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Gate of the Setting Sun Heroic Dungeon Guide (MoP 5.4)

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The Gate of the Setting Sun is a 5-man dungeon located between theVale of Eternal Blossoms and the Dread Wastes on Pandaria. The dungeonis only open to level 90 players. It houses 4 encounters:Saboteur Kip'tilak,Striker Ga'dok,Commander Ri'mok, andRaigonn.

1. Introduction↑top

The Gate of the Setting Sun is the only passage between the Vale ofEternal Blossoms and the Dread Wastes. It is currently closed, in an effortto contain the Mantid army and prevent it from invading the vale. Throughout the dungeon,you will combat the Mantid assault, which climaxes in their breaking through themain gate and entering the courtyard in front of it.

The dungeon has a linear layout during which you will progress throughthe ramparts before descending to the ground level to close the gate.The dungeon features both Normal (level 89+) and Heroic(level 90) modes. There are nodifferences in mechanics between Normal and Heroic modes. The onlydifferences are increased health and damage done for all bosses and enemies.

Gate of the Setting Sun Gate Watch Tower
Gate of the Setting Sun - Map Gate of the Setting Sun - Map - Gate Watch Tower

This guide will cover all of the four boss encounters, as well as thequests and achievements that are available in the dungeon.

2. Loot↑top

The level of the items you can obtain from the Gate of the SettingSun is 463, with one exception, Klatith, Fangs of the Swarm Icon Klatith, Fangs of the Swarm,which has an item level of 476.

2.1. Armor

Item Name Armor Slot Main Stats Source
Fallout-Filtering Hood Icon Fallout-Filtering Hood Cloth Head Intellect/Spirit Saboteur Kip'tilak
Shoulders of Engulfing Winds Icon Shoulders of Engulfing Winds Cloth Shoulders Intellect Raigonn
Frenzyswarm Bracers Icon Frenzyswarm Bracers Cloth Wrists Intellect/Spirit Raigonn
Bomber's Precision Gloves Icon Bomber's Precision Gloves Cloth Hands Intellect Striker Ga'dok
Leggings of the Frenzy Icon Leggings of the Frenzy Cloth Legs Intellect Commander Ri'mok
Saboteur's Stabilizing Bracers Icon Saboteur's Stabilizing Bracers Leather Wrists Agility Saboteur Kip'tilak
Wall-Breaker Legguards Icon Wall-Breaker Legguards Leather Legs Agility Raigonn
Airstream Treads Icon Airstream Treads Leather Feet Intellect Striker Ga'dok
Swarmcall Helm Icon Swarmcall Helm Mail Head Agility Commander Ri'mok
Impaler's Girdle Icon Impaler's Girdle Mail Waist Agility Striker Ga'dok
Treads of Fixation Icon Treads of Fixation Mail Feet Agility Raigonn
Swarmbringer Chestguard Icon Swarmbringer Chestguard Plate Chest Intellect Raigonn
Acid-Scarred Spaulders Icon Acid-Scarred Spaulders Plate Shoulders Strength Striker Ga'dok
Ri'mok's Shattered Scale Icon Ri'mok's Shattered Scale Plate Wrists Strength/Dodge Commander Ri'mok
Hive Protector's Gauntlets Icon Hive Protector's Gauntlets Plate Hands Strength/Mastery Raigonn
Grenadier's Belt Icon Grenadier's Belt Plate Waist Strength Saboteur Kip'tilak

2.2. Weapons

Item Name Type Main Stats Source
Carapace Breaker Icon Carapace Breaker Mace Intellect Raigonn
Shield of the Protectorate Icon Shield of the Protectorate Shield Intellect Raigonn
Mantid Trochanter Icon Mantid Trochanter One-Hand Dagger Agility Commander Ri'mok
Klatith, Fangs of the Swarm Icon Klatith, Fangs of the Swarm Bow Agility Raigonn
Impervious Carapace Icon Impervious Carapace Shield Strength/Parry Raigonn

2.3. Amulets, Cloaks, Rings, and Trinkets

Item Name Type Main Stats Source
Pendant of Precise Timing Icon Pendant of Precise Timing Amulet Intellect/Hit Saboteur Kip'tilak
Cloak of Collective Thought Icon Cloak of Collective Thought Cloak Intellect/Spirit That's a Big Bug!
Drape of the Burning Signal Icon Drape of the Burning Signal Cloak Intellect/Hit That's a Big Bug!
Viscous Ring Icon Viscous Ring Ring Intellect/Spirit Commander Ri'mok
Vision of the Predator Icon Vision of the Predator Trinket Intellect/Damage Striker Ga'dok
Mantid Exterminator's Cloak Icon Mantid Exterminator's Cloak Cloak Agility That's a Big Bug!
Pulled Grenade Pin Icon Pulled Grenade Pin Ring Agility Saboteur Kip'tilak
Drape of the Screeching Swarm Icon Drape of the Screeching Swarm Cloak Strength Raigonn
Cloak of the Unending Swarm Icon Cloak of the Unending Swarm Cloak Strength/Mastery That's a Big Bug!
Carapace Inlaid Drape Icon Carapace Inlaid Drape Cloak Strength/Parry That's a Big Bug!

