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![]() Introduction This guide is intended to provide a comprehensive description of theencounter with Elegon in Mogu'shan Vaults. It is targeted at anyonewho desires to understand the fight mechanics. This guide is updated for World of Warcraft MoP 5.4. Elegon is the fifth boss in the Mogu'shan Vaults raid instance. This is anencounter of great complexity, which will test your raid in many differentways. During the encounter, you will have to defeat several types of adds,overcome positional and movement challenges, and endure moments of heavydamage. Moreover, in entry-level raiding gear, the encounter will also put a strainon your raid's DPS. Despite these complexities, the encounter should not prove too difficult foryou if you have overcome the previous bosses in the instance. 1. General Information↑top
2. Loot↑top2.1. Armor
2.2. Weapons
2.3. Rings and Trinkets
3. Overview of the Fight↑topThe encounter against Elegon is comprised of three phases, henceforthcalled stages. These three stages form a cycle, which repeats twicethroughout the fight. We detail this cycle below.
Once the second cycle ends, Elegon will no longer re-enter any stage. Hewill simply damage the tank and raid until killed. 3.1. Videos by Inner Sanctum25-man Normal kill 10-man Heroic kill 4. The Environment↑top You will fight Elegon in a circular room. The room has two areas, anInner Ring and an Outer Ring. 4.1. The Inner RingThe Inner Ring is covered by a floor made of energy. Any raid member thatstands in this area receives two debuffs:
Note that in LFR, Overcharged does not exist. The Inner Ring is where the raid will spend the majority of Stages Oneand Two. At the end of Stage Two, the floor that makes up the Inner Ring willdisappear, leaving a gaping hole in the room. Any players who are still in theInner Ring at this time will fall to their deaths. The floor is re-formed as soon as Stage Three ends. 4.2. The Outer RingUnlike the Inner Ring, the Outer Ring is made of stone and it does notinteract with the raid in any way. This is where you will spend the entirety ofStage Three, and also where you will move for brief moments during Stage One,in order to allow the The outside of the Outer Ring is walled, marking the limit of the fightingarea. 5. Stage One↑topAs we mentioned above, Stage One starts at the beginning of the fight, andlasts until Elegon reaches 85% health. During Stage One, Elegon is located in the center of the Inner Ring, and heis stationary. He can be turned, but he does not move from his position. 5.1. AbilitiesDuring Stage One, Elegon makes use of several abilities.
Finally, if no targets are within Elegon's melee range, he will cast 5.2. StrategyFirst, we will summarise the strategy for Stage One. Then, we will detaileach step further.
In LFR, the strategy is considerably simpler. All you need to do is tankElegon facing away from the raid, and have the off-tank pick up the CelestialProtectors. There is no need for tank switching, the Overcharged debuff doesnot exist (and so, does not require resetting), and it is no problem ifCelestial Defenders die in the Inner Ring. 5.2.1. PositioningElegon will be located in the center of the Inner Ring. There is no reasonfor the ranged DPS and healers not to stack up, so they should do so. Ideally,they will stack somewhere close to the edge of the Inner Ring, so that theycan easily step out of it in order to reset their The melee DPS and any healers who prefer melee range will simply stack upbehind Elegon. There is no reason for the ranged DPS and healer group to move from theirlocation. 5.2.2. Tanking ConcernsYour raid will be utilising two tanks: one for Elegon and one for theCelestial Protectors. Their tasks will constantly switch among them, sowe will call the tank who is currently tanking Elegon the main tank,and the tank who is currently tanking the Celestial Protector theoff-tank. As we mentioned before, Elegon is stationary. Therefore, a tank must alwaysbe within Elegon's melee range, or he will melee the next player on the aggrotable. Every 35 seconds, a new Celestial Protector is summoned, who must betanked. Finally, due to The main tank must face Elegon away from the raid at all times, sothat The off-tank must pick up the Celestial Protectors when they spawn(they spawn near to Elegon) and tank them in the Inner Ring, ideally close toits edge. This allows players to easily reset their Overcharged debuff, andallows the Celestial Protector be moved out of the Inner Ring swiftly before itdies. When the Celestial Protector is about to die, the off-tank should momentarilyleave the Inner Ring, bringing the Celestial Defender to the Outer Ring withthem. Once their stacks of Overcharged are reset, and the Celestial Protectoris dead, they can go to the main tank's location and taunt Elegon. At thistime, the main tank should leave the Inner Ring to reset theirOvercharged debuff, before picking up the new Celestial Protector. 