News
Prof.
Class
New 2025!
Raid
New 2025!
Dungeon
New 2025!
Events
New 2025!
Quests
New 2025!
Transmog
Contact
Views: 92
Lei Shen Detailed Strategy Guide (Heroic Mode included)

2025 Update!
Raid, Dungeon, Quests and Events guides available now!
Boss Icon - Lei Shen
Introduction

This guide is intended to provide a comprehensive description of theencounter with Lei Shen in Throne of Thunder. It is targeted at anyonewho desires to understand the fight mechanics.

This guide is updated for World of Warcraft MoP 5.4.

Lei Shen is the 12th and final boss in the Throne of Thunder. This isa long and complex encounter, which will test your raid's ability on everylevel.

While this is the final boss of the instance on Normal mode, it is importantto mention that, on defeating this boss in Heroic mode, your raid will gainaccess to another, Heroic-only boss.

1. General Information↑top

1.1. Health Values

1.1.1. Boss

Difficulty Lei Shen Diffused Lightning Ball Lightning Unharnessed Power
10-man 329M 2.2M 1M ???
10-man Heroic 580M 3M 1.7M 5M
25-man 990M 4.6M ??? ???
25-man Heroic 1,746M 6M 4.5M 15.3M
LFR ???M ??? ??? ???

1.2. Enrage Timer

Lei Shen will enrage after 10 minutes.

1.3. Raid Composition

Difficulty Tanks Healers DPS
10-man 2 2-3 5-6
10-man Heroic 2 2-3 5-6
25-man 2 5-7 16-18
25-man Heroic 2 5-7 16-18

2. Loot↑top

2.1. Armor

Item Name Armor Slot Main Stats
Gloves of the Maimed Vizier Icon Gloves of the Maimed Vizier (LFR, Heroic) Cloth Hands Intellect/Spirit
Legwraps of Cardinality Icon Legwraps of Cardinality (LFR, Heroic) Cloth Legs Intellect/Hit
Grips of Slicing Electricity Icon Grips of Slicing Electricity (LFR, Heroic) Leather Hands Intellect
Fusion Slasher Chestguard Icon Fusion Slasher Chestguard (LFR, Heroic) Leather Chest Agility
Leggings of the Violent Gale Icon Leggings of the Violent Gale (LFR, Heroic) Mail Legs Intellect
Conduit-Breaker Chain Leggings Icon Conduit-Breaker Chain Leggings (LFR, Heroic) Mail Legs Agility
Lei-Shen's Grounded Carapace Icon Lei-Shen's Grounded Carapace (LFR, Heroic) Plate Chest Intellect
Doomed Crown of Lei-Shen Icon Doomed Crown of Lei-Shen (LFR, Heroic) Plate Head Strength/Mastery
Legplates of the Lightning Throne Icon Legplates of the Lightning Throne (LFR, Heroic) Plate Legs Strength
Legplates of Whipping Ionization Icon Legplates of Whipping Ionization (LFR, Heroic) Plate Legs Strength/Dodge

2.2. Weapons

Item Name Type Main Stats
Torall, Rod of the Shattered Throne Icon Torall, Rod of the Shattered Throne (LFR, Heroic) Mace Intellect/Spirit
Lei-Shen's Orb of Command Icon Lei-Shen's Orb of Command (LFR, Heroic) Off-hand Frill Intellect
Shan-Dun, Breaker of Hope Icon Shan-Dun, Breaker of Hope (LFR, Heroic) Polearm Agility
Uroe, Harbinger of Terror Icon Uroe, Harbinger of Terror (LFR, Heroic) 2H Axe Strength
Ultimate Protection of the Emperor Icon Ultimate Protection of the Emperor (LFR, Heroic) Shield Strength/Parry

