General Information
On this page, we list your Fire Mage coreabilities and how they should be used together (rotation) in World of WarcraftMoP 5.4. We also explain whento use your various cooldowns. Then, we go deeper and present all the subtletiesthat you will need to know if you want to excel at playing a FireMage.
The other pages of our Fire Mage guide can be accessedfrom the table of contents on the right.
1. Single Target Rotation↑top
The rotation of a Fire Mage consists in the following priority list.
- Refresh
Invoker's Energy or refresh
Rune of Power.
- Use
Combustion when you have a high
Ignite DoT present.
- Cast
Pyroblast when
Pyroblast! and
Heating Up are up (see next section for explanations).
- Apply your Mage Bomb (Tier 5 talent) or refresh it just before it expires.
- Cast
Inferno Blast when
Heating Up procs and Inferno Blast is off cooldown.
- Inferno Blast will always crit, upgrading Heating Up to
Pyroblast!.
- Cast
Fireball.
- When moving, cast
Scorch instead of
Fireball.
See our Opening Sequence for instructions onwhat to cast when the fight starts.
1.1. Heating Up Trick
When upgrading
Heating Up to
Pyroblast! with
Inferno Blast,do not use the instant-cast Pyroblast just yet. Keep casting
Fireball untilyou get another Heating Up. When this happens, cast
Fireball again immediatelyfollowed by your instant-cast Pyroblast. Fireball and Pyroblast will land on the targetat the same time and if any of them is a critical strike, then your current Heating Upwill be upgraded and will give you another instant-cast Pyroblast.
1.2. Tier 6 Talent
Invocation is your best Tier 6 talent and is very straightforwardto use. Cast it before the pull to get
Invoker's Energy up andrecast it every time it expires.
Make sure that, during
Evocation, you do not haveto refresh
Nether Tempest.
If you chose
Rune of Power as your Tier 6 talent, thenmake sure that your Rune of Power is always active and that youstand in it at all times.
1.3. Cooldown Usage
Combustion is your only real DPS cooldown. It createsa new DoT on your current target that will tick for 20% of the
IgniteDoT already present on this target.Combustion does not take
Living Bombor the
Pyroblast DoT into account anymore. Always use Combustion afterlanding a big critical hit (or a series thereof) with Pyroblast.
Alter Time returns you to your current location, health, mana, buffs, anddebuffs when you cast it a second time or after 6 seconds. We advise you to alwaysuse it in conjunction with a powerful trinket proc/on-use effect (the duration of whichwill be extended for 6 seconds) or when
Pyroblast! is up (to have it up again 6seconds later). Alter Time also works with
Presence of Mind (if you chose itas a Tier 1 talent). Finally, you can use it to bypass encountermechanics, for example before receiving a large amount of damage or a dangerous debuff.
Proper usage of
Combustion and
Alter Time is crucial for achievinghigh DPS as a Fire Mage, especially when you combine these two abilities with
Presence of Mind. Make sure to read our more advanced sectionon the usage of Combustion, Alter Time, andPresence of Mind.
Mirror Image is a very small DPS cooldown, which you should usewhen the images can attack the boss for their entire duration (30 seconds).
2. Multiple Target Rotation↑top
As we explained in the Talentspage, choose your Mage Bomb according to how many enemies you are facing andwhether they are stacked or not.
When fighting 2 to 4 enemies, keep your Mage Bomb up on all of them.Keep your
Pyroblast DoT up on all of them by targeting them successively with yourinstant-cast Pyroblasts. If the targets are stacked, simply use
Inferno Blast tospread your DoTs.
When fighting 5 or more high health enemies, they willnormally be tanked together, so use
Cone of Cold (glyphed) on cooldown, apply yourMage Bomb on as many of them as possible, and use
Arcane Explosion as a filler.
When fighting 5 or more low health enemies (that is to say, enemieswho will not leave long enough for your Mage Bomb deal its full damage), use
Cone of Cold on cooldown and spam
Arcane Explosion as a filler.
Avoid
Flamestrike. It is only worth using if there is nothing elseavailable to DPS and enemies will soon spawn and be tanked at a predefined location.
3. Armors↑top
Your only viable choice of armor is
Molten Armor.
4. Optional Read: Mastering Your Fire Mage↑top
While the rotations we gave in the previous sections will yield very goodresults, there are a few things you should be aware of, in order to play yourFire Mage to its full potential.
4.1. Pyroblast and Heating Up
A critical strike with
Fireball,
Inferno Blast (which is guaranteed tocrit),
Pyroblast (instant-cast or not),
Frostfire Bolt (which isnot normally part of your rotation), and
Scorch will grant you
Heating Up. Scoring a second critical strike in a row will transform
Heating Up into
Pyroblast!, granting you an instant-cast,mana-free
Pyroblast.
Heating Up and
Pyroblast! are two different buffs, which isan important distinction as you can have them up at the same time on a target.This means that if you score a third critical strike in a row before usingyour instant-cast
Pyroblast, this critical strike will not be wasted.If, however, you score a fourth critical strike in a row without using yourinstant-cast
Pyroblast, then your new
Heating Up will transform into
Pyroblast! and override your previous buff, effectively wasting it.
Note that
Critical Mass multiplies the critical strike chance of your
Fireball,
Frostfire Bolt,
Pyroblast, and
Scorch spells.It makes it easier to get instant-cast Pyroblasts.
