In this article, we present you the viable talent and glyph choices for your
Marksmanship Hunter (WoW MoP 5.4). We detail what each of the talents and
glyphs do and in which situations they should be taken.
The other articles of our Marksmanship Hunter guide can be accessed
from the table of contents on the right.
1. Talent Choices↑top
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- Performance-enhancing
- Survival
- Crowd Control
- Movement
- Utility
- Situational
There is no longer such a thing as a default build. Most of the talents are
now viable. They can easily be changed, thanks to
Dust of Disappearance
(and
Tomes of the Clear Mind from level 86 to 90).
You will frequently find yourself changing talents and glyphs between
encounters, in order to adapt your play style to different mechanics.
Therefore, it is important to understand what each of your talents does and
how they affect your play style.
2. Tier 1 Talents↑top
Tier 1 talents offer a choice between 3 means of improving your movement
and mobility (although they also have some secondary benefits).
Given the amazing usefulness of
Deterrence,
Crouching Tiger, Hidden Chimera is the top choice for most encounters.
Posthaste is better for fights where you need extra mobility more
than you need extra survival (or if Deterrence is not particularly useful in
the encounter).
Narrow Escape can probably be quite useful in situations where
you have to kite adds, but the number of such situations is quite low.
3. Tier 2 Talents↑top
Tier 2 talents offer you a choice between 3 talents that provide you crowd
control and utility.
Silencing Shot interrupts the target and silences them for 3
seconds, with a 24-second cooldown.
Wyvern Sting puts the target to sleep for 30 seconds. The ability
has a 45-second cooldown. Any damage done to the target will break the
effect.
Binding Shot binds the target and any other nearby targets to a
location on the ground. If the targets move more than 5 yards from that
location, they are stunned for 5 seconds (3 in PvP).
None of these talents are likely to ever affect your DPS performance or even
your raid utility. They prove useful in dungeons or on trash, in which case you
should simply choose which ever talent suits the situation.
4. Tier 3 Talents↑top
Tier 3 talents offer you a choice between 3 means of improving your
survivability.
Exhilaration is a self-heal that heals you for 30% of your maximum
health, and your pet for 100% of its maximum health. It has a 2-minute
cooldown.
Aspect of the Iron Hawk replaces your
Aspect of the Hawk, adding
a 15% damage reduction component to it.
Spirit Bond causes you and your pet to regenerate 2% of your
maximum health every 2 seconds.
In our opinion, the choice for maximising your survivability will come down
to either
Exhilaration or
Aspect of the Iron Hawk, but Aspect of the
Iron Hawk takes the lead in most situations.
Aspect of the Iron Hawk provides you with a constant 15% damage reduction.
This is a great asset, especially on fights where there are prolonged periods
of intense raid damage. For progression raiding, this is undeniably the best
choice.
Exhilaration gives you a great on-demand self-heal, which will undoubtedly
save your life and help out your healers many times. This should be chosen when
you want more control over your survivability, but there is generally never a
situation when this is a good choice. The fact that you have to actively use
(and keybind) this spell is a further inconvenience, considering how many
active abilities Hunters already have.
Spirit Bond can be useful on fights where you are
constantly taking damage (so that it does not overheal), but where the damage
is too low for Aspect of the Iron Hawk to be efficient. In any case, we deem
this talent to be lackluster in its current incarnation.
5. Tier 4 Talents↑top
Tier 4 talents offer you a choice between 3 talents that increase your
DPS.
Fervor grants you and your pet 50 Focus each, as well as an
additional 50 Focus over 10 seconds.
Dire Beast summons a beast to attack the target for 15 seconds.
Each time the beast deals damage, you gain 5 Focus.
Thrill of the Hunt gives you a 30% chance to reduce the Focus cost of
your next 3
Arcane Shots or
Multi-Shots by 20, each time you
use an attack that costs Focus.
Dire Beast and
Fervor are close to each other in value, although
Dire Beast provides the biggest DPS increase, and should be the
default choice.
Thrill of the Hunt lags behind both of them quite significantly.
6. Tier 5 Talents↑top
Tier 5 talents offer you a choice between 3 DPS cooldowns:
A Murder of Crows summons a flock of crows to attack your target for
30 seconds, with a 2-minute cooldown. If the target is below 20% health, the
cooldown of the spell is reduced to 1 minute.
Blink Strike causes your pet to teleport behind the target, dealing
600% normal damage to it. It has a 20-second cooldown.
Lynx Rush causes your pet to apply a bleed effect to the target, which
lasts for 15 seconds, and deals damage every 3 seconds. The pet will perform
9 applications of this bleed effect (which stack). If there are
multiple targets, then the pet jump from target to target, applying the bleed
effect on each of them. Note that it will only apply 9 stacks in total, so if
it jumps to multiple targets, it will not apply 9 stacks to each.
These talents are very close in value, but
A Murder of Crows provides
the biggest DPS increase, and should be the default choice.