2.3. Amulets and Trinkets

Item Name Type Main Stats
Unerring Vision of Lei-Shen Icon Unerring Vision of Lei-Shen (LFR, Heroic) Trinket Intellect/Crit on proc
Soul Prism of Lei-Shen Icon Soul Prism of Lei-Shen (LFR, Heroic) Neck Intellect/Spirit
Lightning-Imbued Chalice Icon Lightning-Imbued Chalice (LFR, Heroic) Trinket Intellect/Healing on proc
Rune of Re-Origination Icon Rune of Re-Origination (LFR, Heroic) Trinket Agility
Soul Barrier Icon Soul Barrier (LFR, Heroic) Trinket Stamina/Absorb on hit

3. Overview of the Fight↑top

The fight against Lei Shen is a long, complex encounter. It iscomprised of three main phases, and two shorter, transitionphases.

The central element of the encounter are the 4 conduits locatedin the 4 corners of the platform.

When Lei Shen is in the proximity of a conduit, he receives an additionalability specific to that conduit, and the conduit gains Energy over time,which caps at 100. On reaching 100 Energy, the conduit levelsup, and its Energy is reset. For each level that the conduitgains, the ability that it grants to Lei Shen becomes more powerful.

If Lei Shen is not near any of the conduits, he casts a verydamaging ability that will eventually wipe your raid. In addition to theabilities granted by the conduits, Lei Shen has a number of abilities thathe uses, depending on what phase he is in.

  1. Phase One lasts until Lei Shen reaches 65% health. During thisphase, you will need to handle several of Lei Shen's abilities, as well asthe extra abilities granted by the conduits.
  2. The First Transition Phase begins when Lei Shen reaches 65%health, and lasts for 45 seconds. During this time, Lei Shen himself isunattackable and does not cast any abilities, and instead you need to deal withall 4 abilities granted by the conduits, at the same time.
  3. Phase Two lasts from the end of the First Transition Phase, untilLei Shen reaches 30% health. During this phase, Lei Shen uses a different setof abilities from the ones he used in Phase One, as well as extra abilitiesgranted by the conduits.
  4. The Second Transition Phase begins when Lei Shen reaches 30% health,and lasts for 45 seconds. As with the previous Transition Phase, Lei Shen isnot a target during this phase, and you will have to deal with the abilitiesgranted by 3 of the conduits (1 of the conduits becomes destroyed after theFirst Transition Phase).
  5. Phase Three lasts from the end of the Second Transition Phase, untilLei Shen is killed. During this Phase, the conduits are no longer active, andall you need to deal with are several abilities used by Lei Shen.

We have released a video preview of the fight against Lei Shen, basedon very early PTR testing. While the preview does not offer a complete lookat the fight, and several aspects have changed since then, we still recommendchecking it out to get a visual understanding of the encounter.

4. DPS Requirements↑top

Under the assumptions that a tank does half the damage of a DPS and that theraid will have a maximum uptime on the boss of 8 minutes and 30 seconds,the DPS requirements are as follows:

  • 10-man with 5 DPS: 107k DPS;
  • 10-man with 6 DPS: 92k DPS;
  • 25-man with 16 DPS: 114k DPS;
  • 25-man with 17 DPS: 108k DPS;
  • 25-man with 18 DPS: 102k DPS.

5. Class-specific Advice↑top

On our forums, we are maintaining threads with class-specific advice for each of thefights of Throne of Thunder. So, make sure to check them out, and if you have things toshare, do not hesitate to contribute!

6. The Conduits↑top

There are 4 conduits, located in each of the four corners of the platformwhere you fight Lei Shen. These conduits play an important role during PhasesOne and Two, as well as during both Transition Phases, so we feel it isappropriate that we begin by explaining them.

6.1. Generalities

There are 4 conduits, each one located in one of the 4 cardinal points.While these are NPCs with health pools, they cannot be targeted, damaged, orkilled.

