Swiftblade's Cunning |
Increases the melee and ranged Attack Speed of all party and raid members by 10% — does not stack with Unholy Aura, Cackling Howl, Serpent's Swiftness, and Unleashed Rage |
Tricks of the Trade |
Boosts the damage of a party or raid member by 15% |
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12% Armor reduction — does not stack with Faerie Fire, Dust Cloud, Tear Armor, Expose Armor, Sunder Armor, and Devastate |
Master Poisoner |
+5% Spell Damage taken — does not stack with Fire Breath, Lightning Breath, and Curse of the Elements |
Wound Poison |
Healing received reduction — does not stack with Widow Venom, Monstrous Bite, Rising Sun Kick, Mortal Strike, and Wild Strike |
Mind-numbing Poison |
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Disarm Trap |
Disarms a trap |
Dismantle |
Disarms the enemy for 8 seconds, on a 60-second cooldown |
Garrote |
3-second Silence (4 with Glyph of Garrote), requires to be in Stealth |
Deadly Throw |
When used with more than 3 Combo Points, it interrupts and silences. |
Kick |
Interrupt, 15-second cooldown (13-second if successful with Glyph of Kick) |
Shiv |
Dispels 1 enrage effect on a 10-second cooldown (8-second with Glyph of Shiv) |
Shroud of Concealment |
Raid-wide stealth for 15 seconds, on a 5-minute cooldown |
Crippling Poison |
Single-target 50% slow (can be applied on multiple targets at once with Fan of Knives). 70% slow when used with Shiv. |
Cheap Shot |
4-second Stun (5 with Glyph of Cheap Shot), requires Stealth. |
Kidney Shot |
Stun, lasts longer per Combo Point consumed, up to 6 seconds, on a 20-second cooldown. Stun duration is increased with Rogue T15 4P Bonus. |
Paralytic Poison |
Stuns the target for 3 seconds at 4 stacks. Does not share Diminishing Returns with most other standard stuns. |
Gouge |
4-second Incapacitate |
Sap |
1-minute Incapacitate, requires Stealth. We advise you to always sap targets from behind, as it reduces the risk that you will be detected. |
Blind |
1-minute Disorientate, 2-minute cooldown |
Sprint |
Increases movement speed by 70% (100% with Glyph of Sprint) for 8 seconds. |
Recuperate |
Over-time self healing ability |
Cloak of Shadows |
Provides Immunity against magical damage and harmful magical effects. Also removes magical debuffs, which can help a Rogue bypass encounter mechanics and do more DPS. Provides 40% physical damage reduction if Glyph of Cloak of Shadows is active. |
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Melee attacks mitigation. Evasion's duration is increased by Glyph of Evasion. Evasion allows Rogues to flawlessly tank adds and bosses during its 10-second duration. That said, keep in mind that many physical damage-dealing abilities cannot be dodged (such as Rook Stonetoe's Corruption Kick in the Fallen Protectors encounter. |
Feint |
AoE damage mitigation — Duration increased by Glyph of Feint; Can be improved by Elusiveness |
Smoke Bomb |
Prevents you from being attacked for 5 seconds (7 with Glyph of Smoke Bomb) and reduces damage taken by allies by 20%. |
Growl |
This ability is gained through Symbiosis (the Druid gains Cloak of Shadows). The taunt effect rarely works, so you should see this ability as an important survival cooldown. |
Vanish |
Threat reset |