the time.
1.3. Pandemic
Understanding
Pandemic and understanding when to refresh yourDoTs (
Doom, in particular) is very important, so make sure to readour Refreshing Your DoTs section,especially if you have
Unerring Vision of Lei-Shen (LFR, Heroic).
1.4. Curse of the Elements
Remember to apply and maintain
Curse of the Elements if no oneelse in your raid/party can provide the same debuff.
Always use a Felguard, your Demonology-specific demon. Ifyou chose
Grimoire of Supremacy as your Tier 5 talent, then usea Wrathguard (the Felguard upgrade).
Remember to turn off your Felguard's
Threatening Presence.
3. Multiple Target Rotation↑top
Against 2 or 3 enemies, stick to your normal rotation and keep
Corruption and
Doom up on all targets. Additionally, use
Command Demon to make your Felguard cast
Felstorm.
Against 3 enemies, start activating
Immolation Auraduring Metamorphosis.
Against 4 or more enemies, start spamming
Hellfireinstead of
Shadow Bolt, and use
Soul Fire if youare about to reach 10 stacks of
Molten Core.Note that if
Mannoroth's Fury isactive, you need to start spamming
Hellfire instead of
Shadow Bolt as soon as you fight 2 enemies.
Against 6 enemies, stop using
Soul Fire.
Against 7 or more enemies, start using
Void Rayinstead of
Touch of Chaos, while in
Metamorphosis.
Chaos Wave is not generally used in AoE situations, unless youwant the target to die while you are in Demon Form. While it hasa 100% chance to proc
Molten Core, you will not use
Soul Fire for AoE damage, so the procs will mostly be wasted.Also, using Chaos Wave will deplete your Demonic Fury too rapidly,so you will prefer using
Hand of Gul'dan, which does almost thesame amount of damage and generates Demonic Fury.
That said,
Chaos Wave is good for burst AoE damage (becauseyour enemies will not live long enough for your DoTs and
Shadowflame to do any real damage to them or for
Hand of Gul'danto tick at least twice). In this case,do the following:
- activate
Metamorphosis;
- activate
Immolation Aura;
- double-cast
Chaos Wave;
- cast
Carrion Swarm (if knocking back the enemies is a problem, you can use
Glyph of Carrion Swarm);
- spam
Void Ray.
4. Cooldowns↑top
Dark Soul: Knowledge is your main DPS cooldown. It increases theeffects of
Mastery: Master Demonologist by an additional 30% for20 seconds. Use it on cooldown and always use it when you have enoughDemonic Fury to stay in demon form for as much of the 20 seconds as possible.
Imp Swarm is granted by
Glyph of Imp Swarm, which you should almostalways be using. Always use Imp Swarm together with
Dark Soul: Knowledge. The Impswill grant you Demonic Fury that will enable you to stay longer in
Metamorphosiswhile Dark Soul is active, increasing your DPS as a result. There are a few subtletiesregarding Imp Swarm and we advise you to read our Imp Swarmsection to find out more.
Summon Doomguard and
Summon Infernal share a cooldown. As such,you will have to decide which of the two you will use. These two abilitiesare on a 10-minute cooldown, so you will realistically only use them once perfight.
Summon Doomguard is better when fighting 3 enemies or less,while
Summon Infernal is better when fighting 4 enemies or more.
If you choose
Grimoire of Supremacy, as a Tier 5 talent, thenSummon Doomguard becomes
Summon Terrorguard and Summon Infernalbecomes
Summon Abyssal.
In addition, a number of defensive cooldowns are available to you tocompensate for your frequent use of
Life Tap, which is mandatory formana management. We detail these cooldowns in a mana management section.
Finally, your talents give you a number of offensive cooldowns, whichwe detail in a talent cooldowns section
5. Optional Read: Mastering Your Demonology Warlock↑top
While the priorities we list above will prove sufficient for you to doexcellent DPS, there are various other things you should know about playing aDemonology Warlock.