Each conduit grants Lei Shen a specific ability if he is within a certainrange (about 30 yards) of the conduit. Each conduit has an Energy bar, with amaximum capacity of 100. When a conduit reaches 100 Energy, it levels up. ItsEnergy is reset to 0, and each level that it gains causes the ability grantedto Lei Shen to be more dangerous in some way.

  • When Lei Shen is near a conduit, the conduit gains Energy at a rateof 2 Energy per second, and Lei Shen uses the specific ability granted by thatconduit.
  • When Lei Shen is not near a conduit, that conduit does not doanything whatsoever.
  • When Lei Shen is not near any of the 4 conduits, he spams araid-wide damaging ability, called Discharged Energy Icon Discharged Energy.

Finally, it is important to note that at the end of the First TransitionPhase, the conduit that had the highest amount of Nnergy going into thatphase will be destroyed by Lei Shen.

6.2. Abilities

6.2.1. North Conduit: Static Shock

The North Conduit grants Lei Shen Static Shock Icon Static Shock. Lei Shen appliesa debuff on a random raid member, which, 8 seconds later, causes that playerto deal a large amount of Nature damage, split between all players within8 yards.

The higher the level of the conduit is, the more targets will be affected byStatic Shock each time it is cast.

6.2.2. East Conduit: Diffusion Chain

The East Conduit grants Lei Shen Diffusion Chain Icon Diffusion Chain. This is a chainlightning ability that targets a random raid member and deals a moderateamount of Nature damage to them, before jumping to other players within10 yards. With each jump, the spell deals more damage.

For every player hit by this ability, an add called Diffused Lightningspawns. These adds keep casting a mildly damaging Chain Lightning attack.

The higher the level of the conduit is, the more powerful the DiffusedLightning adds are.

6.2.3. South Conduit: Overcharge

The South Conduit grants Lei Shen the ability to place a debuff calledOvercharged Icon Overcharged on a random raid member. That player becomes rootedfor 6 seconds, at the end of which a ring of electricity expands outwards fromtheir location, dealing a moderate amount of Nature damage to any players ithits, also stunning them for 3 seconds. The area directly around the playeraffected by Overcharged is safe, however, and players standing there will notbe hit by the ring.

The higher the level of the conduit is, the more targets will be affected byOvercharged each time it is cast.

6.2.4. West Conduit: Bouncing Bolt

The West Conduit grants Lei Shen Bouncing Bolt Icon Bouncing Bolt. Lei Shen targetsrandom locations on the ground with bolts of lightning. When the bolts land,they deal a moderate amount of Nature damage, split between players within 6yards of the landing location. If a bolt does not hit any player, an add calledUnharnessed Power will spawn at that location, and the bolt will bounceagain.

Unharnessed Power adds do not have any abilities, and they just melee theirtargets.

6.3. Strategy

Depending on the phase of the fight, you may need to deal with theseabilities slightly differently. However, the same general tactics willapply.

For Static Shock Icon Static Shock, several players should stack on the raidmember affected by Static Shock, so that the damage it deals is split amongthem. 1 player stacking on the affected raid member is enough in 10-man(although 2-3 makes it easier to heal), whereas 4-5 raid members arerecommended for 25-man.

For Diffusion Chain Icon Diffusion Chain, your raid should be spread out at least 10 yardsapart, so that the chain lightning does not affected any players other thanthe initial one. When Diffused Lightning adds spawn, they should bekilled as a priority.

For Overcharged Icon Overcharged players, everyone should stack on them beforethe 6-second debuff runs out, in order to avoid being hit (and stunned) by thesubsequent electricity ring.

For Bouncing Bolt Icon Bouncing Bolt, players should stand in the locations where thebolts will land, soaking them, thus ensuring that no Unharnessed Poweradds will spawn. Should any adds spawn, they should be killed. Despite thefact that the damage Bouncing Bolt does when it lands is split between allaffected players, the damage is low enough that a single soaker per bolt isenough.

7. Phase One↑top

Phase One begins at the start of the fight, and ends when Lei Shen reaches65% health.