3. Quests↑top

There are 2 quests that can be completed within the instance. They areboth given by Bowmistress Li at the entrance of the dungeon.

The first quest is Lighting the Way. It requires you to light the flamesignal, which is located on the northernmost part of the rampart. You willbe able to access it right before fighting Commander Ri'mok, the third bossof the dungeon.

The second quest is That's a Big Bug!. It requires you to killRaigonn, the final boss of the dungeon.

Only Lighting the Way has rewards. They have an item level of 440(see loot section above).

4. Trash Mobs Before Kip'tilak↑top

Gate of the Setting Sun - Fire BombsOn your way to Saboteur Kip'tilak, the first boss of the instance,you will fight several groups of trash mobs. While the mobs themselves donot pose any threat, you will have to be aware of the bombs that other Mantidunits, who are flying above the ramparts, will regularly drop on you. Thesebomb explode and create four damaging trails of fire that travel awayfrom the explosion. As you will see, this can become problematic when severalbombs go off at the same time.

5. Saboteur Kip'tilak↑top

The fight with Saboteur Kip'tilak is relatively easy, especially sincethe preceding trash mobs have prepared you to deal with the Mantid bombs, whichmake up the only difficulty of the encounter.

In addition to dealing melee damage to the tank, Kip'tilak will often throwexplosives (Stable Munitions) at random locations in his room.

When one of these explodes, trails of fire run through the room in eachof the cardinal directions (north, east, south, west). Similar trails offire are created by Sabotage Icon Sabotage, which the bosswill often cast on a random player, causing them to explode after a few seconds.

Gate of the Setting Sun - Saboteur Kip'tilak - Explosion BombsStable Munitions are, as their name indicates, stable. They will detonateonly if hit by a trail of fire, which, as we explained above, can be the resultof another pack of Stable Munitions exploding or the resultof a player afflicted by Sabotage Icon Sabotageexploding.

Additionally, when Kip'tilak reaches 70% and 30% health, he will detonateall the Stable Munitions currently in the room with World in Flames.

The strategy for this boss is all about positioning. Each party member mustalways position themselves in such a way that there are no bombs directlynorth, east, south, or west of them. This way, they will not get hit bytrails of fire, and their Sabotage Icon Sabotage explosionswill not detonate additional bombs.

5.1. Achievement: Bomberman

Completing the Bomberman Icon Bomberman achievement is very straightforward.You need to get Saboteur Kip'tilak to 72 or 73% health and then hold off DPSuntil he has thrown 15 Stable Munitions around the room. During thistime, party members need to avoid detonating them withSabotage Icon Sabotage. When you reach 15 Stable Munitions, push theboss below 70% and he will detonate all the bombs with World in Flames.

6. Striker Ga'dok↑top

Striker Ga'dok is located in the Gate Tower Watch, so just above thenorth pillar of the gate. Friendly NPCs will activate an elevator for you to getthere.

Gate of the Setting Sun - Striker Ga'dok - Strafing RunAs most heroic dungeon fights, the encounter with Striker Ga'dok is notdifficult, provided that you properly pay attention to what matters. The mostimportant aspect of the fight is Strafing Run Icon Strafing Run, which happens twice, whenGa'dok reaches 70% and 30% health. When this happens, the boss engulfs half theplatform in flames twice (first from west to east, and then from north to south).As you can see in the image on the left, the flamesseparate the platform in two and it is important that you stick with the restof your group. This will enable you to properly take care of theKrik'thik Strikers that will attack your group during the Strafing Run.

Gate of the Setting Sun - Striker Ga'dok - Acid BombIn addition to that, you need to be aware of Acid Bomb Icon Acid Bombs, which are regularlydropped by Krik'thik Disruptors. These bombs create pools of poison on theplatform's surface.

Finally, healers should pay attention to Impaling Strike Icon Impaling Strike andPrey Time Icon Prey Time.

  • Impaling Strike Icon Impaling Strike deals Physical damage to the tank equal to 50% of theirhealth, so they need to be topped off.
  • Prey Time Icon Prey Time is a damaging DoT that the boss will regularly apply onparty members.

7. Commander Ri'mok↑top

Gate of the Setting Sun - CannonsAfter defeating Ga'dok, you have to use the cannons at the Gate Watch Tower tosecure the northern ramparts where you will be able to light the flame signalfor Lighting the Way. Then, you will face a few adds before being ableto fight Commander Ri'mok.

Gate of the Setting Sun - Commander Ri'mokDuring the fight, Ri'mok has to be continuously moved up the ramp in orderto prevent him from standing in the poison pools that he creates withViscous Fluid Icon Viscous Fluid. Indeed, standing in them causes him to stack a buff onhimself that increases his damage dealt and reduces his damage taken. Itstacks up to 5 times.