Lynx Rush is also quite powerful, and until recently competed well
with A Murder of Crows.
Blink Strike is currently quite weak (due, in
part, to its low cooldown that causes you to have to expend many global
cooldowns on it).
7. Tier 6 Talents↑top
Tier 6 talents offer you a choice between 3 DPS abilities.
Glaive Toss throws two glaives at a target ahead of you. The
glaives deal damage to all enemies in their path towards the main target, and
then return to you, dealing damage on their way back. The main target takes 4
times the damage that secondary targets take.
Powershot is a powerful shot with a long cast time and a
1-minute cooldown. It deals 800% weapon damage to the target, as well as 400%
weapon damage to all enemies between you and the target.
Barrage is a channeled spell that fires a barrage of shots at the
main target, dealing 640% weapon damage over 3 seconds (a total of 16 shots in
quick succession), while also dealing 320% damage to all other enemy targets in a cone in front you (a total of 8 shots in quick succession to each
target).
Glaive Toss provides the biggest single target DPS increase, and
should be the default choice.
Barrage is the best choice for any AoE situations.
Powershot lags behind both Glaive Toss and Barrage, and it should
really never be taken.
8. Pet Talents↑top
Pets no longer have talent trees (as they did prior to Mists of Pandaria).
Instead, you can simply choose one of three specialisations for your pet
(Ferocity, Cunning, and Tenacity). You can change your pet's specialisation
at any time (while out of combat), free of cost.
Each specialisation grants your pet a few specific abilities. Currently,
Ferocity provides the highest DPS in a raid environment, so it should be the
default choice. Choosing Ferocity grants your pet an important active
ability,
Rabid. We discuss this in the rotation page.
9. Major Glyphs↑top
There is one Major Glyph that has a chance of improving your DPS, namely
Glyph of Aimed Shot which allows you to cast
Aimed Shot while
moving.
Several other Major Glyphs provide you with survival and utility
improvements. You should choose these based on the encounter and based on your
own personal needs.
Glyph of Animal Bond increases the healing you and your pet receive
by 10%. This is a valuable asset during raids, and this is the only practically
mandatory glyph.
Glyph of Deterrence increases the damage reduction offered by
Deterrence by 20%. This glyph is very useful and should be taken in
practically all situations
Glyph of Disengage increases the distance you travel while
disengaging. This glyph is very useful, but you must be aware that in some
cases traveling farther when Disengaging might not be beneficial.
Glyph of Liberation heals you for 5% of your maximum health each time
you use
Disengage.
Glyph of Distracting Shot sends the target of your
Distracting Shot to attack your pet instead of you. The usefulness of
this remains to be determined based on which bosses are susceptible to
Distracting Shot.
Glyph of Mending increases the amount of healing done by
Mend Pet by 60%. This can prove very useful for keeping your pet
alive.
Glyph of Mirrored Blades causes all spells cast
against you during
Deterrence to be reflected back to the
attacker, but it does not work against raid bosses.
Glyph of Tranquilizing Shot removes the focus cost
of
Tranquilizing Shot, but gives the spell a 10-second cooldown. This
could prove to be a very minor DPS boost in fights where you need to seldom
use Tranquilizing Shot.
Finally,
Glyph of Chimera Shot, which increases the amount of
self-healing you receive from casting
Chimera Shot, may sometimes be
useful.
10. Minor Glyphs↑top
Minor Glyphs do not provide any improvements to your performance, but there
are a few that we believe are still worth mentioning.
Glyph of Direction makes the target of your
Misdirection appear
larger, and has the (apparently unintended) side-effect of resetting the
cooldown on your Misdirection.
Glyph of Aspect of the Cheetah removes the dazing penalty when you are
attacked while
Aspect of the Cheetah is active. Instead, your Aspect is
removed and all your other aspects are placed on a 4-second cooldown. This can
be useful when you want to take the chance of being able to out-run something,
as being hit will not slow you down beyond your normal movement speed
anyway.
Glyph of Aspect of the Pack increases the range of
Aspect of the Pack by 15 yards, making it more convenient to use in
raid groups.
Glyph of Fetch teaches you the
Fetch ability, which allows
you to have your pet retrieve the loot from a far-away corpse. This ability is
excellent while questing or farming, significantly reducing the amount of time
you spend running around to loot corpses.
Glyph of Lesser Proportion reduces the size of your pet, slightly.
This can be useful in raids, so that other raid members (especially tanks and
melee healers) can have a better view of the boss and the boss mechanics.
Glyph of Tame Beast reduces the cast time of
Tame Beast by
4 seconds making it easier to tame some rare or damaging pets.
11. Changelog↑top
- 20 Apr. 2013: Made several updates.
- 07 Mar. 2013: Patch 5.2 update.
- Removed mention of Glyph of Marked for Death following its removal
from the game (the effect is now baseline).
- Updated cooldown of
Silencing Shot from 20 to 24 seconds.
- Updated cooldown of
Wyvern Sting from 1 minute to 45 seconds.