7.1. Abilities

During this phase, Lei Shen will cast the ability granted by which everconduit he is close to, and if he is not close to any of the conduits, thenhe will spam Discharged Energy Icon Discharged Energy on the raid.

In addition to these abilities, Lei Shen uses several other abilities duringthis phase.

  • Decapitate Icon Decapitate targets Lei Shen's current target, and, a fewseconds later, deals a massive amount of damage to them (more than enough tokill them instantly). The amount of damage is lower, the farther away thatplayer is from Lei Shen, to the point where tanks who are 20-30 yards from LeiShen will easily survive. In addition to this, Decapitate leaves behind adebuff on the affected player, which lasts for 30 seconds and causes them totake 100% increased Physical damage. This requires a tank switch.
  • Thunderstruck Icon Thunderstruck targets a random location on the ground, which isstruck by lightning a few seconds later. This deals raid-wide damage, which isextremely high in close proximity of the impact location (being lethal forall intents and purposes), and which decreases the farther away players arefrom the impact location.
  • Crashing Thunder Icon Crashing Thunder are damaging void zones that Lei Shen spawns at thelocations of random raid members, which persist for 45 seconds.

7.2. Strategy

We remind you that when the First Transition Phase ends, Lei Shen willdestroy the conduit that had the highest amount of Energy at the end of PhaseOne. Therefore, before going over any other specifics, we should mention thatyou will want to ensure that the conduit that you deem to be most damagingshould end up having the highest amount of Energy at the end of the phase,so that you do not need to deal with it again during Phase Two and during theSecond Transition Phase.

The strategy for this phase revolves around dealing with Lei Shen's 3core abilities, all while making sure that he is always near a conduit. Youwill want to move him from one conduit to another, so that he does not spendenough time near any one conduit for it to level up.

We will summarise your tasks during this phase, before going into moredetail.

  • Perform a tank switch each time Decapitate Icon Decapitate is cast. The tankthat was tanking Lei Shen at the time of Decapitate needs to run away from theboss as soon as the other tank taunts, so that there is enough distance betweenthem and Lei Shen for them to survive the damage of Decapitate.
  • Make sure everyone moves away from the location of Thunderstruck Icon Thunderstruckeach time it is cast (20 yards away is enough to be safe, but the farther awayplayers are, the safer they are).
  • Do not stand in the Crashing Thunder Icon Crashing Thunder void zones.
  • Take Lei Shen close to one of the 4 conduits, and keep him there 10-20seconds, before moving him to another one, and so on until the boss reaches65% health, all while making sure that no conduit reaches 100 Energy, and thatthe conduit that you wish Lei Shen to destroy before Phase Two has the highestamount of Energy.

7.2.1. Decapitate

Decapitate Icon Decapitate is very damaging, but handling it is notcomplicated. From the moment that Lei Shen targets a player with Decapitate,there are a few seconds before that player is actually hit by Lei Shen'saxe. In this time, the other tank needs to quickly taunt Lei Shen, and thefirst tank has to move as far away from Lei Shen as possible.

Abilities such as Heroic Leap Icon Heroic Leap or Roll Icon Roll, as well as any othermovement-speed-increasing effects help tremendously.

Once one player has been decapitated, their Physical damage takenis increased by 100%, so they should not tank Lei Shen until this wears off.The cooldown of Decapitate is higher than 30 seconds, though, so by simplytaunt switching on each Decapitate, that should take care of the debuff aswell.

7.2.2. Thunderstruck

There is not much to be said about dealing with Thunderstruck Icon Thunderstruck. Playerswill just need to quickly move away from the target location (which is markedvery clearly on the floor), so that they take as little damage as possible.

7.2.3. Conduit Order

To begin with, you should aim to always have Lei Shen in the proximity ofone of the conduits. This is not always possible, since wile moving him fromone conduit to another, there will be a brief time during which he willcast Discharged Energy Icon Discharged Energy, but this should not cause problems.