Other than that, you need to avoid standing in front of him as he hasa damaging frontal attack called Frenzied Assault Icon Frenzied Assault.

Gate of the Setting Sun - Commander Ri'mok - AddsFinally, Krik'thik Swarmers and Krik'thik Saboteurs will regularlyjoin the fight and need to be killed.

Healers need to watch out for Bombard Icon Bombard, which the Saboteurs willregularly cast. This ability deals damage to all players.

8. Achievement: Conscriptinator↑top

Once Commander Ri'mok is defeated, three Krik'thik Conscripts will appearon the rampart, close to the entrance, enabling you to completeConscriptinator Icon Conscriptinator. Upon dying, they leave behind pool ofpoison that gives you a stack of Resin Residue Icon Resin Residue when you step in it.You need to stack this debuff three times, by stepping in the pool ofpoison left behind by each of the three Krik'thik Conscripts.

Note that Resin Residue Icon Resin Residue lasts 1 minute, so you will need tokill the second Conscript at most 1 minute after the first, and thethird at most 1 minute after the second.

Also, Resin Residue Icon Resin Residue increases the damage you take fromResin Burst Icon Resin Burst, one of the abilities the Conscripts cast. Healersneed to watch our for extra damage taken as the fight againstthe Conscripts progresses.

9. Raigonn↑top

Gate of the Setting Sun - RaigonnAfter defeating Commander Ri'mok, the Mantid will break open the Gateof the Setting Sun, giving a chance to Raigonn, the giant Kuchong, toenter the gate's courtyard. There, he will hammer the last rampart that still standsbetween the Vale of Eternal Blossoms and the Mantid armies.

This final boss encounter is a two-stage fight. During Phase One, you willhave to break Raigonn's carapace, all the while dealing with a number of adds.During Phase Two, Raigonn will fixate on random party members and you need toDPS him down.

Raigonn never needs to be tanked, but some of the adds do.

9.1. Phase One

During Phase One, you must prioritise the adds over Raigonn.

Below, you will find a list of the various types of adds you have tocontend with.

  • Gate of the Setting Sun - Raigonn - Screeching SwarmKrik'thik Swarm Bringers fixate on a random party member with Screeching Swarm Icon Screeching Swarm,inflicting Shadow damage every second to the targeted player, as well as to playerswithin 20 yards. Killing the Swarm Bringers should be the top priority during thisfight.
  • Gate of the Setting Sun - Raigonn - Krik'thik ProtectorateKrik'thik Protectorates come in waves of 8. They need to be tanked andAoE-ed down. When they reach 20% health, they cast Hive Mind Icon Hive Mind, increasingthe attack speed of remaining nearby Protectorates. Therefore the tank and healershould expect a damage spike when this happens. DPS players should damage all theProtectorates evenly until they all reach 20%, before killing them one by one.
  • Gate of the Setting Sun - Raigonn - Engulfing WindsKrik'thik Engulfers fly above and create tornados calledEngulfing Winds Icon Engulfing Winds on the ground. These tornadoes dealproximity damage within 3 yards and should be avoided.

Raigonn should be taken care of whenever you are not busy with adds.

Gate of the Setting Sun - Raigonn - LauncherHe keeps battering the rampart to the Vale of Eternal Blossoms by usingBattering Headbutt Icon Battering Headbutt. He cannot be directly damaged, so you needto break his carapace by attacking his Weak SpotTo reach this weak spot, you needto use one of the launchers (as pictured on the left). Each time Raigonn usesBattering Headbutt Icon Battering Headbutt, he throws all enemies attacking his weak spot on the ground, anddamages everyone within 10 yards of the impact. So, remember to jump offhim before the impact.

9.2. Phase Two

After his carapace has been broken, Raigonn enters Phase Two. He takesincreased damage, because of his Broken Carapace Icon Broken Carapace, and keeps usingFixate Icon Fixate on a random player. He does not need to betanked. Players fixated upon must drive him away from other party members becausehe regularly casts Stomp Icon Stomp.

Adds will no longer be spawning, but you may have leftovers from Phase One.You may choose to finish them.

9.3. Achievement: Mantid Swarm

To complete Mantid Swarm Icon Mantid Swarm achievement, you need to defeat Raigonnwithout killing any of the adds. The idea, is to use all your available cooldownsduring Phase One to push Raigonn into Phase Two with as few adds as possible.

There is a high amount of randomness associated with this achievement, assome waves of adds are a lot more difficult to deal with than others.

10. Final Considerations↑top

This concludes our Gate of the Setting Sun dungeon guide. If youfind any inconsistency or mistake, feel free to comment or send us an e-mail.

11. Changelog↑top

  • 21 May 2013: Patch 5.3 update. Added mention of normal-mode difficulty.



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