Demonic Fury is your Demonology-specific Mists of Pandaria resource.It will greatly influence your play style as you will build Demonic Fury withyour damaging abilities before using
Metamorphosis to gain access toabilities that will consume your Demonic Fury.
Your bar of Demonic Fury has a maximum capacity of 1000. Out of combat,you will rapidly regenerate up to 200 Demonic Fury. Additional Demonic Furymust be generated during combat by using your abilities (all your offensiveabilities generate Demonic Fury). In demon form, Demonic Fury decays at afixed rate of 6 Demonic Fury per second. In addition, many ofyour abilities are transformed into Demonic Fury-consuming abilities.
When your amount of Demonic Fury reaches below 40, your demon form willautomatically be removed. Independently of your amount of Demonic Fury,you can cancel your demon form at any time by using Metamorphosis again.
Metamorphosis transforms some of your abilities. Hover over thelinks to see how much Demonic Fury each ability generates/consumes.
Hand of Gul'dan becomes
Chaos Wave, which damages allenemies within 6 yards of your target (reducing their movement speed by30% for 6 seconds) and has a 100% chance to trigger
Molten Core.
Curse of the Elements becomes
Aura of the Elements, whichapplies Curse of the Elements to all targets within 20 yards of your target(or of yourself, if you have no target).
Curse of Enfeeblement becomes
Aura of Enfeeblement, whichapplies Curse of Enfeeblement to all targets within 20 yards of your target(or of yourself if you have no target).
Corruption becomes
Doom, which deals a large amount ofdamage over time and summon a Wild Imp every time a tick critically hits.
Hellfire becomes
Immolation Aura, which, once activated,will grant you the same AoE damage as Hellfire, just that it does not need tobe channeled (i.e., you can do other things while it is pulsing) and it nolonger deals damage to you.
Shadow Bolt becomes
Touch of Chaos, which deals slightlyless damage than Shadow Bolt, but is instant-cast and refreshes your
Corruption DoT.
Fel Flame becomes
Void Ray, which deals damage to enemiesin a 20-yard line in front of you.
In addition, Metamorphosis grants you
Carrion Swarm, which dealsAoE damage, knocks back enemies, and interrupts spell casting.
Finally, you can use
Demonic Leap to enter
Metamorphosis.After transforming you into a demon, it will make you leap forward 15 yards.
5.2. Refreshing Your DoTs
As a Demonology Warlock, between 15% and 20% of your damage comes from your 2DoTs (
Corruption and
Doom). You must strive to maintain100% uptime on all of them, which is not difficult. Corruption automaticallygets refreshed by
Touch of Chaos. Also, you enter
Metamorphosisoften enough to refresh
Doom in time. That said, there are a fewgeneral statements we wish to make about refreshing DoTs.
5.2.1. Pandemic
Pandemic is your level 90 ability. It causes the remaining durationof your DoTs to be added to the new duration when you refresh them, up to 50%of the base duration.
If a DoT has a base duration of 24 seconds and you refresh it when there are10 seconds remaining, the new duration will be 34 seconds, thanks to
Pandemic.
5.2.2. How do DoTs benefit from statistics?
DoTs benefit from your statistics at the time when the DoT was cast orrefreshed. This means that the DoT will take into account your haste,spellpower, etc. at the time when you cast the DoT, and it will not beaffected by any change in your stats while the DoT is running.
5.2.3. Pandemic and Statistics: When to Refresh?
The implication of
Pandemic and the fact that DoTs benefit fromyour statistics as they were when you applied them is that whenever aDoT has less than 50% of its normal duration remaining, you shouldrefresh it, if you have better statistics than when you cast it(trinket proc, Dark Soul, potion, encounter-specific buff, etc.). Otherwise, refresh the DoT when it is about to expire.
5.2.4. Unerring Vision of Lei-Shen
If you have
Unerring Vision of Lei-Shen (LFR, Heroic) and it procs, you shouldenter
Metamorphosis and double cast your
Doom to give it a 90-secondduration with 100% crit, thanks to
Pandemic. If Doom has over 30 secondsremaining, then one cast will be enough to make it last 90 seconds (thanksto
Pandemic).
Do not overwrite this Doom, unless you have another proc of
Unerring Vision of Lei-Shen (LFR, Heroic).
5.3. Demons
By default, you can summon one of five demons to help you fight your foes.
You also have two demons that you can use as DPS cooldowns: a Doomguard(
Summon Doomguard) for single-target damage or an Infernal (
Summon Infernal) for AoE damage.
Finally, you have the
Command Demon ability, which, if put onyour action bar, will change with the demon you are using. For theVoidwalker, the Felhunter, and the Succubus, this ability will cast theirmanual ability.For the Felguard, it will cast
Felstorm.For the Imp, it will cast
Cauterize Master.
5.3.1. Grimoire of Supremacy
Grimoire of Supremacy is a Tier 5 talent that improves your demonsand gives them better abilities.
The Wrathguard remains the demon with the highest DPS.
Your demon DPS cooldowns are replaced with more powerful versions: a Terrorguard(
Summon Terrorguard) for single-target damage or an Abyssal(
Summon Abyssal) for AoE damage.
Finally, you have the
Command Demon ability, which, if put onyour action bar, will change with the demon you are using. For theObserver, the Shivarra, and the Voidlord, this ability will cast theirmanual ability.For the Wrathguard, it will cast
Wrathstorm.For the Fel Imp, it will cast
Cauterize Master (as it does for the Imp).
5.4. Hand of Gul'dan
5.4.1. How the Charge System Works
Your
Hand of Gul'dan spell now has a system of 2 charges.When you use the spell, you consume a charge, which will regenerateautomatically after 15 seconds. When you are out of charges, youcannot cast
Hand of Gul'dan.
The implication of this system is that you cannot maintain of 100%uptime on
Shadowflame, which
Hand of Gul'dan applies. Thebest you can do is a 40% uptime, and this is what you should be aiming for.
5.4.2. How to Get the Best out of Hand of Guldan
The most efficient way of using your
Hand of Gul'dan is to always waituntil you have two charges (or one charge, with the second charge becomingavailable within 4 or 5 seconds). Then cast Hand of Guldan, keep doing your rotationfor 4 or 5 seconds, and cast Hand of Guldan again.
This will result in 5 ticks of a single stack of
Shadowflamefollowed by 6 ticks of a double stack of
Shadowflame. Counting the travel timeof
Hand of Gul'dan, you need to cast Hand of Guldan again about 3 secondsbefore Shadowflame expires. Otherwise, you will simply reapply a single stack ofShadowflame, which is not as damaging as a double stack.
If
Metamorphosis is available and you do not need to use it againin the next 10 seconds, you can activate it after casting the second
Hand of Gul'dan. It will buff your 6 ticks of a double stack of
Shadowflame.
You need to be in
Metamorphosis when
Shadowflame isapplied to the target, something that occurs about 2 seconds aftercasting
Hand of Gul'dan. In order to be certain to be in Metamorphosisat the right moment, you should activate Metamorphosis immediatelyafter casting Hand of Guldan. Then cast
Touch of Chaos or refresh
Doom, before canceling Metamorphosis.
To sum it up:
- cast
Hand of Gul'dan;
- continue your rotation for 4-5 seconds;
- cast
Hand of Gul'dan again;
- activate
Metamorphosis;
- cast
Touch of Chaos or refresh
Doom;
- deactivate
Metamorphosis;
- enjoy your double stack of buffed
Shadowflame.
5.5. Molten Core
Molten Core is the only proc that you should have to watch out for.It has a chance to proc when you deal damage with
Shadowflame and
Wild Imps, an imp that is summoned (not more often than every 18 seconds)when you deal damage with
Shadow Bolt,
Soul Fire, and
Touch of Chaos.
Molten Core stacks up to 10 stacks, which means that if you trigger it again beforeusing it, you will not lose the proc.
Note that the imps from
Imp Swarm will grant you a number of
Molten Core stacks when you use this ability. This gives you a lotof
Soul Fire burst damage, so take this into account when using ImpSwarm.
5.5.1. Decimation
Thanks to
Decimation, your
Shadow Bolt and
Soul Firespells have a 100% chance to grant you a stack of
Molten Core whenthe target is below 25% health.
While this does mean that you are free to spam
Soul Fire when thetarget is below 25% health, your mana regeneration will probably not allow it.
5.5.2. More on Imp Swarm
Without
Glyph of Imp Swarm, you generate an average of 6 Imps every2 minutes.
With
Glyph of Imp Swarm, you generate an average of 4 Imps every 2minutes while
Imp Swarm is not on cooldown. When you useImp Swarm, you get 4 Imps, on a 2-minute cooldown.
Glyph of Imp Swarm is not a DPS gain over the entire duration of a fight,but it can help when burst damage is required. In order to get the best out ofthis glyph, you need to use
Imp Swarmtogether with
Dark Soul: Knowledge. This way, the Demonic Fury you getfrom the Imps will enable you to stay longer in
Metamorphosis whileyou deal increased damage (due to Dark Soul being up).
The cooldown of
Imp Swarm is reduced based upon your haste at thetime of casting. This means that, if you cast it when you benefit from
Bloodlust,
Heroism,
Time Warp, your legendary meta-gem,
Berserking, etc., the cooldown of Imp Swarm will be significantlyshorter. So, do not hesitate to wait a bit for one of these buffs beforecasting Imp Swarm.
When the cooldown on
Imp Swarm is significantly less than 2 minutesbecause of a haste buff, you have to delay casting it again until
Dark Soul: Knowledge comes off cooldown. This delay is a slighttheoretical DPS loss, but it is more than compensated by the benefitsyou get from using Imp Swarm and Dark Soul at the same time. Also, while youwait, the off cooldown effect of the glyph can proc a few Imps onits own.
5.6. Opening Sequence
Without
Unerring Vision of Lei-Shen (LFR, Heroic), your opener is the following:
- precast
Shadow Bolt (i.e., before entering combat);
- cast
Hand of Gul'dan (right when the boss is pulled);
- apply
Corruption;
- cast
Grimoire of Service;
- cast
Imp Swarm (active
Berserking before, if you are a Troll);
- cast
Hand of Gul'dan;
- activate
Metamorphosis and use all your cooldowns;
- double-cast
Doom;
- cast
Touch of Chaos;
- continue with your regular rotation.
With
Unerring Vision of Lei-Shen (LFR, Heroic), your opener is the following:
- cast
Grimoire of Service;
- cast
Hand of Gul'dan;
- apply
Corruption;
- cast
Imp Swarm (active
Berserking before, if you are a Troll);
- cast
Hand of Gul'dan;
- activate
Metamorphosis and use all your cooldowns;
- double-cast
Doom;
- cast
Touch of Chaos;
- continue with your regular rotation.
5.7. Mana Management
Life Tap is your main source of mana regeneration. You will needto use it roughly every 30 to 40 seconds. This ability costs health to useand for this reason, you are given a number of defensive abilities.
You have a total of 6 defensive cooldowns/abilities, 3 of which are granted by talents.You have to make use of them wisely to preserve your health and preventyour casts of Life Tap from giving more work to your healers.
Soulshatter reduces your threat by 90% for all enemies within 50 yards.It has a 2-minute cooldown.
Unending Resolve reduces all damage taken by 40% and preventsyour spells from being interrupted or silenced for 8 seconds. It hasa 3-minute cooldown.
Dark Regeneration is a Tier 1 talent that restores 30% of your health and that of your pet,and increases healing received by 25% over 12 seconds.
Sacrificial Pact is a Tier 3 talent that sacrifices 25% of your demon's health (or 25% of your healthif you have no demon) to create an absorption shield on you for 400% of the sacrificed health.
Dark Bargain is a Tier 3 talent that prevents all damage from 8 seconds. When the effect fades, 50% of the damageprevented is dealt over 8 seconds.
Healthstones can be much more beneficial to Warlocks than they areto other classes, because of
Glyph of Healthstone. Do not hesitate tomake good use of them!
5.8. More on Offensive Cooldowns
In addition to your
Dark Soul: Knowledge,
Summon Doomguard,and
Summon Infernal, you have other offensive cooldowns,the majority of which will depend on your choice of talents. We present themin this section, but first, a we need to say more about your Doomguard andyour Infernal.
5.8.1. Doomguard and Infernal
For most situations, summoning a Doomguard is your best choice.In case you are faced with a large number of enemies that you wish to useextra burst on, you should use
Summon Infernal.
Summon Doomguard/
Summon Infernal will summon a Doomguard/Infernalto fight by your side for 45 seconds. The ability has a 10 minute cooldown,meaning that it will realistically only be usable once per fight. YourDoomguard/Infernal's damage will scale dynamically with your own Spell Powerand Critical Strike Rating, so any change in your stats after your Doomguard/Infernalhas been summoned will affect him.
Ideally, you need to use your Doomguard/Infernal at the pull or when yourraid uses
Bloodlust/
Heroism/
Time Warp.
Everything we said in this section is still valid for
Summon Terrorguardand
Summon Abyssal, if you choose
Grimoire of Supremacy as yourtier 5 talent.
5.8.2. Offensive Talent Cooldowns
Grimoire of Service is a Tier 5 talent that enables you to summon an additionaldemon to fight for you for 20 seconds. This ability should be used on cooldownand preferably when you have a trinket/weapon enchant proc or when you deal increaseddamage on the boss, as your demon benefits from a number of your stats.
Mannoroth's Fury is a Tier 6 talent that enables you to greatly increase the damageand area of your AoE spells. Use it whenever you need to do heavy AoE damage. It has a1-minute cooldown, which lets you use it many times a fight.
5.9. Tanking With Glyph of Demon Hunting
Glyph of Demon Hunting is a major glyph that turns your Demonology Warlock into a decent backup tank.
This glyph teaches you
Dark Apotheosis, which is a battle stancethat grants you damage reduction and increased threat generation. The damagereduction is further enhanced by your Mastery.
While in Dark Apotheosis, you gain access to many of your demon spellsjust as if you had cast Metamorphosis:
Aura of Enfeeblement,
Aura of the Elements,
Carrion Swarm,
Immolation Aura,
Void Ray.
Some of your spells are replaced with new spells more suited to tanking.
In
Dark Apotheosis, use your normal single-target or multiple-targetrotation. The main difference is that
Touch of Chaos and
Shadow Bolt are replaced with
Demonic Slash, which has 3 chargesand a 4.5-second recharge time. Use
Provocation and
Fury Wardwhen needed. Demonic Slash alone should generate enough Demonic Fury toallow you to remain in Dark Apotheosis. If you need more Demonic Fury, youcan cast
Hand of Gul'dan from time to time.
6. Changelog↑top
- 20 Nov. 2013: Gahddo's improvement of the multiple-target rotation.
- 30 Sep. 2013: Updates from Gahddo:
Soul Fire should be used in the rotation whenyou are about to cap
Molten Core and
Glyph of Imp Swarm is no longer a DPS gain, butit helps when burst damage is needed.
- 11 Sep. 2013: Patch 5.4 update.
- 19 May 2013: Evrelia's review and Patch 5.3 update.
- Greatly improved single-target and multiple-target rotations.
- Added sections with detailed information for
Hand of Gul'dan and
Imp Swarm.
- Added opening sequence.
- 10 Mar. 2013: Improved the conditions for refreshing
Doom during
Dark Soul: Knowledge.
- 07 Mar. 2013: Patch 5.2 update.
- Updated and improved single-target rotation.
- Updated and improved the multiple-target rotation.
- Improved advice for using Doomguard/Infernal.
- Greatly improved section about refreshing DoTs.
- Removed mention of
Kil'jaeden's Cunning, which no longer has an active component.