The order in which you take the boss to the conduits does not reallymatter, as long as you make sure that he does not spend enough time near anyone conduit for that conduit to level up.

The most important decision to make will be which conduit to leave with thehighest amount of Energy, so that it will be destroyed before Phase Two.We recommend the East Conduit, since Diffused Lightning, which requiresyou to spread out, is very annoying and disruptive.

Therefore, you can start at the East Conduit, and keep the boss there untilthe conduit reaches 86-90 Energy. When the conduit is at this level, moveLei Shen over to an adjacent conduit, and keep him there until this conduitreaches 60-70 Energy. Repeat the process with the other two conduits, and bythe time you are done with the 4th one, you should be entering the FirstTransition Phase. Moving in a clock-wise or counter-clock-wise fashion isrecommended since you get to minimise the amount of time when Lei Shen is notnear any of the conduits (as opposed to crossing through the middle of theroom).

8. First Transition Phase↑top

This phase starts when Lei Shen reaches 65% health, and it lasts forexactly 45 seconds.

8.1. Abilities

Lei Shen will move to the center of the platform, where he cannot bedamaged. For 45 seconds, he will activate all 4 conduits, which means thatyour raid will have to deal with all 4 of the conduits' abilities at once.

8.2. Strategy

The best way to handle this phase is to split your raid into 4 groups ofplayers. In 10-man, this means two groups of two players, and two groups ofthree players, while in 25-man it means 3 groups of 6 players and one group of7 players. This is especially important because you will need to be able tosoak the casts of Bouncing Bolt Icon Bouncing Bolt wherever on the platform they arecast (otherwise, Unharnessed Power adds will keep spawning and you willbecome overwhelmed).

Each group should be assigned to one quarter of the platform, and they shouldhandle any abilities cast within that area. It is important to note that theabilities cast by the conduits are not restricted to the quarter of theplatform where that conduit is active. Indeed, players located in any givenquarter may have to deal with all 4 conduit abilities. In 10-man, you willhave fewer healers than groups, so healers should try to stand near the bordersbetween two quarters, so that they can reach more players to heal.

Within each quarter of the platform, nothing changes from the usual way ofhandling the conduit abilities, and you should still follow the guidelineswe mentioned above.

9. Phase Two↑top

Phase Two starts when the First Transition Phase ends. The conduit that hadthe highest amount of Energy at the end of Phase One is no longer active,so you will only have to deal with the remaining 3 conduits, whose Energyhas been reset to 0.

The quarter of the room with the inactive conduit becomes compromised,as Phase Two starts. Any players who stand in this part of the room will takea moderate amount of Nature damage every second.

This phase ends when Lei Shen reaches 30% health.

9.1. Abilities

In addition to the abilities granted by the remaining 3 conduits, as well asDischarged Energy Icon Discharged Energy (when not close to any conduit), Lei Shen will castseveral other abilities.

  • Fusion Slash Icon Fusion Slash is a damaging attack that Lei Shen casts on his currenttarget. It deals a high amount of Nature damage, knocks the player back, anddebuffs them with a stack of a debuff that causes them to take 100% increaseddamage from Fusion Slash for 1 minute. This requires a tank switch.
  • Summon Ball Lightning Icon Summon Ball Lightning summons a number of adds calledBall Lightnings at the location of random raid members. These adds deal asmall amount of Nature damage in a 6-yard radius of the location where theyspawn, and then deal damage to random raid members while they are alive.
  • Lightning Whip Icon Lightning Whip deals damage in an area on the floor of the platform.There is an animation that lasts a few seconds, indicating where the damagewill be dealt. The damage done by this ability is very high. Additionally,for about 10 seconds, lines of lightning will remain on the ground in theaffected area, which deal a moderate amount of damage to any players thatwalk over them. Jumping over them does not cause players to take damage.