5.2.3. Healing ConcernsDuring this part of the fight, the damage that must be healed isrelatively low, with the exception of In regards to raid damage, there will be random bursts of damage from There will be a small amount of raid damage when the CelestialProtectors are below 25% health, but this should not be problematic. Finally, each time a Celestial Protector is killed, the raid will sustainaround 200,000 in damage. Players must be topped off in preparation for this,and the healers must be ready to quickly heal those in need. Healing anddefensive cooldowns can also be used here, since they will not be neededagain for a while. 5.2.4. DPS ConcernsDPS players will find this stage of the fight very easy. They will havethree simple tasks to perform:
5.2.5. Improving Raid DPSYour goal in this stage is to transition Elegon to Stage Two (85% health)with as few Celestial Protector spawns as possible. In 25-man, you willhave to transition him before the third Celestial Protector, and probably thesame applies to 10-man. In order to do this, you can make use of several tips to optimise DPS. Firstly, melee DPS players can stay in, without resetting their stacks forthe first Celestia Protector death (and ensuing If you are doing this, your healers must be made aware and they must beprepared to top these players off right before Total Annihilation occurs. By doing this, you gain valuable DPS time on the boss, that these playerswould otherwise waste by running to reset their stacks. For the secondCelestial Protector, however, all melee DPS will have to reset their stacks. Secondly, casters can find a sweet spot at the edge of the borderbetween the Inner and Outer Rings, where they are benefiting from the Finally, note that you should be able to push Elegon to Stage Twowithout the use of major cooldowns, such as 6. Stage Two↑topWhen Elegon reaches 85% health, he enters Stage Two. This stage ends whenone or more Energy Charges reach their destination (we describe thisin detail below). 6.1. AbilitiesThis is mainly a DPS burn phase, but there is some raid damage toconsider.
When an Energy Charge is killed, it deals a small amount of raid-wideArcane damage. It is important to note, finally, that each time Elegon finishes a cast ofDraw Power, he gains a stack of a debuff that increases the damage he takesby 10% per stack (5% in LFR). This debuff persists until the end of thefight. 6.2. StrategyThe strategy for Stage Two is rather simple. Your raid has two goals:
For the brief time that the Energy Charges are stacked together, it ispossible to AoE them, or spread DoTs to them. This will only be the case forthe first one or two global cooldowns. After this time, your raid shouldspread out in order to make sure that all the Charges are killed in time. It is best to assign specific groups of DPS players for each Charge. Realistically, your raid will only manage to prevent a few waves of EnergyCharges from reaching their destination. It is ideal to completely ignore thewave you cannot stop, and use this time to deal more DPS to Elegon himself. The number of waves will depend on your raid's DPS, but we estimate that youwill probably ignore the fourth or fifth waves. Since the raid takes considerable damage in this stage, each timeEnergy Charges die and explode (even though these explosions do little damageon their own, they usually happen almost at the same time, and their combineddamage is quite high), resetting the stacks of Melee DPS players have a harder task. For the most part, they are best offquickly stepping outside the Inner Ring whenever they finish killing an EnergyCharge (since these generally die close to the Outer Ring anyway). In somecases, however, they can choose to skip resetting their stacks for a wave ofEnergy Charges, and be prepared to use defensive or self-healing cooldowns tosurvive the next wave of explosions. 