Utolsó módosítás programmer, ekkor: 2015.03.21.
On this page, we explain what the best statistics are for RetributionPaladins in World of Warcraft MoP 5.4, how the class benefits fromeach of them, andwhat your reforging strategy should be. We also detail what the various capsare (if any) and why they should be attained.
The statistics priority is important as itinfluences reforging strategies as well as itemisation choices(gear, enchants, and gems).
Make sure to check our GearOptimisation Guide, which serves as a support guide for thisarticle.
The other pages of our Retribution Paladin guide can be accessedfrom the table of contents on the right.
The stat priority for Retribution Paladins is:
2. Getting a Better Understanding↑top
2.1. Statistics Priority
Hit Rating decreases the chance that your melee attacks will misstheir target (7.5% against a raid boss). Therefore, your goal is to reach the7.5% hit cap (see section below), which will ensure that your attacks nevermiss.
Expertise Rating decreases the chance that your melee attacks willbe dodged (7.5% against a raid boss). Therefore, your goal is to reach the7.5% expertise cap (see section below), which will ensure that your attacksare never dodged. Note that you should always be attacking bosses from behind,which prevents them from parrying your attacks. Therefore, it is usuallyunnecessary (unless the boss cannot be attacked from behind) to decreasethe chance that your attacks will be parried (something that you can do bystacking Expertise Rating after reaching the 7.5% cap).
Strength is your primary statistic. You should look for itin all of your upgrades. It provides you with Attack Power, whichdetermines the damage your abilities do.
Haste Rating increases your attack speed and lower the cooldownand global cooldown of Crusader Strike, Judgment, Hammer of Wrath, and Hammer of the Righteous (thanks to your Sanctity of Battle passive ability). This leads to a higher Holy Powergeneration.
Mastery Rating, thanks to Mastery: Hand of Light, causes threeof your important abilities to deal extra damage, as Holy damage.
Critical Strike Rating increases your chance to critically hit withall spells and abilities.
2.2. Hit Cap
At level 90, most races require 2,550 Hit Rating to reach themelee hit cap. Draenei, thanks to Heroic Presence, only need2,210 Hit Rating.
2.3. Strength Versus Haste Rating
At lower gear levels (pre-raid gear all the way until average Tier 14raiding gear), one point of Strength is worth more than two points of HasteRating, making Strength desirable in terms of gemming. Once you exceed thisgear level, however, Strength becomes less valuable, meaning that gemmingHaste becomes the better option.
The "gear level" criteria we provide is rather rough, so you shouldsimulate your character in Simulationcraft to find out the exact point whenHaste becomes better than Strength for you.
You should never really skip a gear upgrade because it does not have HasteRating on it, though, since Mastery Rating and Critical Strike rating are bothrather close in value to Haste Rating, so the increased item level of theupgrade is generally preferable.
2.4. Weapon Damage
While weapon damage plays an important role for all Physical DPS classes,Retribution Paladins are a special case. Weapon damage matters very much forDPS, so much so that the statistics on the weapon are entirely irrelevant(so, there is no need for Haste Rating) as long as the item level of theweapon is higher than your current one.
2.5. Expertise Cap
At level 90, most races require 2,550 Expertise Rating to reachthe expertise cap. Some races, in some cases, only need 2,210 ExpertiseRating, thanks to passive racial skills: