General Information
On this page, we list your Holy Paladin coreabilities and how they should be used together (rotation) in World of WarcraftMoP 5.4. We also explain whento use your various cooldowns. Then, we go deeper and present all the subtletiesthat you will need to know if you want to excel at playing a HolyPaladin.
The other pages of our Holy Paladin guide can be accessedfrom the table of contents on the right.
1. Rotation↑top
Healing is in great part based on your ability to react to the damagethat the raid takes, and as such there is no set rotation. Rather, you mustunderstand what spells are best suited to the different situations that canoccur during a raid encounter.
Holy Paladins are good raid healers, and at the same time they can be goodtank/single target healers. In the sections that follow, we will treat bothroles.
1.1. AoE/Raid Healing
AoE/raid healing (with
Beacon of Light support on one of the tanks) iscurrently the role at which Holy Paladins excel.
To pull off this playstyle, you will need to have taken the
Eternal Flame talent, and you should be gearing for Mastery Rating. Then,you will have to follow a series of steps, much like a checklist.
- Apply
Beacon of Light on the tank who is taking the highest amount ofsustained damage.
- Cast
Eternal Flame on as many raid members as possible.
- Cast
Eternal Flame with 3 Holy Power.
- Cast it primarily on players who will benefit the most from the initialheal (that is to say, they will not be overhealed). If no one is in immediateneed of healing, cast it on players who are going to take damage (most likelythe tanks).
- Generate Holy Power to fuel your
Eternal Flame usage, as follows:
Three notes are in order.
Firstly, if you cannot be in melee range to use
Crusader Strike, youwill have to make much more extensive use of
Holy Radiance for HolyPower.
Secondly, you can use
Light of Dawn instead of
Eternal Flame ifthere at least 6 targets that will not be overhealed (or at least, not toomuch) by it, although do note that if you are facing heavy raid damage, thismay be insufficient.
Thirdly, if there is no raid damage, you should try to keep your Masteryshields up on as many players as possible.
It is also important to make use of your
Daybreak charges, since thiswill provide strong raid healing (as well as shields from your Mastery).
1.1.1. Selfless Healer Cycle
If you have taken the
Selfless Healer talent instead of
Eternal Flame, there is a very useful "rotation" you can perform.
- Cast
Judgment (generating 1 Holy Power and proccing SelflessHealer).
- Cast
Holy Radiance (using up the Selfless Healer buff, generating1 Holy Power, and proccing
Daybreak).
- Cast
Holy Shock (generating 1 Holy Power, using up Daybreak).
- Cast (a 3-Holy Power)
Light of Dawn.
1.2. Tank Healing
Tank healing is not your strength, but if you are required to perform thisrole, you can do so quite well. The bulk of tank healing is done throughmaintaining
Eternal Flame on both tanks (as well as on some raid members),with direct heals being used only when the damage is very high.
- Keep
Eternal Flame (or
Sacred Shield) and
Beacon of Light upon your assigned tank. Do not hesitate to move your Beacon of Light around(especially if you are using
Glyph of Beacon of Light).
- Low damage
- Make extensive use of
Eternal Flame (use
Holy Light and
Word of Glory if you are not using Eternal Flame as your talent) on anyraid members that require healing. The healing done by the initial heal, aswell as the HoT component will both heal your Beacon target.
- Use
Holy Shock (on cooldown).
- Moderate damage
- High sustained damage
- Emergency situations
- Use
Flash of Light, but only if you feel that the target will die before you have a chance to complete a
Divine Light cast on them.
- Healing with
Flash of Light will drain your mana very quickly and should not be used lightly.
Note that you can choose to spend your Holy Power on
Eternal Flameinstead of
Word of Glory, if you prefer. This will provide your Beacon ofLight target with a nice stream of healing.
1.3. Additional Actions To Perform
Always use
Holy Shock when it is off cooldown (try to minimiseoverhealing, though).
1.4. Seal
You should always use
Seal of Insight.
2. Cooldown Usage↑top
As a Holy Paladin, you have several healing cooldowns. You should use themas we explain below:
Divine Favor temporarily buffs your spell haste and your criticalstrike chance, making it very useful when you need to temporarily increaseyour healing output.
Avenging Wrath temporarily increases your healing output by 20% andis very useful during periods of high sustained damage.
Guardian of Ancient Kings essentially duplicates all the healingyou do, for 15 seconds, as well as increasing your haste by 10% for thistime.
Lay on Hands should be used to save dying raid members, especiallytanks.
Hand of Sacrifice transfers 30% of the damage taken by the target,over 12 seconds, to you, and you can use
Glyph of Hand of Sacrifice tocause the ability to no longer transfer the damage to you (instead, the targetsimply takes 30% less damage), which we recommend doing in practically allsituations. The effect is automatically canceled if the damage Hand ofSacrifice prevents on the target reaches 100% of your maximum health. Thiscooldown is excellent for reducing the damage taken by the tank, or other raidmembers. If you are not using the glyph, you must be aware of your currenthealth and of the damage of the abilities being used against the target.
Devotion Aura is a raid cooldown, and it should be used at a timedesignated by your raid leader, or as part of a rotation with the otherhealers.
Hand of Protection can be used to clear harmful physical damagedebuffs and bleeds from the target. Be mindful of the fact that bosses willnot attack targets affected by Hand of Protection, though, so only cast it onthe current tank if the off-tank is prepared to take over.
Hand of Salvation is useful in temporarily removing a target's threat.It is especially useful on the tank which has just been taunted off of bythe other tank. If the "old" tank has a high amount of Vengeance, it can bevery hard for them to continue attacking the boss without over-aggroing the"new" tank, so Hand of Salvation helps a lot with that.
Hand of Freedom removes movement-impairing effects from the targetedraid member, which can be very useful in certain situations. Note that Hand ofFreedom also removes other "hand" spells from raid members, so it can be usedto remove a Hand of Protection from a tank.
You also gain various abilities from your talents. We cover these ina later section.
3. Beacon of Light Target↑top
You should place your
Beacon of Light on the target that is going toneed it the most, even if you are assigned to heal the raid or another raidmember. Generally, it is best used on one of the tanks (whichever is takingmore damage) or someone in your raid who will be taking constant damagethroughout the encounter.
4. Optional Read: Mastering Your Holy Paladin↑top
While the information presented above should enable you to performvery decently as a Holy Paladin, there are many things that you need toperfectly understand if you are to play your character to its full potential.In particular, you need to know the mechanics of all your procs and spells.
4.1. Pooling Holy Power
Thanks to
Boundless Conviction, a passive ability, you can have upto a maximum of 5 Holy Power at one time. However, no ability that consumesHoly Power can consume more than 3. This means two things:
- You have to worry less about capping your Holy Power.
- You can pool Holy Power in preparation for a damage burst. For example,you can cast two 3-Holy Power
Light of Dawns in the space of 3global cooldowns.
We strongly advise trying to keep 1 or 2 charges of Holy Power in reservefor emergencies or times of need. Naturally, if you need to do a lot of healing,this is not possible, but otherwise you should attempt it.
4.2. Procs
Holy Paladins have two procs that they need to watch out for:
Daybreak and
Infusion of Light.
4.2.1. Daybreak
Daybreak, a passive ability, causes your
Holy Radiancecasts to make your next
Holy Shock heal players in an area around thetarget, in addition to healing the target itself. You can have up to twoDaybreak procs (or charges) at one time, and players around your target arehealed for 75% of the healing done to the Holy Shock target, per charge.
This proc is very useful, since you should only be using Holy Radiance onplayers who are near other players, and only during times when you want todo AoE healing. Therefore, it is very easy to simply use the Holy Shock onthe same person you used Holy Radiance on. You can, of course, use it onother players for different reasons.
4.2.2. Infusion of Light
Infusion of Light causes your
Holy Shock critical strikes toreduce the cast time of your next
Holy Light,
Divine Light, or
Holy Radiance by 1.5 seconds. This proc is extremely beneficial, andshould only really be used with Divine Light or Holy Radiance, and not HolyLight, unless there is practically no damage to be healed. Due to the very lowcast time of your Holy Light while this proc is active (0.7-0.8 seconds) it isnot really possible to cancel your cast, so you should have a way to trackthis proc through use of an addon (such as Power Auras).
4.3. Beacon of Light Subtleties
Beacon of Light provides the benefit of free healing on a secondarytarget (and should certainly be used with that in mind). The amount of healingthat the Beacon target receives depends on the spell used, as follows:
Additionally, it is important to keep track of the fact that through
Tower of Radiance (a passive ability), healing your Beacon targetdirectly with
Flash of Light and
Divine Light will generateHoly Power quickly. This enables you, at least every 3rd Divine Light (assumingyou had no time to weave in any
Holy Shock between your Divine Lightsdue to the high tank damage) to use
Word of Glory.
4.3.1. Beacon Assignment
If you are assigned to raid healing, then cast your
Beacon of Lighton the raid member that takes the most damage (usually a tank) and occasionallyheal them if needed.
If you are assigned to tank healing, then cast your
Beacon of Lighton the tank that takes the most damage and heal them directly with
Divine Light or
Flash of Light, using
Word of Glory todump your Holy Power and conserve some mana.
4.4. Denounce
Denounce deserves a special mention. This spell can be a usefuland much-needed DPS boost during progression content, provided that you canspare the mana required for it.
4.5. Mana Regeneration With Divine Plea
Divine Plea is a mana regeneration cooldown that restores mana equal to135% of your Spirit every 3 seconds, for 9 seconds, on a 2-minute cooldown.
You can use
Glyph of Divine Plea, which reduces the benefit and thecooldown of the spell by 50%. This is generally not preferable, since you donot want to use too many global cooldowns on this spell, but it is an optionif the situation somehow calls for it.
4.6. Abilities and Cooldowns from Talents
4.6.1. Tier 3 Talents
Sacred Shield should be kept up with 100% uptime on three targets. Oneof the targets should be the current tank, and the other two should bewhoever you believe will be taking the most regular damage.
Eternal Flame should also be kept up with 100% uptime on the tank oron a target that is taking constant damage. You can also use additional HolyPower (or
Divine Purpose procs) to place it on secondary targets.
Selfless Healer is best used in the way we describe here.
4.6.2. Tier 4 Talents
Hand of Purity should be used on a target that is affected by apowerful DoT. Usually, this will be the tank, or another raid member who isbeing targeted by a specific ability.
Clemency allows you to use your Hand spells twice in a row. Simplyexploit this to the maximum when you use your Hands in the encounter.
Unbreakable Spirit works passively, so it is not of any concern toyou.
4.6.3. Tier 5 Talents
Holy Avenger should be treated as a healing cooldown. Simply use itduring a time of intense damage, and enjoy the extra Holy Power you gain.
Divine Purpose procs will simply be used passively.
Sanctified Wrath increases the duration of your
Avenging Wrath, an effect that occurs passively and does not concernyou. To make full use of this talent, you will need to also use
Holy Shock on cooldown (3 seconds) while Avenging Wrath is active,something that is not always possible.
4.6.4. Tier 6 Talents
Holy Prism should be cast on the boss, or another enemy target thatis near to raid members. This can be especially useful when the boss or anadd has an aura that damages nearby players.
Execution Sentence can be used as a minor healing cooldown. Try touse it as many times as possible.
Light's Hammer can also be used as a minor AoE healing cooldown. Justuse it when you want a bit of burst to your AoE healing.
4.7. Tips
Here are a few useful tips to conclude this guide on the Holy Paladin playstyle:
- Use
Holy Shock and
Flash of Light on your Beacon targetbefore the fight (and then drink) to start with 5 Holy Power charges.
- Pre-heal the tank before the fight starts, in order to build up the shieldfrom your Mastery (it will stack up to a shield equal to 33% of your maximumhealth, so a nice amount).
- Use
Holy Radiance to set up Mastery shields on your raid membersbefore the fight starts, on fights with pulsing AoE damage.
- Use
Divine Shield to totally bypass encounter mechanics toeither save you time, or save your raid DPS/movement, or allow you to standstill and channel heals when your raid's health is low.
Crusader Strike can be used to generate Holy Power.
5. Changelog↑top
- 14 Jan. 2014: Made several improvements and updates, mostly to therotation sections of the guide.
- 18 Sep. 2013: Removed a mention of the Mastery shields beingrefreshed by
Eternal Flame ticks.
- 11 Sep. 2013: Patch 5.4 update.
- 02 Aug. 2013: Fixed an issue in the description of
Daybreak(the original
Holy Shock target is actually healed, in addition to alliesaround it also being healed).
- 23 May 2013: Removed mention of using
Eternal Flame with 2charges of Holy Power in 25-man content, since this is no longer optimal.
- 20 May 2013: Patch 5.3 update: made a few small adjustments toaccount for the change to
Daybreak (it now has up to two charges, and itno longer heals the original target).
- 04 May 2013: Made a few updates.
- Added a distinction between how much Holy Power to use
Eternal Flamewith in 10 vs 25-man.
- Added a mention of keeping Mastery shields up on raid members when there isno raid damage.
- Added a mention that pooling Holy Power is recommended.
- Added a short section about
Denounce.
- Made a few other small tweaks.
- 30 Apr. 2013: Made several updates.