7. Stage Three↑top 7.1. Collapse of the Inner RingAs we have mentioned above several times already, when Stage Two comes toa close, the floor of the Inner Ring will disappear. All players must leavethis area, or else they will fall to their deaths. About 20 seconds into Stage Three, 6 pylons will appear around the inneredge of the Outer Ring, called Empyreal Focuses. Empyreal Focuses arestationary, killable adds that deal no damage and perform no actions. StageThree ends when all 6 Focuses are killed. Three An Energy Conduit disappears when both the Empyreal Focuses that it linkshave been destroyed. In LFR, there are 6 Energy Conduits, each being linked to a single EmpyrealFocus. While the room remains divided in 6 compartments, breaking an EnergyConduit is done simply by destroying its Empyreal Focus. For ease of understanding, we have numbered the Empyreal Focusesfrom 1 to 6, starting from the control panel located at the entrance to theroom, and going in a clockwise fashion. The image provided above illustratesthe positions of the Empyreal Focuses and the Energy Conduits. The Empyreal Focuses heavily influence your raid's positioning. Your raidwill have to be split into two (or more) groups. As the Inner Ring collapses(so, before the actual start of Stage Three), these groups should be positioned around the Outer Ring, in the spaces between the Empyreal Focuses. 7.2. AbilitiesStage Three ramps-up slowly, so for the first 20 or so seconds there is nodamage done to the raid. Many different things happen during this stage.
7.3. StrategyDuring this stage, your raid will have to:
7.3.1. Positioning at the Start of the Stage, and Killing Empyreal FocusesYour raid should split up into two groups, one going clockwise, and onegoing counter-clockwise, with an even split of tanks, healers, and DPS. When the stage begins, and the Empyreal Focuses and their Energy Conduitsgo up, your raid members should already be in position in the compartmentscreated by the Conduits. For example, one group can be located between Focuses1 and 6, and the other between Focuses 2 and 3. One group can kill Focus 6,while the other kills Focus 3. This will destroy the Conduit linking these twoFocuses, granting your raid access to Focuses 4 and 5. From here, it's a simplematter of killing the Focuses as you wish. This is just an example, and you can distribute your raid in any numberof ways. Ranged DPS players who stand next to Focuses 2 and 5 can reach bothFocuses 1 and 3, and 4 and 6 respectively. This is of particular interest formulti-dotting classes, who can benefit greatly. In LFR, the phase is very straightforward. DPS players should just killany Empyreal Focuses they can reach, and move to new ones as Energy Conduitsdisappear. No organization or coordination is required. 7.3.2. Other Concerns of Stage ThreePlayers must be careful not to cross the Tanks will have to pick up and tank the Cosmic Sparks, while healers mustheal the damage from Everyone has to be very careful to dodge the When the Stage is over, your raid can AoE the Cosmic Sparks. 8. Second Cycle↑topWhen Stage Three ends, Stage One will restart. Everything will continueas described above. The only difference is that Stage One ends when Elegonreaches 50% health, instead of 85%. When the second cycle is over (after the second Stage Three ends), Elegongains a buff called This is a burn phase, when the boss will be taking increased damage from allthe stacks of Everyone should stack on Elegon, and simply heal through the damage. We donot recommend wasting any time resetting stacks of 9. DPS Race↑topIn entry-level raid gear, the Elegon encounter is a rather serious DPScheck for your raid. Currently, in 10-man, you must utilise only 2 healers ifyou wish to succeed, and in 25-man you must use 5. Therefore, you should be prepared for this aspect, and make sure that yourraid's DPS is optimised. 10. When to Use Heroism/Bloodlust/Time Warp↑top
11. Learning the Fight↑topThe encounter against Elegon is complex and long. There is no simple andeasy way of teaching your raid to execute it. However, we feel that there area few key points that you must emphasise.
12. Heroic Mode↑topThe Heroic mode of Elegon is a rather accessible Heroic mode, when comparedto Gara'jal and The Spirit Kings. The fight is quite similar to its Normalmode version, but a few key differences exist. 12.1. Differences from Normal ModeFirst of all, all damage done by Elegon and the adds is increased, and thehealth of Elegon and of all the adds is also increased. Secondly, there is one difference from Normal mode that affects all stagesof the encounter: there is a line of sight obstruction between the Inner Ringand the Outer Ring, meaning that players inside the Inner Ring cannot heal ordeal damage to targets in the Outer Ring, and vice versa. Finally, there are several changes in mechanics, all of which only affectStage One. We detail them in the following section. 12.1.1. Stage One ChangesThere are several notable changes to Stage One, in addition to the line ofsight change between the Inner and Outer Ring, which we mentioned above.
12.2. StrategyThe only strategy changes occur during Stage One. Stages Two and Threeremain relatively unchanged, but the increased damage dealt by the boss and theadds may alter your execution slightly. Elegon should be tanked in the same way as in Normal mode, and everyoneshould reset their The Celestial Protectors should always die in the OuterRing, and you should always ensure that the subsequent In 25-man, we advise the use of 3 tanks. This is because the rate at whichyour raid will be killing Celestial Protectors means that there will always beone up. Therefore, you will need to have two tanks for Elegon, so that theycan taunt off of each other and reset their stacks of Overcharged. Finally, you will have to get used to the line of sight obstruction betweenthe Inner and Outer Rings, but this should not cause too many problems. 12.2.1. Soaking Total AnnihilationThe most problematic part of Stage One will be soaking the casts of You must keep in mind that, due to the Finally, healers should be aware that players who have just been hit byTotal Annihilation need to be quickly healed up to above 80% health, and thatto do so, the healers themselves must be in the Outer Ring (due to the line ofsight issue). Healers must be sure not to exit the Inner Ring until afterTotal Annihilation has been cast. 13. Achievement: Straight Six↑topThe The requirement is that you kill all 6 Empyreal Focuses within 10seconds, during Stage Three. More specifically, you have 10 seconds afterkilling the first Focus to kill the remaining 5. While the goal of the achievement is simple (bring all the Focuses to lowhealth before killing them), executing it is more difficult, because playerscannot freely move around, due to the We believe that the best way to complete the achievement is to split theraid up into multiple groups of DPS players. In 10-man, you should have 3groups of 2 DPS players. In 25-man, you can use 4 groups of 4 DPS players, butother configurations may also work. These groups of players should be spread out around the Outer Ring, as soonas Stage Two ends. Their goal is to be in the spaces between various EmpyrealFocuses as soon as Stage Three begins. For example, in 10-man, you will want to have one group between Focuses1 and 6, one group between focuses 2 and 3, and the last group between focuses4 and 5. This way, your DPS players will have access to all the pillars, makingit easy to DPS them all down evenly. Your healers should be located in such a way as to be in range of as manyDPS players as possible (and where your healers cannot reach, your should havehybrid DPS players who can heal if needed). Your tanks should also try to bein range of as many DPS players as possible, in order to taunt the inevitableCosmic Sparks. Should your raid members find it useful to bypass Energy Conduits, thereare many useful abilities for this, such as:
14. Achievement: And... It's Good↑topThe In order to complete the achievement, you must fly through the discs aboveElegon's platform (still a hole in the ground at this stage, before the trashhas been killed). The only way to do so is by being knocked back by theMogu'shan Wardens that are part of the trash before Elegon. These adds doa frontal cone attack, called Note that this achievement is individual, meaning that each raid member mustfly through the discs for them to get the achievement. Also note that you willnot normally die when doing this, as you will simply land on the other sideof the large hole, relatively unscathed. 15. Concluding Remarks↑topThis concludes our Elegon guide. If you have read us this far, then youshould have an excellent understanding of the encounter, and defeating itshould only be a matter of execution. If you want to help us improve our guide,you can always post on our forums or contact us by e-mail. |