It is important to note that at the end of the Second Transition Phase,Lei Shen will compromise the quarter of the room associated with the conduitwhich has the highest amount of Energy at the end of Phase Two. This means that,together with the quarter of the room belonging to the first destroyed conduit,two quarters of the room will be unaccessible during the final phase of thefight.

9.2. Strategy

With 3 conduits left, it will not be possible to prevent any of them fromleveling up before you bring Lei Shen to 30% health.

Since Lei Shen will destroy the conduit with the highest amount of Energyat the end of the phase, your goal is to make sure that this conduit isnext to the conduit that was previously destroyed. So, if Lei Shen hasalready destroyed the East conduit, then you will need to make him destroythe South or North conduit. This way, you will have a full half of the roomto work with after this phase.

In addition to the abilities granted by the conduits, which you shouldhandle in the same way that we mentionedabove, you will have to handle Lei Shen'sthree phase-specific abilities.

Fusion Slash Icon Fusion Slash simply requires a tank switch. It is worth noting thatthe application of Fusion Slash knocks the target back, so tanks must becareful not to have their backs at the edge of the platform, as they riskbeing knocked off (which results in them dying, with no possibility ofbeing resurrected).

Summon Ball Lightning Icon Summon Ball Lightning requires that your raid be spread out to minimisethe damage taken from the spawning of the adds. Afterwards, you should DPSthese adds down.

Finally, Lightning Whip Icon Lightning Whip's area of effect must be avoided at all costs,since the damage it deals is very high. Afterwards, players can jump over thelightning lines left on the floor if needed.

10. Second Transition Phase↑top

The Second Transition Phase begins when Lei Shen reaches 30% health, andit lasts for 45 seconds. It is identical to the First Transition Phase, withone exception. The conduit that had been destroyed at the end of the FirstTransition Phase is no longer active, so you will only have to deal with 3conduits.

10.1. Strategy

Your handling of this phase will be very similar to the First TransitionPhase. Since the quarter of the room where the destroyed conduit is dealsdamage to raid members who stand there, you will be confined to the remaining3 quarters of the platform, and your group assignments become can be more laxthis time around.

In our experience, the Bouncing Bolt Icon Bouncing Bolt does not target the inactivequarter of the room, but in case this happens, you will simply have to killany resulting adds.

11. Phase Three↑top

Phase Three starts when the Second Transition Phase ends. All 3 remainingconduits are permanently disabled, and they are no longer a concern foryour raid. The two quarters of the room associated with the conduits that hadthe highest amounts of Energy at the end of Phases One and Two are compromised,and any raid members standing there will take damage.

11.1. Abilities

During this phase, Lei Shen casts a number of abilities.

  • Overwhelming Power Icon Overwhelming Power is a stacking tank debuff that causes the tank totake extra damage from each of Lei Shen's melee hits. It requires a tankswitch.
  • Violent Gale Winds Icon Violent Gale Winds does two things. First of all, at regularintervals, air currents will blow across the platform, pushing all raid membersin a certain direction, and dealing damage to them. Secondly, a debuff willstack on all raid members, that increases the damage that they take fromViolent Gale Winds.
  • The boss retains Thunderstruck Icon Thunderstruck from Phase One, andSummon Ball Lightning Icon Summon Ball Lightning and Lightning Whip Icon Lightning Whip from Phase Two.

11.2. Strategy

During this phase, the strategy is very simple. You will need to performa tank switch when the current tank has about 10 stacks ofOverwhelming Power Icon Overwhelming Power, and all raid members must be careful not to beblown off the platform by Violent Gale Winds Icon Violent Gale Winds. Healers will also need totake care of the increasing damage that Violent Gale Winds will deal as thephase goes on.

Regarding the other 3 abilities, you should handle them precisely as inthe previous phases. Move away from the location of Thunderstruck Icon Thunderstruck,kill the adds that spawn from Summon Ball Lightning Icon Summon Ball Lightning, and avoidLightning Whip Icon Lightning Whip.