4.2. Ignite
Mastery: Ignite is your Mists of Pandaria Mastery. It increasesthe damage that
Ignite does on your target. Ignite is a DoT that is applied and refreshedwhen you deal damage with
Fireball,
Frostfire Bolt,
Inferno Blast,
Scorch,or
Pyroblast. In Cataclysm, it used to be only triggered by critical strikes.
As you can see in the tooltip,when
Ignite is refreshed, it creates a new 4-second DoT and whatever remained onthe DoT that was refreshed is added to the new DoT.
4.3. Combustion, Alter Time, and Presence of Mind
When cast,
Combustion creates a new DoT on your target. Every second, it will tickfor an amount that represents 20% of the current value of your
Ignite DoT.
Your goal is to always cast
Combustion with a high
Ignite. Thisis not always possible, but at times, you can reach very high Ignite valuesby properly combining
Alter Time and
Presence of Mind. This is a keyaspect of playing a Fire Mage to its full potential.
Barring any encounter-specific requirements, you should beusing
Glyph of Combustion, which gives your
Combustiona 90-second cooldown and a 20-second duration. This way, every othercast of Combustion will benefit from the very high
Ignite valuesyou can reach thanks to
Alter Time.
When casting
Pyroblast, it always takes a bit for your
Igniteto be refreshed (because Pyroblast needs to travel to the target), so you maysometimes find yourself casting
Fireball when your Ignite becomes highenough for
Combustion. For this reason, we advise you to usea /stopcastingmacro for casting Combustion.
4.3.1. Tips for Combustion when Alter Time is on Cooldown
Between each cast of
Alter Time, you will be able to cast
Combustion once. This will not be a very damaging Combustion,compared to the ones you will cast in combination with Alter Timeand
Presence of Mind, but you should still try and get the bestout of them.
To get a high
Ignite without Alter Time, do the following.
- Set up a situation where you have
Heating Up and
Pyroblast!up at the same time (usually, by upgrading a
Heating Up with
Inferno Blastand casting
Fireball until
Heating Up procs again).
- Use our Heating Up trick to consume your
Pyroblast! and increase your chances to get another instant-castPyroblast.
- If you get another instant-cast
Pyroblast, then cast itand cast
Combustion. If you do not, you can cast
Combustionanyway or use
Presence of Mind+
Pyroblast to try and increasethe value of
Ignite. Note that this does not always work, unlessthe Pyroblast from Presence of Mind critically hits (these instant-castPyroblast do not get the +25% increased damage buff that theinstant-cast Pyroblasts from your critical strikes do get).
In any case, do not delay this cast of
Combustion, becauseit would just end up delaying the much more damaging Combustion thatyou would get when
Alter Time is available.
4.3.2. Tips for Combustion when Alter Time is available
Thanks to
Alter Time, you can get many instant-cast
Pyroblasts in a row, allowing you to build a very high
Ignitefor your
Combustion. Proceed as explained below.
- Set up a situation where you have
Heating Up and
Pyroblast!up at the same time (usually, by upgrading a
Heating Up with
Inferno Blastand casting
Fireball until
Heating Up procs again).
- Cast
Fireball and immediately pop your
Alter Timemacro.
- Depending on whether your spells score critical strikes on not, you willbe able to cast a number of
Pyroblasts before finally consuming
Presence of Mind (which is cast by the macro). When this happens, use your
Alter Time macroagain and keep casting
Pyroblast until you finally consume
Presence of Mind again.
- Cast
Combustion. Note that you should always cast Combustionbefore the Pyroblast from Presence of Mind hits the target, because thesePyroblasts do not benefit from the +25% increased damage that instant-castPyroblasts from your critical strikes do get. So cast Combustion whilethe Pyroblast from Presence of Mind is traveling.
4.3.3. Presence of Mind
Presence of Mind should always be used on
Pyroblast to help createa high
Ignite DoT on your target before casting
Combustion.
4.4. Opening Sequence
We advise you to use the following opening sequence (or opener).
5. Changelog↑top
- 05 Mar. 2014: Added a number of tips from Vykina in the rotation sections and in the sections about Combustion and Presence of Mind.
- 11 Sep. 2013: Removed tip about switching to
Mage Armor for
Combustion (no longer valid with 5.4 nerf).
- 10 Sep. 2013: Patch 5.4: nothing to change.
- 01 Jul. 2013: Added
Evocation to opening sequence.
- 07 Jun. 2013: Updated multiple-target section after 2 weeks of Patch 5.3 raiding.
- 25 May 2013:
Living Bomb is now the best option for single-target situations.Multiple-target rotation still needs to be updated, but another lockout of testing is needed.Added a tip regarding using
Mage Armor during
Alter Time to increase
Combustion's damage.
- 20 May 2013: Patch 5.3 update: nothing changed (may need to review AoE rotation after a few days of raiding).
- 17 Apr. 2013: Update after Blatty's review of the guide.
- Improved single-target rotation.
- Improved AoE rotation.
- Added section with a lot of tips for setting up
Combustion.
- Added opening sequence.
- Emphasised the importance of
Blazing Speed over the other two Tier 1 talentsin the talents cooldown section.
- 29 Mar. 2013: Moved advice to use
Scorch while moving directly into therotation section at the beginning of the article. This will make it clearer.
- 10 Mar. 2013: Made multiple-target rotation explanations clearer so that itcan no longer be understood that
Inferno Blast spreads
Living Bomb.
- 07 Mar. 2013: Patch 5.2 update.
- Updated multiple-target rotation to reflect the fact that
Glyph of Inferno Blast (formerly Glyph of Fire Blast) now spread DoTs to an additional nearby target.
- Updated value of
Invocation's buff: was 25%, is 15% now.