12. When to Use Heroism/Bloodlust/Time Warp↑top

We recommend using Heroism Icon Heroism/Bloodlust Icon Bloodlust/Time Warp Icon Time Warp duringPhase Three, in order to burn Lei Shen down before the damage fromViolent Gale Winds Icon Violent Gale Winds ends up overwhelming the raid.

13. Learning the Fight↑top

The fight against Lei Shen is very long and complicated. Fortunately, due toits structure, you are forced to learn to handle phases and abilities insuccession, so there are not very many decisions for you to make in terms ofoptimising the learning process for your raid.

Simply take the phases as they come. We recommend worrying exclusively aboutthe phase you are progressing on, and not cluttering your raid members'attention with instructions for how to handle future phases that they have noteven seen yet.

For example, only start talking about how to handle the First TransitionPhase when you have had at least one successful attempt reaching it, and soon with the other phases. This will allow your raiders to focus on the currentabilities, instead of trying to plan for things that they have not yet seen.The only exception to this is Phase Three, which is, surprisingly, quite easy.Once your raid is finishing Phase Two successfully, you can start explainingPhase Three, because the Second Transition Phase should not present anynovelty.

14. Heroic Mode↑top

The Heroic mode of the Lei Shen encounter presents what is probably the mostchallenging fight in the entire Throne of Thunder instance. This is a gruellingfight, the difficulty of which does not come so much from the complexity ofthe mechanics as from the high degree of personal awareness and responsivenessneeded, as well as from the tight tuning.

14.1. Differences From Normal Mode

In addition to the increased health of all mobs in the fight, and theincreased damage dealt by these mobs through all of their attacks, both ofwhich are to be expected from a Heroic mode, there are several importantchanges.

  • Diffused Lightning adds now fixate on the target from which theyspawned, meaning that they cannot be taken out of the raid.
  • The debuff applied by Discharged Energy Icon Discharged Energy lasts longer than in Normalmode (and longer than it takes for a single conduit to reach full Energy).This means that the stacks on the raid will increase each time the boss getsto cast Discharged Energy (since they will not have time to fall off while heis next to any one conduit).
  • Conduits that are "overloaded" (inactive) at the end of the transitionphases, namely the conduits that had the highest amount of energy at the endof the respective transition phase, are no longer inactive. While the quarterof the room that belongs to the overloaded conduit is still compromised,the conduit itself remains active for the remainder of the fight, permanentlygranting Lei Shen the ability of that conduit.
  • During both transition phases, Lei Shen gains a new ability calledHelm of Command Icon Helm of Command.
    • Helm of Command Icon Helm of Command is an ability that pushes a number of random raidmembers (1 in 10-man and 3 in 25-man) away from Lei Shen and towards theedges of the platform. Players can counter some of the speed at which they arebeing pushed by running forward towards Lei Shen, as well as by usingmovement-speed-increasing abilities. It is possible to be pushed all the wayoff the platform.
  • Ball Lightnings now deal damage in a 3-yard area around their randomtargets, instead of simply to the targets themselves.

14.2. Strategy

The overall strategy for the encounter follows the Normal mode strategyquite closely, with several key differences (although several of these cansimply be considered tips for a smooth kill). We will discuss the issuespertaining to each phase in a separate sub-section.

14.2.1. Phase One

The first change that you will have to make to your Normal mode strategyis to choose which conduit to overload first, while keeping in mind that inHeroic mode, this does not take that conduit out of the fight after the PhaseOne, but rather it permanently grants Lei Shen that conduit's ability untilthe end of the fight. With that in mind, we advise you to overload the WestConduit first. This will cause Lei Shen to gain the Bouncing Bolt Icon Bouncing Boltability and retain it throughout Phases Two and Three.

The other issue to consider during this phase (as well as during PhaseTwo) is that the debuff applied by Discharged Energy Icon Discharged Energy will continue tostack, causing the raid to take increased damage from this ability, especiallytowards the end of the phase. There is no way to avoid it, but in order tominimise the amount of stacks that the raid gains, you should make every effortto move the boss from one conduit to another in the shortest amount of time.Brewmaster Monks are ideal for this task because their taunt (Provoke Icon Provoke)increases the movement speed of the boss, so they can first get into positionon the conduit where the boss is to move, and then taunt Lei Shen from there(not to mention that they can use Roll Icon Roll to cover the distancequickly).

14.2.2. Transition Phases

There are two common issues to consider during both transition phases.

The first issue is handling Helm of Command Icon Helm of Command. This ability in itselfis not difficult to master: all it requires is that players stand close to thecenter of the arena when the ability is about to be cast, and that thetargeted players run in towards Lei Shen, using any movement-speed boosts thatthey may have. Players who end up being too close to the edge can be pulledback by Priests using Leap of Faith Icon Leap of Faith, to prevent these players from beingpushed off the platform and dying.

The problem with Helm of Command is that it adds extra positional strainon players during a phase where there are already many positional requirementsin effect. In particular, players who are targeted by Helm of Command areunable to soak the Bouncing Bolt Icon Bouncing Bolt casts that go out at the same time.

The second issue during transition phases is making sure that all theplayers in each quarter of the room can survive the Static Shock Icon Static Shockcasts that target them. Since their damage is high, any players who can bypassthese abilities by using immunities should do so.

14.2.3. Phase Two

During Phase Two, you will have to choose which conduit to overload next(at the end of the Second Transition Phase). For 10-man raids, things here arenot as strict as for the first conduit, so you can choose based onpreference. 25-man raids must overload the North conduit, causing LeiShen to gain the Static Shock Icon Static Shock ability.

The other major issue to consider during Phase Two is thatBall Lightnings now deal damage in an area around the random raid membersthat they target. 10-man raids can handle this mechanic with relative ease byhaving ranged raid members spread out away from the boss, and then simplyhaving the resulting adds killed when they spawn.

25-man raids, however, have to employ a more complex strategy. It is idealto have all the Ball Lightnings gripped together on top of the boss each timethey spawn (through a Death Knight's Gorefiend's Grasp Icon Gorefiend's Grasp), and AoE them downbefore they have another chance to jump. In order to ensure that all the BallLightnings spawn within range of the same Gorefiend's Grasp, you shouldposition 8 ranged raid members in an arc around Lei Shen, no more than 20 yardsaway from the boss (the range of Gorefiend's Grasp) and at least 3 yards apartfrom one another. The rest of your raid should be stacked on the boss. Theresult is that all the Ball Lightnings will spawn on these 8 ranged players,and they can then be gripped in easily.

14.2.4. Phase Three

Phase Three presents only one added concern from Phase Two, which is thatyou will have to find a clever way to reconcile the positioning requirements ofThunderstruck Icon Thunderstruck with the reduced area you have to work with. Takingadvantage of the fact that tanks, melee players and Mistweaver Monks cannot betargeted by Thunderstruck, you should have Lei Shen close to one of the edgesof the platform, and you should have everyone except the untargetable playersmentioned above run to the other end of the platform. As soon as one of theseplayers is targeted by Thunderstruck (which should now be as far as possiblefrom Lei Shen), everyone should run back to the boss.

An additional potential hindrance to your raid's movement is the fact thatsometimes Thunderstruck will be cast at the same time asViolent Gale Winds Icon Violent Gale Winds, in which case you should use a Stampeding Roar Icon Stampeding Roarto compensate.

15. Concluding Remarks↑top

This concludes our raid guide for Lei Shen. We hope you havefound it helpful. Please do not hesitate to post any feedback you may have onour forums.

16. Changelog↑top

  • 28 Jul. 2013: Added Heroic mode.



2015-2025 MoP-Veins.tk 0.91